Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Bots & Macros
You last visited: Today at 18:43

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[AlchemyProxy] Basic botting functionality

Discussion on [AlchemyProxy] Basic botting functionality within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

Closed Thread
 
Old 11/14/2010, 12:30   #121
 
elite*gold: 0
Join Date: Sep 2008
Posts: 559
Received Thanks: 1,461
Quote:
Originally Posted by moatazali View Post
i installed the last version of netframework 4 and iam using win xp

no thing happen it still gave me that when i open the loader

Come to my website --> and Describe the problem in the Chat Box...
vecko12 is offline  
Thanks
7 Users
Old 11/14/2010, 12:31   #122
 
elite*gold: 0
Join Date: Jul 2010
Posts: 23
Received Thanks: 1
Quote:
Originally Posted by macavladu View Post
Unistall your CO , delete folder , make a fresh install , update it to the latest patch , then try again with CoLoader.

ok i will try
moatazali is offline  
Old 11/14/2010, 12:33   #123
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Update:

Stopped using a single thread for all botting functionality. That was dumb of me not to think of before (Then again max chars I used on it before was like 4?)

Threads are now separated and running properly (before I was handling botting functionality for each character online in order.. not separately)


Also wrote some minor updates to code.

Bot should run MUCH faster now when it starts to clog up (we had like 20 ppl on before before there were any issues, lets see this time ^^)


Paths

I'm not gonna do the grunt work for these. Who wants to write some paths?

Sample one

MapID: 1002(twin city)
Description: Pheasants
Points: 377^459|434^439|549^465
pro4never is offline  
Thanks
4 Users
Old 11/14/2010, 12:41   #124
 
elite*gold: 0
Join Date: Dec 2009
Posts: 508
Received Thanks: 114
Quote:
Originally Posted by pro4never View Post
Update:

Stopped using a single thread for all botting functionality. That was dumb of me not to think of before (Then again max chars I used on it before was like 4?)

Threads are now separated and running properly (before I was handling botting functionality for each character online in order.. not separately)


Also wrote some minor updates to code.

Bot should run MUCH faster now when it starts to clog up (we had like 20 ppl on before before there were any issues, lets see this time ^^)

open beta?? this sounds really fun. thanks
sharinggan is offline  
Old 11/14/2010, 12:42   #125
 
elite*gold: 0
Join Date: Aug 2008
Posts: 10
Received Thanks: 0
Can you tell me what u write for the mini macaques paths and birdmen? cant get it xD
Oldrin is offline  
Old 11/14/2010, 12:45   #126
 
gunite69's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 610
Received Thanks: 102
sometimes it gets soo **** laggy? is it cuz alot of ppl are using it?
gunite69 is offline  
Old 11/14/2010, 12:47   #127
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by Oldrin View Post
Can you tell me what u write for the mini macaques paths and birdmen? cant get it xD
/path 1
/path 2

Those are the only ones coded yet. Feel free to submit other paths and I'll add them when I have time.

Quote:
Originally Posted by gunite69 View Post
sometimes it gets soo **** laggy? is it cuz alot of ppl are using it?

There was an issue with that which is 'fixed'... new problem in that if the server crashes it doesn't dc anyone (aka, what happened a few minutes ago where it just stopped responding)
pro4never is offline  
Thanks
1 User
Old 11/14/2010, 12:48   #128
 
elite*gold: 0
Join Date: May 2006
Posts: 56
Received Thanks: 5
im not having any lags, maybe its just server depended?
only problem are those random disconnects, but its mor stable than yesterday

kepp on doing! its even better than payed bots

it makes me remember of the times of cid proxy ^^

edit: sometimes i cant log in "server maintenance", are u working with it now?, or why cant i log in?
G-Herm is offline  
Old 11/14/2010, 12:52   #129
 
elite*gold: 0
Join Date: Jul 2008
Posts: 28
Received Thanks: 2


This is the error I get about every 2 minutes :/
Maeby because there is those pilars and walls?

Quote:
Originally Posted by G-Herm View Post
edit: sometimes i cant log in "server maintenance", are u working with it now?, or why cant i log in?
Yeah, I think its because pro4never gotta restart server to apply changes.
Temeteus is offline  
Old 11/14/2010, 12:57   #130
 
gunite69's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 610
Received Thanks: 102
Quote:
Originally Posted by G-Herm View Post
im not having any lags, maybe its just server depended?
only problem are those random disconnects, but its mor stable than yesterday

kepp on doing! its even better than payed bots

it makes me remember of the times of cid proxy ^^

edit: sometimes i cant log in "server maintenance", are u working with it now?, or why cant i log in?
it happens.. give it a min and it will work.
gunite69 is offline  
Old 11/14/2010, 13:00   #131
 
elite*gold: 0
Join Date: Dec 2009
Posts: 508
Received Thanks: 114
Quote:
Originally Posted by G-Herm View Post
im not having any lags, maybe its just server depended?
only problem are those random disconnects, but its mor stable than yesterday

kepp on doing! its even better than payed bots

it makes me remember of the times of cid proxy ^^

edit: sometimes i cant log in "server maintenance", are u working with it now?, or why cant i log in?

probably tweaking it atm. coz my super miners gets dc evry 10 mins.
sharinggan is offline  
Old 11/14/2010, 13:03   #132
 
elite*gold: 0
Join Date: Aug 2008
Posts: 10
Received Thanks: 0
Quote:
Originally Posted by pro4never View Post
/path 1
/path 2

Those are the only ones coded yet. Feel free to submit other paths and I'll add them when I have time.
Snakemonsters
Lab1/3
Frozzen Grotto
Hawks
Oldrin is offline  
Old 11/14/2010, 13:03   #133
 
elite*gold: 0
Join Date: Sep 2008
Posts: 559
Received Thanks: 1,461
Quote:
Originally Posted by Temeteus View Post


This is the error I get about every 2 minutes :/
Maeby because there is those pilars and walls?


Yeah, I think its because pro4never gotta restart server to apply changes.
Grotto path is small and you can't use the bot there...
I mean you can but u will get dc very often
vecko12 is offline  
Thanks
4 Users
Old 11/14/2010, 13:03   #134
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by Temeteus View Post


This is the error I get about every 2 minutes :/
Maeby because there is those pilars and walls?


Yeah, I think its because pro4never gotta restart server to apply changes.
Re-wrote it to use the same map querying system that my paths use... it's far from A* but it works nicely.


Basically what I do is I run a query on all coords in range.

If they are accessible I add them to a list storing their distance from target. Then I use the one that is closest to target (we already know it's in range and valid dmap) and use that!

So yes.. that should work.

Need to track down where my problem is though... something is happening that causes a fatal exception.

Quote:
Originally Posted by Oldrin View Post
Snakemonsters
Lab1/3
Frozzen Grotto
Hawks

Write them up using the structure I posted and I'll add them to the bot.
pro4never is offline  
Thanks
2 Users
Old 11/14/2010, 13:09   #135
 
gunite69's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 610
Received Thanks: 102
Quote:
Originally Posted by pro4never View Post
Re-wrote it to use the same map querying system that my paths use... it's far from A* but it works nicely.


Basically what I do is I run a query on all coords in range.

If they are accessible I add them to a list storing their distance from target. Then I use the one that is closest to target (we already know it's in range and valid dmap) and use that!

So yes.. that should work.

Need to track down where my problem is though... something is happening that causes a fatal exception.




Write them up using the structure I posted and I'll add them to the bot.
wow >< if i new anything about coding.... ^^

but its still lagging hard though ..... >.>
gunite69 is offline  
Closed Thread


Similar Threads Similar Threads
Queue System with Remove functionality
10/12/2010 - CO2 Programming - 0 Replies
So I guess this is slightly more appropriate for the programming section vs the pserver section.. problem is that the only place where it would be considered anything but basic knowledge and like 5 minutes of work would be in that section >.< (yay for lazy nubs who can't code at ALL) May as well post it here though so here goes. I was introduced fairly recently to the Queue system that C# has built into it. What annoyed me was the inability to remove something prematurely from this...
bot stucked when executing StorageAuto functionality
01/08/2010 - Ragnarok Online - 0 Replies
Hi All, Basically i have two related problems 1) my character freezes on the storage map. However this only occurs when im autobuying something. 2) after the bot finish autobuying, autostorage is activated, it goes out of the map and get stuck/freeze. issuing 'autostorage' makes it properly go to storage and store things. then it opens storage for the second time doing nothing. then tries to autosell even if i configured it to not autosell thereby producing error. now it freezes...
[Release] MillionaireLee (NPC) + DBScroll/MetScroll Functionality
12/29/2009 - CO2 PServer Guides & Releases - 41 Replies
Dunno if this was already released, but oh well. EDIT: Changed two '==' to '>=' as nTL3fTy pointed out, dunno what I was thinking :p Oh and for the people whom it's only taking 1 DB, This happened to me once but I can't seem to replicate it. It only happened when the DBs all had the same UID, which shouldn't have been in the first place... Screenshot: http://img193.imageshack.us/img193/8868/scrolls.pn g Code A: NpcTalk.cs: case 5004: // MillionaireLee ...
[TIP] EASY ALL WIN FOR ENGINES WITHOUT HOTKEY FUNCTIONALITY
08/25/2009 - Grand Chase - 25 Replies
Guyz may technique ako para mabilis ang allwin ndi na kailangan double click or enter para mag change ng value... PARANG HOTKEY NA DIN Requirements: Allwin Address..... First..... double click mo muna ung value then change to 1.. sunod change value ulit sa 0......



All times are GMT +1. The time now is 18:43.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.