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Stripped ProjectAlchemy Source Code

Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 05/14/2011, 16:48   #1231
 
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Originally Posted by pro4never View Post
I can just about guarantee you're just coding it wrong. Someone was saying they are using an old version of the proxy and it works just fine in fs so that proves that it's not something server side that changed (at least not drastically)
cant be, its everything new and coded from scratch many times..

and it only dcs while jumping or attacking (last packet is always 1022)
we did analyze them too.. i think its something with the speed.. not sure what
ill make a video if you want
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Old 05/14/2011, 22:18   #1232
 
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Originally Posted by BadBoY_AC View Post
cant be, its everything new and coded from scratch many times..

and it only dcs while jumping or attacking (last packet is always 1022)
we did analyze them too.. i think its something with the speed.. not sure what
ill make a video if you want
.. xD .. dont use the loot and jump functions .. try to shift i not have random jump or path added in the source what i use and i get those kind of errors only when i jump abusive while the Divinhare and cyc speed hacks are on ..
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Old 05/14/2011, 23:13   #1233
 
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.. xD .. dont use the loot and jump functions .. try to shift i not have random jump or path added in the source what i use and i get those kind of errors only when i jump abusive while the Divinhare and cyc speed hacks are on ..

yup thats my problem.. ^^ but i dont wanna bot and sit there lol^^
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Old 05/15/2011, 08:17   #1234
 
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yup thats my problem.. ^^ but i dont wanna bot and sit there lol^^
same at me .. but I found a way to lvl faster than few days ago ...
From lcl 27-70 or 90 i not need to jump .. only twice i think .. from 70(90) to 100 in mistic i need to jump alot but lvling is fast .. from 100 to 120 i hunt only in one spot and i need to go once in twin to repaire my items (@ 110) and i need to jump less when i can make the spot how i want ..

buy my source still kill up to 140 monsters / fs in FRG3 or sometims i can get 200kills
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Old 05/15/2011, 18:27   #1235
 
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Already said how to fix the jump error >.< Even if it's not the correct way it still has stopped me from disconnecting.
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Old 05/15/2011, 20:18   #1236
 
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Already said how to fix the jump error >.< Even if it's not the correct way it still has stopped me from disconnecting.
yea it does well not 100% but still dude.. its way to slow like that.. at least for me i cant even chain the fs with it and yea i need only 1 hit for a monster
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Old 05/15/2011, 20:28   #1237
 
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I wish I was only one hitting the monsters lol. If I was to go to BI then I am sure I would be chaining a lot. Trouble is though I use FG where it takes at least four to five hits to kill the mobs so 50-60 kills isn't to bad for me. If I one hit then I keep leaving the area and chain until there are no mobs left

I also use standard speed settings so it moves as fast as it can go with fast FS client.

I'm just trying to figure out why my char stops when he goes into Cyclone >.< I have to take it out so that my char lvls really slowly.
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Old 05/15/2011, 20:50   #1238
 
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I wish I was only one hitting the monsters lol. If I was to go to BI then I am sure I would be chaining a lot. Trouble is though I use FG where it takes at least four to five hits to kill the mobs so 50-60 kills isn't to bad for me. If I one hit then I keep leaving the area and chain until there are no mobs left

I also use standard speed settings so it moves as fast as it can go with fast FS client.

I'm just trying to figure out why my char stops when he goes into Cyclone >.< I have to take it out so that my char lvls really slowly.

haha yea cyc stops when gets activated check ur handler.cs if it updates everything


and still even when u 1 hit with fs in grotto3 all mobs.. i still cant chain it ^^ its too slow i got more kills when i do it alone without bot.. so weird
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Old 05/15/2011, 21:34   #1239
 
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ROFL I think I got the Cyclone working but he moved and attacked that fast or was trying to loot that fast that he lagged out LOL. I have it so he is on constant Cyclone to move faster. I'm slowly starting to understand it all a little better
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Old 05/15/2011, 23:06   #1240
 
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oh yea cyc=1 works wonders but if u jumo to fast or too far dc.. i already said they fixed my known method for speed
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Old 05/15/2011, 23:13   #1241
 
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I mean I am using Cyclone in my hunt code like cooperative did, I think I have the speed in handler.cs a little to fast for trojan hehe.
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Old 05/15/2011, 23:17   #1242
 
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is it now fast for u? because my attack seems like normal with tro only jumping is like superfast
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Old 05/16/2011, 00:07   #1243
 
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Ok now I have the Cyclone working but he is way way way to fast, he hits that fast that it lags him out, I thought it might have been jump or loot that was causing the problem but he just hits far to fast. I tried changing things in handler.cs but it made no difference and he still hits at a billion hits per second lol.

I'm too tired to play around with it tonight so I will have a good look at it tomorrow. I think part of my problem is that if the char loots he sometimes jumps to the next mob but doesn't attack but is next to them albeit the client doesn't seem to update where my char actually is?

As normal attack using cyclone he only jumps faster and doesn't hit faster so I will have a look at that also. I am no coder but I am slowly managing to figure it all out and some parts are a lot more simple than I anticipated.
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Old 05/16/2011, 00:43   #1244
 
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To fast Clijumping == client crash. Try to reduce the amount of client sided updates.
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Old 05/16/2011, 20:19   #1245
 
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Drop it from say 750 to maybe 500? I assume you're not talking about in the bot.cs?

Ok so if I don't want to see the monsters (like cooperative was) then how do I stop it? Simple laymans terms though like "take out the Calculations.UpdateLocal(C); line" probably isn't that line but that is an example of laymans terms lol.
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