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Stripped ProjectAlchemy Source Code
Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
03/13/2011, 07:55
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#1081
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elite*gold: 0
Join Date: Feb 2006
Posts: 41
Received Thanks: 12
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Using Scatter...
monstro its my mob
Quote:
if (C.HuntMode == HuntMode.Scatter)
Packets.UseSkill(C.Skills[C.SkillId], C, monstro.UID, monstro.X, monstro.Y);
else
Packets.AtkServer(C, monstro, 2);
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sorry dominator, im without much time... when i be free i will test ur code too =)...
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03/13/2011, 17:57
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#1082
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elite*gold: 0
Join Date: Aug 2010
Posts: 951
Received Thanks: 76
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Thank you Henrique
For now can anybody tell me how I can prioritise looting over hunting? Or even continues looting until all items are looted?
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03/15/2011, 23:33
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#1083
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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can someone help me make it so on the GUI i have a bottom that i can click and hunt will start so its like if i type /hunt and pressed enter
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03/15/2011, 23:55
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#1084
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Just make one... I actually wrote a gui into it for my own use. They really aren't difficult to do.
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03/16/2011, 03:42
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#1085
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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LOL cause i not trying?
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03/16/2011, 04:51
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#1086
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Quote:
Originally Posted by jonathan55866
LOL cause i not trying?
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look at the example of how I start the show player gui... it was actually originally a gui per character to control botting functionality (just like what you're trying to do) so I'm sure if you look through the source you can find references to it and re-create it easily enough. just start a new thread and have it do application start. Send it your client class and then you can send information back and forth between them simply enough.
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03/16/2011, 04:55
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#1087
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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dude i cant even login says server main and everything seems fine
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03/16/2011, 07:20
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#1088
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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I can guarentee you that you are simply using the wrong ports in the loader.
By default this proxy is using gameport 5000 login ports 5001 5002 (if you get error 10/20 then you should be switching the login port you are using).
If you have the ports and ip set up in the loader and in your proxy settings file then it should at least give an error but not maint.
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03/16/2011, 22:58
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#1089
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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dude i need help with the GUI
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03/18/2011, 22:25
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#1090
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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I am getting this error
Augh! Unknown client auth packet of type : 1060
and when i go to login it says disconnect from game or something
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03/19/2011, 01:57
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#1091
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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That's because the auth packets changed.
Update them and it will work again.
IE: I'm fairly sure it's the EXACT same structure so just change the switch statement to 1060:
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03/19/2011, 02:14
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#1092
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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hmm one sec lemme try
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03/19/2011, 02:17
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#1093
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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i dont get it lol!
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03/19/2011, 03:21
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#1094
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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/facepalm.
it's auth request... simply re-code the auth request packet to use the new packet/packettype and the proxy will work again.
Simple stuff.
Note: Entity spawn changed by... ONE byte meaning names will no longer read properly meaning no more dc on gm or w/e
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03/19/2011, 03:25
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#1095
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elite*gold: 0
Join Date: Oct 2008
Posts: 71
Received Thanks: 0
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okay well why do i gotta do that now when i never had to before and i had it working now it wont?
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