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Stripped ProjectAlchemy Source Code

Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 05/07/2011, 18:13   #1201
 
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ok.... so its really server... awww i even get it with archer and normal jumps.. i would like to know how demon17 got it working
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Old 05/07/2011, 18:27   #1202
 
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New server and new tqist.dat that I can see so far but there have been other things added. But I assume the tqist.dat is probably one of the things that stops the bot? I also see a mapdestination.dat >.<
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File Type: rar copatch5392.rar (1.37 MB, 12 views)
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Old 05/07/2011, 18:32   #1203
 
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is this tqist.dat crypted or smth.. cant even open it
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Old 05/07/2011, 18:47   #1204
 
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Old 05/07/2011, 18:53   #1205
 
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gibberish
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Old 05/07/2011, 18:54   #1206
 
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I have taken it out of my Conquer and it seems to still run fine, Proxy still has issues though lol. I have also taken out the new mapdestination.dat but I assume that is something for pathfinding? Perhaps the new macs being able to run Conquer could be the reason we are all having issues?
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Old 05/07/2011, 19:34   #1207
 
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Quote:
Originally Posted by BadBoY_AC View Post
ok.... so its really server... awww i even get it with archer and normal jumps.. i would like to know how demon17 got it working
... When Oela let me to show you i will show .. ,,

The problem is with the normal hunting xD ... When the char want to rand jump so thats why i wasn't put rand jump ...

but with FS it is working nicely ... 140+ kills / fs in frg 3. ..
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Old 05/07/2011, 22:54   #1208
 
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1 jump with a clijump == Jump with an update server and client sided. That's how it's done basicly.
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Old 05/11/2011, 02:22   #1209
 
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Nevermind the pathfinding function still works fine I just had to use my brain a little

***** am using cooperative AND alchemy at the same time ^^ Only problem I get with the looting system from cooperative is "item to far away" other than that it seems fine.
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Old 05/11/2011, 04:25   #1210
 
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Quote:
Originally Posted by denominator View Post
Nevermind the pathfinding function still works fine I just had to use my brain a little

***** am using cooperative AND alchemy at the same time ^^ Only problem I get with the looting system from cooperative is "item to far away" other than that it seems fine.
and how did you fixed the dc problem?
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Old 05/11/2011, 05:01   #1211
 
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I see you are talking about ninja disconnecting, I am not using ninja so I have no idea if he hunts or not. I will test ninja though. Well pathfinding works on him but yeah he disconnected after the fifth kill lol.

Works fine now I knew what the problem was pathfinding works fine on ninja now for me and fatalstrike is also fine with pathfinding system. I can't believe after three hours you guys couldn't figure the problem out.

I should also add that the pathfinding system I use is not perfect either as it has always had a tendency to stop when it feels like it until you jump then it continues again.


And working with FatalLag I mean FatalStrike ^^

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Old 05/11/2011, 12:36   #1212
 
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the problem with pathfinding sometimes stops.. it doesnt update the location right sometimes.. thats why he stops
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Old 05/11/2011, 21:21   #1213
 
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anyone can help me to add the path ?
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Old 05/11/2011, 23:49   #1214
 
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I think part of the pathfinding problem was the distance which I have played around with so it seems a lot better
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Old 05/12/2011, 14:26   #1215
 
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trojan is so much easier.. no dc at all.. stupid ninja lol.. trojan works perfect
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