Stopped using a single thread for all botting functionality. That was dumb of me not to think of before (Then again max chars I used on it before was like 4?)
Threads are now separated and running properly (before I was handling botting functionality for each character online in order.. not separately)
Also wrote some minor updates to code.
Bot should run MUCH faster now when it starts to clog up (we had like 20 ppl on before before there were any issues, lets see this time ^^)
Paths
I'm not gonna do the grunt work for these. Who wants to write some paths?
Stopped using a single thread for all botting functionality. That was dumb of me not to think of before (Then again max chars I used on it before was like 4?)
Threads are now separated and running properly (before I was handling botting functionality for each character online in order.. not separately)
Also wrote some minor updates to code.
Bot should run MUCH faster now when it starts to clog up (we had like 20 ppl on before before there were any issues, lets see this time ^^)
Can you tell me what u write for the mini macaques paths and birdmen? cant get it xD
/path 1
/path 2
Those are the only ones coded yet. Feel free to submit other paths and I'll add them when I have time.
Quote:
Originally Posted by gunite69
sometimes it gets soo **** laggy? is it cuz alot of ppl are using it?
There was an issue with that which is 'fixed'... new problem in that if the server crashes it doesn't dc anyone (aka, what happened a few minutes ago where it just stopped responding)
This is the error I get about every 2 minutes :/
Maeby because there is those pilars and walls?
Yeah, I think its because pro4never gotta restart server to apply changes.
Re-wrote it to use the same map querying system that my paths use... it's far from A* but it works nicely.
Basically what I do is I run a query on all coords in range.
If they are accessible I add them to a list storing their distance from target. Then I use the one that is closest to target (we already know it's in range and valid dmap) and use that!
So yes.. that should work.
Need to track down where my problem is though... something is happening that causes a fatal exception.
Quote:
Originally Posted by Oldrin
Snakemonsters
Lab1/3
Frozzen Grotto
Hawks
Write them up using the structure I posted and I'll add them to the bot.
Re-wrote it to use the same map querying system that my paths use... it's far from A* but it works nicely.
Basically what I do is I run a query on all coords in range.
If they are accessible I add them to a list storing their distance from target. Then I use the one that is closest to target (we already know it's in range and valid dmap) and use that!
So yes.. that should work.
Need to track down where my problem is though... something is happening that causes a fatal exception.
Write them up using the structure I posted and I'll add them to the bot.
Queue System with Remove functionality 10/12/2010 - CO2 Programming - 0 Replies So I guess this is slightly more appropriate for the programming section vs the pserver section.. problem is that the only place where it would be considered anything but basic knowledge and like 5 minutes of work would be in that section >.< (yay for lazy nubs who can't code at ALL)
May as well post it here though so here goes.
I was introduced fairly recently to the Queue system that C# has built into it.
What annoyed me was the inability to remove something prematurely from this...
bot stucked when executing StorageAuto functionality 01/08/2010 - Ragnarok Online - 0 Replies Hi All,
Basically i have two related problems
1) my character freezes on the storage map. However this only occurs when im autobuying something.
2) after the bot finish autobuying, autostorage is activated, it goes out of the map and get stuck/freeze.
issuing 'autostorage' makes it properly go to storage and store things. then it opens storage for the second time doing nothing. then tries to autosell even if i configured it to not autosell thereby producing error. now it freezes...
[Release] MillionaireLee (NPC) + DBScroll/MetScroll Functionality 12/29/2009 - CO2 PServer Guides & Releases - 41 Replies Dunno if this was already released, but oh well.
EDIT: Changed two '==' to '>=' as nTL3fTy pointed out, dunno what I was thinking :p Oh and for the people whom it's only taking 1 DB, This happened to me once but I can't seem to replicate it. It only happened when the DBs all had the same UID, which shouldn't have been in the first place...
Screenshot: http://img193.imageshack.us/img193/8868/scrolls.pn g
Code A: NpcTalk.cs:
case 5004: // MillionaireLee
...
[TIP] EASY ALL WIN FOR ENGINES WITHOUT HOTKEY FUNCTIONALITY 08/25/2009 - Grand Chase - 25 Replies Guyz may technique ako para mabilis ang allwin
ndi na kailangan double click or enter para mag change ng value...
PARANG HOTKEY NA DIN
Requirements: Allwin Address.....
First..... double click mo muna ung value then change to 1.. sunod change value ulit sa 0......