|
You last visited: Today at 20:41
Advertisement
Stripped ProjectAlchemy Source Code
Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
12/07/2010, 23:00
|
#46
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by denominator
Ahhh cool so then I won`t need to bother with it  Only me going to use mine, less people using the longer it might stay on for lol.
|
I really like to use this to farm some DB's then give them out to newbs. Those people go on like OMFG i has dragonbawls !@!@! Its really funny
|
|
|
12/07/2010, 23:12
|
#47
|
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
|
You made the bot functionality? Cuz i cant make ...
Thanx alot for the help in teamwiver :P
|
|
|
12/07/2010, 23:13
|
#48
|
elite*gold: 0
Join Date: Sep 2008
Posts: 559
Received Thanks: 1,461
|
Quote:
Originally Posted by demon17
You made the bot functionality? Cuz i cant make ...
Thanx alot for the help in teamwiver :P
|
No problem
|
|
|
12/07/2010, 23:15
|
#49
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by demon17
You made the bot functionality? Cuz i cant make ...
Thanx alot for the help in teamwiver :P
|
No not fully. It just does a part. Like attacking and jumping. But it doesnt update his position, it is just like hes piling.
|
|
|
12/07/2010, 23:16
|
#50
|
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
|
Quote:
Originally Posted by OELABOELA
No not fully. It just does a part. Like attacking and jumping. But it doesnt update his position, it is just like hes piling.
|
would you share with us ? . i need only the code for attack monsters in area atm ...
I guss when the minig works .. not drops ores
|
|
|
12/07/2010, 23:17
|
#51
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by OELABOELA
Thank you for this method P4N! I got some base ready, but when i let it jump, and after att, It just doesnt update the positon (on my screen) but the server position does!
I use this as my update
Code:
if (C.LastUpdate.AddMilliseconds(C.UpdateSpeed) < DateTime.Now)
{
if (C.Xatting != 0)
{
C.X = (ushort)C.Xatting;
C.UpdatedX = C.X;
}
if (C.Yatting != 0)
{
C.Y = (ushort)C.Yatting;
C.UpdatedY = C.Y;
}
Calculations.UpdateLocal(C);
C.LastUpdate = DateTime.Now;
}
(the xatting and yatting are from when i jump to a monster. It will attack on that position to.)
What must i do to get it like, working to jump/walk to the monster?
PS:Im so fucking excited about making this proxy. I really thank you P4N
|
You need to send a client movement packet. Personally I use type 156 (flash step)
What mine was like was umm...
if(DateTime.Now > C.LastUpdated.AddMilliseconds(C.UpdateSpeed)
{
if(C.X != C.UpdatedX || C.Y != C.UpdatedY)
{
Packets.CliJump(W/e goes in the client jump packet using type 156);
C.UpdatedX = C.X;
C.UpdatedY = C.Y;
C.LastUpdate = DateTime.Now
}
}
Basic example written off the top of my head but hopefully helps you.
|
|
|
12/07/2010, 23:18
|
#52
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by pro4never
You need to send a client movement packet. Personally I use type 156 (flash step)
What mine was like was umm...
if(DateTime.Now > C.LastUpdated.AddMilliseconds(C.UpdateSpeed)
{
if(C.X != C.UpdatedX || C.Y != C.UpdatedY)
{
Packets.CliJump(W/e goes in the client jump packet using type 156);
C.UpdatedX = C.X;
C.UpdatedY = C.Y;
C.LastUpdate = DateTime.Now
}
}
Basic example written off the top of my head but hopefully helps you.
|
Oh, thank you. Im going to try it.
|
|
|
12/07/2010, 23:19
|
#53
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Also keep in mind that for melee attacks you'll want to first check if you can use a shifted coords. I wrote a method that pulls the coord infront of where the monster is facing. That way skills like rage will hit it. If you jump directly on top then you will not.
|
|
|
12/07/2010, 23:21
|
#54
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by pro4never
Also keep in mind that for melee attacks you'll want to first check if you can use a shifted coords. I wrote a method that pulls the coord infront of where the monster is facing. That way skills like rage will hit it. If you jump directly on top then you will not.
|
Yea it was like Calculations.shift but, you need to give in coords, how can i recieve coords from a monster? Just do like
!! PSEUDO !!
Coord Mob = new coords();
Mob.X = attack.x;
Mob.Y = attack.y;
calc.shift(mob);
Right?
|
|
|
12/07/2010, 23:26
|
#55
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by demon17
would you share with us ? . i need only the code for attack monsters in area atm ...
I guss when the minig works .. not drops ores
|
It's very basic, and only does pile. When i have it working ill contact you.
|
|
|
12/07/2010, 23:29
|
#56
|
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
|
Quote:
Originally Posted by OELABOELA
It's very basic, and only does pile. When i have it working ill contact you.
|
Ok thanx alot . :P i see you know to coode something Get Up your work :P
|
|
|
12/07/2010, 23:32
|
#57
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by demon17
Ok thanx alot . :P i see you know to coode something Get Up your work :P
|
If i get my jumping done, ill be done in about 2-3 days, but its looking bad now..
|
|
|
12/07/2010, 23:35
|
#58
|
elite*gold: 0
Join Date: Sep 2008
Posts: 559
Received Thanks: 1,461
|
Nice work ppl.... Btw I made the sql server.... Tested via COMODO Vpn... Working fine... other ppl can connect too...
|
|
|
12/07/2010, 23:36
|
#59
|
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
|
you make the jump looks like jump?
can you send me now the bot.cs ? your :P i wana see with what you done ..
|
|
|
12/07/2010, 23:37
|
#60
|
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
|
Quote:
Originally Posted by pro4never
You need to send a client movement packet. Personally I use type 156 (flash step)
What mine was like was umm...
if(DateTime.Now > C.LastUpdated.AddMilliseconds(C.UpdateSpeed)
{
if(C.X != C.UpdatedX || C.Y != C.UpdatedY)
{
Packets.CliJump(W/e goes in the client jump packet using type 156);
C.UpdatedX = C.X;
C.UpdatedY = C.Y;
C.LastUpdate = DateTime.Now
}
}
Basic example written off the top of my head but hopefully helps you.
|
Are you sure its 156? Because when i CliJump/normal jump(tried both) they both do nothing?
|
|
|
Similar Threads
|
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6)
10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies
I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
100% Virus Free VirusTotal.com report.
VirusTotal - Free Online Virus, Malware and URL Scanner
|
[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code
02/13/2011 - AutoIt - 6 Replies
Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm:
|
All times are GMT +1. The time now is 20:41.
|
|