I guess you can remove the shift packet from the source and re-upload it, we should avoid TQ patching it plus only people interested already have the current source, would be quite useless to have it patched for having it up to the public even though no one is making use of it. Not like I care anyway, I have other methods *cough*, but it's always nice to have backup plans ^^
I guess will be nice to remove the DL link P4n ... Who wanted it downloaded , and made a nice work like oelaboela ..
Thank you, but he could upload the project to, remove the Cli and jump packets, + give them the wiki of the jumps, so they just have todo it themselfs.
(I got my item_usage working to, with some help. But at the end i did much myself for that packet.)
I guess you can remove the shift packet from the source and re-upload it, we should avoid TQ patching it plus only people interested already have the current source, would be quite useless to have it patched for having it up to the public even though no one is making use of it. Not like I care anyway, I have other methods *cough*, but it's always nice to have backup plans ^^
Yah I didn't originally intend to even include the shift packet in it but had already uploaded it so I didn't see much point in re-uploading.
It's already been downloaded just off of facebook over 500 times so I don't really feel doing a re-upload will do much of anything at this point.
Btw p4n, has the speedhack system something todo with the push you have added in Timestamp.cs? Because if so, must i push somekind of timestamp in the packet that im sending to the server?
Btw p4n, has the speedhack system something todo with the push you have added in Timestamp.cs? Because if so, must i push somekind of timestamp in the packet that im sending to the server?
Timestamps are involved, yes. There is more to it then that though.
Not really something anyone who has ever told me about how it worked would want me spreading though.
Basically the concept involves either
A: boosting
or
B: resetting the server timestamp for last jump so that you can jump again without delay.
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6) 10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
100% Virus Free VirusTotal.com report.
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[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm: