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[AlchemyProxy] Basic botting functionality
Discussion on [AlchemyProxy] Basic botting functionality within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
11/14/2010, 14:35
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#151
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Quote:
Originally Posted by demon17
Now Pro4ever is workin' on solving some bugs / adding paths.. so now i think the ping is caused by his server , he told us now isnt instaled the C# in his server ,, working in binaris ( 0101000101001010101.... )
So now the server cause the ping .. i usualy playing w/out bot (ping= 150)
with bot (500- max 1k)
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ahh i c... makes sense..
but it seems like pro4ever has been working on this for quite some hours now....
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11/14/2010, 14:35
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#152
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Quote:
Originally Posted by demon17
Now Pro4ever is workin' on solving some bugs / adding paths.. so now i think the ping is caused by his server , he told us now isnt instaled the C# in his server ,, working in binaris ( 0101000101001010101.... )
So now the server cause the ping .. i usualy playing w/out bot (ping= 150)
with bot (500- max 1k)
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Ping will always be MUCH higher using this.
Reason is... each ping packet goes from: Your Computer> Vps > Tq Server > Vps >Your computer.
You will have probably at LEAST twice your normal ping. That being said, botting functionality is all handled by server so it can bot faster than you will see locally usually.
C# is installed there so I can hopefully start debugging some of the current problems.
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11/14/2010, 14:35
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#153
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For me the bot ain't working at all. When i start it, it wont attack any mobs, but when xp skill comes it selects fatal strike, but won't attack mobs
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11/14/2010, 14:36
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#154
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i can't make it to wotk plz pm me at  plz man
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11/14/2010, 14:38
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#155
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Quote:
Originally Posted by Temeteus
For me the bot ain't working at all. When i start it, it wont attack any mobs, but when xp skill comes it selects fatal strike, but won't attack mobs 
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I got the same problem
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11/14/2010, 14:39
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#156
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Join Date: Sep 2006
Posts: 610
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Quote:
Originally Posted by pro4never
Ping will always be MUCH higher using this.
Reason is... each ping packet goes from: Your Computer> Vps > Tq Server > Vps >Your computer.
You will have probably at LEAST twice your normal ping. That being said, botting functionality is all handled by server so it can bot faster than you will see locally usually.
C# is installed there so I can hopefully start debugging some of the current problems.
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wouldnt that mean the more people using.. the more lag? regardless of that >.> uve been working for hours now
Edit: Hahhaha i love the broadcast thing you made its pretty nice
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11/14/2010, 14:40
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#157
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andrei i know you  ) for me works but i get DC .. i think cuz Pro restarting after each implemet / solve .
you use win xp? .. make shure you start the bot in admin mode or make a 2nd user in your pc like my broather and i make you shure will work ..
Describe here the error what you get ..
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11/14/2010, 14:42
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#158
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Join Date: Aug 2010
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Quote:
Originally Posted by pro4never
Ping will always be MUCH higher using this.
Reason is... each ping packet goes from: Your Computer> Vps > Tq Server > Vps >Your computer.
You will have probably at LEAST twice your normal ping. That being said, botting functionality is all handled by server so it can bot faster than you will see locally usually.
C# is installed there so I can hopefully start debugging some of the current problems.
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I know that .
I know why i get that ping ..
Usualy the better net resolve the problem with ping  )
I think you have some problems at the part with 2computers in same IP  )
When me and my bro hunt we get to much DC's
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11/14/2010, 14:45
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#159
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Quote:
Originally Posted by gunite69
wouldnt that mean the more people using.. the more lag? regardless of that >.> uve been working for hours now
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Not all time .
When the host has big download /upload speed and good processing abilityes we not have ping.
Like another proxy in the EPVP. the creator pays for a company to host the server  ) thats the 2nd reason why we need to pay for botts .
I think now the 1st reason for lagg is the overload of the server.
gunite69 in what server you play?
I think in US servers you will have less lagg
cuz after some researches i got where is the host when he wasnt use another ip  ) = US
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11/14/2010, 14:45
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#160
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Quote:
Originally Posted by Temeteus
For me the bot ain't working at all. When i start it, it wont attack any mobs, but when xp skill comes it selects fatal strike, but won't attack mobs 
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Quote:
Originally Posted by puteti
i can't make it to wotk plz pm me at  plz man
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Quote:
Originally Posted by vicslay
I got the same problem
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OK , so guys for the start you need to have Microsoft net framework 3.5 and 4 installed , then open up LoaderSet and edit as following:
[Loader]
IPAddress=64.191.11.24
LoginPort=5050 ---> 5049 for old server groups
GamePort=5051
Website=http://www.hellmouthco.com
After this log in the game by CoLoader exe , log your char and use the following settings (which my help you alot) :
/hitstokill 1
/bot speed attack 25
/bot speed action 80
/bot speed loot 250
/path 2
/bot hunt
/bot loot all
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11/14/2010, 14:49
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#161
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Join Date: Sep 2006
Posts: 610
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Quote:
Originally Posted by demon17
Not all time .
When the host has big download /upload speed and good processing abilityes we not have ping.
Like another proxy in the EPVP. the creator pays for a company to host the server  ) thats the 2nd reason why we need to pay for botts .
I think now the 1st reason for lagg is the overload of the server.
gunite69 in what server you play?
I think in US servers you will have less lagg
cuz after some researches i got where is the host when he wasnt use another ip  ) = US
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thats what im thinking aswell...
since its free his using his own interentt right??
and i play on capricorn.. no idea where the server is from but its from the group constellations
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11/14/2010, 14:50
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#162
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Quote:
Originally Posted by Temeteus
For me the bot ain't working at all. When i start it, it wont attack any mobs, but when xp skill comes it selects fatal strike, but won't attack mobs 
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How are you starting it? Does it say it's started?
It should print out in the center of the screen if it's activated or not.
/bot hunt
Quote:
Originally Posted by gunite69
wouldnt that mean the more people using.. the more lag? regardless of that >.> uve been working for hours now
Edit: Hahhaha i love the broadcast thing you made its pretty nice 
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Shouldn't be too much higher assuming it doesn't start to cap out my bandwidth (unlikely)
Quote:
Originally Posted by demon17
I know that .
I know why i get that ping ..
Usualy the better net resolve the problem with ping  )
I think you have some problems at the part with 2computers in same IP  )
When me and my bro hunt we get to much DC's
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Most of it has been crashes last hour or so. Should be fixed now.
Problem was someone is trying to bot on a map that I haven't added dmaps for which was causing an error trying to read a map that wasn't added.
As for lag... we'll see if it actually causes any problems. i was downloading C# onto the server and had threading issues so lemme know if it keeps being a problem.
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11/14/2010, 14:50
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#163
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elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
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Quote:
Originally Posted by macavladu
OK , so guys for the start you need to have Microsoft net framework 3.5 and 4 installed , then open up LoaderSet and edit as following:
[Loader]
IPAddress=64.191.11.24
LoginPort=5050 ---> 5049 for old server groups
GamePort=5051
Website=http://www.hellmouthco.com
After this log in the game by CoLoader exe , log your char and use the following settings (which my help you alot) :
/hitstokill 1<--- depends with how many hits you kill the moob(1 - or more )usualy 1 with FS/Superman
/bot speed attack 25
/bot speed action 80
/bot speed loot 250
/path 2Not necesary to use path ..(not finished all now)
/bot hunt
/bot loot all
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But in rest i use that too  ) same speeds
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11/14/2010, 14:52
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#164
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elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
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Quote:
Originally Posted by pro4never
How are you starting it? Does it say it's started?
It should print out in the center of the screen if it's activated or not.
/bot hunt
Shouldn't be too much higher assuming it doesn't start to cap out my bandwidth (unlikely)
Most of it has been crashes last hour or so. Should be fixed now.
Problem was someone is trying to bot on a map that I haven't added dmaps for which was causing an error trying to read a map that wasn't added.
As for lag... we'll see if it actually causes any problems. i was downloading C# onto the server and had threading issues so lemme know if it keeps being a problem.
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I think lots of peoples try to use in FRG3
Or other maps like the new event map ( looks like Market but in center has weeds  ))
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11/14/2010, 14:53
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#165
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elite*gold: 0
Join Date: Sep 2006
Posts: 610
Received Thanks: 102
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Quote:
Originally Posted by pro4never
How are you starting it? Does it say it's started?
It should print out in the center of the screen if it's activated or not.
/bot hunt
Shouldn't be too much higher assuming it doesn't start to cap out my bandwidth (unlikely)
Most of it has been crashes last hour or so. Should be fixed now.
Problem was someone is trying to bot on a map that I haven't added dmaps for which was causing an error trying to read a map that wasn't added.
As for lag... we'll see if it actually causes any problems. i was downloading C# onto the server and had threading issues so lemme know if it keeps being a problem.
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as for now.. lag has stopped.
edit: without bot i get a 200 ping
with bot i get 800 to 1.5k
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