Hunt:
{
if(!C.Hunting)
goto END;
Mob M = ClosestMonster(C);
if(M == null)
goto END;
if(C.InXp)
{
//Check if in fatal strike, if so attack mob and update coords
//else use xp speed settings to move towards/attack target
}
else
{
//check for distance in atk range/attack
//Check non xp speed settings for move/atk
//else move to/towards target
}
}
END:{
return true;}
In order to capture the item location , wich would be the the best code
It should already be read perfectly fine.
You read the item uid/x/y from the ground item packet and add it to a localitems type dictionary in the client. Then remove items from that dictionary when you go outside their range.
Simple stuff and should already be done in the source.
p4n u help em far too much, need to watch what code on here else ull just encourage the c+p n00bs :P need to make em work for that goal they'll get a much greater sense of achievment
for example - denominator - very impressed, actually done some googling outside of this thread to find out what enums are
Isnt supposed to all jump actions be used with Jump ( 137 )? Why send a client side jump ?
I see a lot of videos of botting where the char doesnt updates your client position , just stay on a place , but his real position is moving around and killing mobs.
When should I use the clijumps? If its usable at all
Second question: "speed action" , what is a good stable value for it? Im tryng to run the fastest as I can , but getting a lot of 1022 error ( wich I think is something to do either with attacking or looting , definatly not jumping )
Ya ima a noob but the questions are made , anyone help , thank you.
p4n u help em far too much, need to watch what code on here else ull just encourage the c+p n00bs :P need to make em work for that goal they'll get a much greater sense of achievment
for example - denominator - very impressed, actually done some googling outside of this thread to find out what enums are
I have the First working proxy on BR version of CO (wich is way different from CO) using Alchemy Proxy (thing that nobody could make it work (btw, caio_bola is using my source code)) . . . i really thank p4n for making this thread, and encouraging us to code our own bot. . . and i can tell. . i had a great sense of achievement when i connected it. . . . when i studied packets (a lot) to adapt the proxy. . . when i added a hunt/loot code with minimal help. . . .
that's it. . i'd rather make my brain work, than copy/paste everything =D
Isnt supposed to all jump actions be used with Jump ( 137 )? Why send a client side jump ?
I see a lot of videos of botting where the char doesnt updates your client position , just stay on a place , but his real position is moving around and killing mobs.
When should I use the clijumps? If its usable at all
Second question: "speed action" , what is a good stable value for it? Im tryng to run the fastest as I can , but getting a lot of 1022 error ( wich I think is something to do either with attacking or looting , definatly not jumping )
Ya ima a noob but the questions are made , anyone help , thank you.
Again, Clijumps are ONLY to display things client side.
They will not effect your botting at all but for example what happens when you turn off botting? If you try to jump you will obviously dc cause the client sends a jump packet saying you are jumping somewhere that's no where near your actual position.
So yes... client updates are important but don't really play any role in your actual botting.
As for shift packet... log a 2nd character and try doing a manual /shift cmd to see if it moves you. (Should show on the other character as a small ranged teleport).
If that works then tq hasn't fixed the exploit and your problem lies in your logic code related to looting.
p4n do you suggest clijumping at attacking,looting and randomjumping?
or in just one of them?
how can I solve the problem of skipping item and sometimes invalid jump when looting?
im currently sending jump 137 and clijump 156 if the distance is < 19 , if distance = - 0 i send pick item.
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6) 10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
100% Virus Free VirusTotal.com report.
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[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm: