Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Bots & Macros
You last visited: Today at 20:09

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[AlchemyProxy] Basic botting functionality

Discussion on [AlchemyProxy] Basic botting functionality within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

Closed Thread
 
Old 11/14/2010, 13:26   #136
 
elite*gold: 0
Join Date: Aug 2008
Posts: 10
Received Thanks: 0
and 1 more thingy about using pots?
Oldrin is offline  
Old 11/14/2010, 13:32   #137
 
elite*gold: 0
Join Date: Nov 2007
Posts: 541
Received Thanks: 117
Here is Bird Island Hawkings path.You can Implement it if you want

MapID:[1015]
Description:Hawkings
Points:532^721|541^737|547^754|536^766|524^770|506 ^763|492^770|479^757|487^737|480^719|474^697|499^7 11|520^713|528^704|519^718|514^729
macavladu is offline  
Old 11/14/2010, 13:32   #138
 
elite*gold: 0
Join Date: Aug 2008
Posts: 10
Received Thanks: 0
nvm
Oldrin is offline  
Old 11/14/2010, 13:34   #139
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by Oldrin View Post
and 1 more thingy about using pots?
Meh, maybe I'll code it in the next few days but personally I don't have any strong desire to work on new features just yet.


@ Stability: I'll sort those out tomorrow probably. just running a test on it now.


THIS SHOULD NOT BE CONSIDERED AN AFK BOT! When I'm running updates you can expect it to restart every 10-20 minutes debugging stuff.

I need to be able to get C# installed on the server cause right now it's just running the bins which means no debugging.
pro4never is offline  
Thanks
2 Users
Old 11/14/2010, 13:44   #140
 
elite*gold: 0
Join Date: Nov 2007
Posts: 541
Received Thanks: 117
As pro4never said , before adding new features , its better to improve the stability and fix the known bugs.
macavladu is offline  
Thanks
1 User
Old 11/14/2010, 13:55   #141
 
klozet2's Avatar
 
elite*gold: 0
Join Date: Sep 2009
Posts: 163
Received Thanks: 6
is the proxy down or ...
klozet2 is offline  
Old 11/14/2010, 14:06   #142
 
elite*gold: 0
Join Date: Nov 2007
Posts: 541
Received Thanks: 117
Quote:
Originally Posted by klozet2 View Post
is the proxy down or ...
Usually is ON , but now pro4never is working on coding some more things and fixing some bugs.
macavladu is offline  
Thanks
1 User
Old 11/14/2010, 14:08   #143
 
klozet2's Avatar
 
elite*gold: 0
Join Date: Sep 2009
Posts: 163
Received Thanks: 6
one more question how to make it loot refined, unique, elite and supers?
klozet2 is offline  
Old 11/14/2010, 14:13   #144
 
elite*gold: 0
Join Date: Nov 2007
Posts: 541
Received Thanks: 117
Quote:
Originally Posted by klozet2 View Post
one more question how to make it loot refined, unique, elite and supers?
Set it on Loot all (loots +1 , rare items ,quality items , gems)
you can do it by this command : /bot loot all
macavladu is offline  
Thanks
1 User
Old 11/14/2010, 14:15   #145
 
demon17's Avatar
 
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
ApeMountain2-ElfApe.path

hy all
This reply is dedicated for Pro4Ever and for those whos like to hunt in ape at ElfApes

When my path is good pls implement it and when you need more
contact me i can make more.

When you need a ful map path ( jump by jump made all the map)contact me :P
Who need other contact me i make more ( name of map / monster / big or small spawn)
there is it my path:
-starts from the brige(center of map)
-ends near start point
-circel path containing all major and big spawns
Attached Files
File Type: txt ElfApe.txt (573 Bytes, 23 views)
demon17 is offline  
Old 11/14/2010, 14:18   #146
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
It will drop only normal items.

It keeps blessed, refined or better and +'d items.

By default it loots rares (mets/db's/gems/refinerypacks/+stones)

@paths:

Thanks for helping... that being said, my path system does not do jump by jump. You simply want 3-5 coords for boundaries of spawns. It doesn't actually follow the path, just goes to one of the points when no other mobs are in range.
pro4never is offline  
Thanks
2 Users
Old 11/14/2010, 14:25   #147
 
gunite69's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 610
Received Thanks: 102
for some reason... its getting worse and worse for me now ><
the bot or the entire co freezes.. and nothing happens...imm and usually when it does happen its relly laggy like the ping even says around 5k.

is it something im doing wrong?
gunite69 is offline  
Old 11/14/2010, 14:29   #148
 
demon17's Avatar
 
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
Quote:
Originally Posted by pro4never View Post
It will drop only normal items.

It keeps blessed, refined or better and +'d items.

By default it loots rares (mets/db's/gems/refinerypacks/+stones)

@paths:

Thanks for helping... that being said, my path system does not do jump by jump. You simply want 3-5 coords for boundaries of spawns. It doesn't actually follow the path, just goes to one of the points when no other mobs are in range.
I know :P but i made it circle , when bot lost in map ) happens to me not atak monsters ) will folow the path ,

Question : I saw you wont add more functions now but can you make to see the Ko like at other bots ... like the tro/war ko board near character?

Edit:[ps] I think when you ad jump by jump the coord ( maybe 80% of the map) will be more stable and will not hapens the bugs like Invalid jump/coord or Freze in 1 spot
demon17 is offline  
Old 11/14/2010, 14:32   #149
 
demon17's Avatar
 
elite*gold: 0
Join Date: Aug 2010
Posts: 676
Received Thanks: 109
Quote:
Originally Posted by gunite69 View Post
for some reason... its getting worse and worse for me now ><
the bot or the entire co freezes.. and nothing happens...imm and usually when it does happen its relly laggy like the ping even says around 5k.

is it something im doing wrong?
Now Pro4ever is workin' on solving some bugs / adding paths.. so now i think the ping is caused by his server , he told us now isnt instaled the C# in his server ,, working in binaris ( 0101000101001010101.... )
So now the server cause the ping .. i usualy playing w/out bot (ping= 150)
with bot (500- max 1k)
demon17 is offline  
Thanks
2 Users
Old 11/14/2010, 14:34   #150
 
elite*gold: 0
Join Date: Nov 2007
Posts: 541
Received Thanks: 117
Quote:
Originally Posted by demon17 View Post
Now Pro4ever is workin' on solving some bugs / adding paths.. so now i think the ping is caused by his server , he told us now isnt instaled the C# in his server ,, working in binaris ( 0101000101001010101.... )
So now the server cause the ping .. i usualy playing w/out bot (ping= 150)
with bot (500- max 1k)
Indeed , his C# is installed now , but he is fixing most of bugs , that way it DC's.
macavladu is offline  
Closed Thread


Similar Threads Similar Threads
Queue System with Remove functionality
10/12/2010 - CO2 Programming - 0 Replies
So I guess this is slightly more appropriate for the programming section vs the pserver section.. problem is that the only place where it would be considered anything but basic knowledge and like 5 minutes of work would be in that section >.< (yay for lazy nubs who can't code at ALL) May as well post it here though so here goes. I was introduced fairly recently to the Queue system that C# has built into it. What annoyed me was the inability to remove something prematurely from this...
bot stucked when executing StorageAuto functionality
01/08/2010 - Ragnarok Online - 0 Replies
Hi All, Basically i have two related problems 1) my character freezes on the storage map. However this only occurs when im autobuying something. 2) after the bot finish autobuying, autostorage is activated, it goes out of the map and get stuck/freeze. issuing 'autostorage' makes it properly go to storage and store things. then it opens storage for the second time doing nothing. then tries to autosell even if i configured it to not autosell thereby producing error. now it freezes...
[Release] MillionaireLee (NPC) + DBScroll/MetScroll Functionality
12/29/2009 - CO2 PServer Guides & Releases - 41 Replies
Dunno if this was already released, but oh well. EDIT: Changed two '==' to '>=' as nTL3fTy pointed out, dunno what I was thinking :p Oh and for the people whom it's only taking 1 DB, This happened to me once but I can't seem to replicate it. It only happened when the DBs all had the same UID, which shouldn't have been in the first place... Screenshot: http://img193.imageshack.us/img193/8868/scrolls.pn g Code A: NpcTalk.cs: case 5004: // MillionaireLee ...
[TIP] EASY ALL WIN FOR ENGINES WITHOUT HOTKEY FUNCTIONALITY
08/25/2009 - Grand Chase - 25 Replies
Guyz may technique ako para mabilis ang allwin ndi na kailangan double click or enter para mag change ng value... PARANG HOTKEY NA DIN Requirements: Allwin Address..... First..... double click mo muna ung value then change to 1.. sunod change value ulit sa 0......



All times are GMT +1. The time now is 20:10.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.