Can we have more of this please? Is this Theory also working for Fatal??
Just a yes is enough, thanks
Cheers
Fatal is all checked server side now (although strangely, not a speed check)
It used to be (the way I understand it) you could basically just do like
Attack foreach mob in screen
that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.
That simply doesn't work anymore.
Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.
Fatal is all checked server side now (although strangely, not a speed check)
It used to be (the way I understand it) you could basically just do like
Attack foreach mob in screen
that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.
That simply doesn't work anymore.
Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.
you know P4N I use one of the old Sources of Oela .. and i can easyly use :
attack speed 50 ( 50 when i had 1 waepon -down lvl than 40)
jump update - simply 100
hitstokill 1
And its stable enought for farming ninjas ..
I got problem when i jump while hunt and fs .xD cuz the proxy gone around crazily ..
Fatal is all checked server side now (although strangely, not a speed check)
It used to be (the way I understand it) you could basically just do like
Attack foreach mob in screen
that's why the old proxies could literally attack everything on screen at once. You'd queue up like 5 attacks per mob and send that for each mob on screen then move to the next mob grouping.
That simply doesn't work anymore.
Attack packets will dc you if you send them too fast. It's something ridiculous though. I can run 50 ms attack packets without issue but it all depends on ping. Hell once or twice I ran around 30 ms attacks (we're talking just sending the same attack packet over and over here, not actual productive attacking). Tq simply dc's you if you spam packets too fast.
Well i run now with 8 kp/s in Birds stable, just how he hits 14 kp/s sounds still like Magic for me xD
Well i run now with 8 kp/s in Birds stable, just how he hits 14 kp/s sounds still like Magic for me xD
Well atm i use what i have
Cheers
Yea, the people keep running over the thread that it isnt working. And they KNOW that it isnt stable now, but they keep using it. It's just stupid, they could take a break for 1 day, and it would work.
Yea, the people keep running over the thread that it isnt working. And they KNOW that it isnt stable now, but they keep using it. It's just stupid, they could take a break for 1 day, and it would work.
Dude dont expect much of this Community there are alot of complainers, haters and leechers. Its hard to keep a Project running here, i wish you good luck.
Yea, the people keep running over the thread that it isnt working. And they KNOW that it isnt stable now, but they keep using it. It's just stupid, they could take a break for 1 day, and it would work.
yea good luck with the whiners. once u release something they come out in force, and even perfection isnt good enough for their leeching *****
yea good luck with the whiners. once u release something they come out in force, and even perfection isnt good enough for their leeching *****
I am not releasing anything. Warlax is right about this. But I am only willing to exchange programming tips and knowledge. BTW, I think I am almost done with bluemouse. Thanks to P4N for helping me on this. I have added 2 functions to initiate talk to NPC and sending response packet. You need to add delay and need to block 2032 msg to client GUI.
I am not releasing anything. Warlax is right about this. But I am only willing to exchange programming tips and knowledge. BTW, I think I am almost done with bluemouse. Thanks to P4N for helping me on this. I have added 2 functions to initiate talk to NPC and sending response packet. You need to add delay and need to block 2032 msg to client GUI.
And I`m still happy that I have a disconnect on players, mining and able to lvl waterelf. Again thanks for the help that I recieved Still not to interested in hunting and looting and probably never will be I just got to bored of Conquer and the bulkers lol.
i haf it running n its still just stop responding as soon as i get a char logged in and b4 u ask i havent change anything like i said im just tryin 2 get logged in so when i start coding if it stop working i know it something i coded
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6) 10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
100% Virus Free VirusTotal.com report.
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[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm: