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Stripped ProjectAlchemy Source Code

Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 03/13/2011, 07:55   #1081
 
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Using Scatter...
monstro its my mob
Quote:
if (C.HuntMode == HuntMode.Scatter)
Packets.UseSkill(C.Skills[C.SkillId], C, monstro.UID, monstro.X, monstro.Y);
else
Packets.AtkServer(C, monstro, 2);
sorry dominator, im without much time... when i be free i will test ur code too =)...
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Old 03/13/2011, 17:57   #1082
 
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Thank you Henrique

For now can anybody tell me how I can prioritise looting over hunting? Or even continues looting until all items are looted?
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Old 03/15/2011, 23:33   #1083
 
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can someone help me make it so on the GUI i have a bottom that i can click and hunt will start so its like if i type /hunt and pressed enter
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Old 03/15/2011, 23:55   #1084
 
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Just make one... I actually wrote a gui into it for my own use. They really aren't difficult to do.
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Old 03/16/2011, 03:42   #1085
 
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LOL cause i not trying?
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Old 03/16/2011, 04:51   #1086
 
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Quote:
Originally Posted by jonathan55866 View Post
LOL cause i not trying?
look at the example of how I start the show player gui... it was actually originally a gui per character to control botting functionality (just like what you're trying to do) so I'm sure if you look through the source you can find references to it and re-create it easily enough. just start a new thread and have it do application start. Send it your client class and then you can send information back and forth between them simply enough.
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Old 03/16/2011, 04:55   #1087
 
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dude i cant even login says server main and everything seems fine
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Old 03/16/2011, 07:20   #1088
 
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I can guarentee you that you are simply using the wrong ports in the loader.

By default this proxy is using gameport 5000 login ports 5001 5002 (if you get error 10/20 then you should be switching the login port you are using).

If you have the ports and ip set up in the loader and in your proxy settings file then it should at least give an error but not maint.
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Old 03/16/2011, 22:58   #1089
 
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dude i need help with the GUI
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Old 03/18/2011, 22:25   #1090
 
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I am getting this error

Augh! Unknown client auth packet of type : 1060

and when i go to login it says disconnect from game or something
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Old 03/19/2011, 01:57   #1091
 
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That's because the auth packets changed.

Update them and it will work again.


IE: I'm fairly sure it's the EXACT same structure so just change the switch statement to 1060:
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Old 03/19/2011, 02:14   #1092
 
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hmm one sec lemme try
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Old 03/19/2011, 02:17   #1093
 
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i dont get it lol!
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Old 03/19/2011, 03:21   #1094
 
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/facepalm.

it's auth request... simply re-code the auth request packet to use the new packet/packettype and the proxy will work again.

Simple stuff.

Note: Entity spawn changed by... ONE byte meaning names will no longer read properly meaning no more dc on gm or w/e
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Old 03/19/2011, 03:25   #1095
 
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okay well why do i gotta do that now when i never had to before and i had it working now it wont?
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