Quote:
Originally Posted by macavladu
You gotta be kidding me , on 1 ms you should dc damn fast.
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Nah , You will not DC when your net connection is good ..
I told you sometimes i can go from 1 place ( entrance of FRG2) to other Place . (Portal frg20frg3) within 1 click :P
I use the jump dealy at 65. but attack can be decrased ( i use it 60 or 55 in frg2)
Today I made a Ninja from 1to 120 . Reb 15to 110 ( 5 hours ) But i think I can make it more faster after I solved the DC problems (I found the average speeds in each map , Found out how to make a smart hunt path)
I was tryed out to use speed 1 in FRG2 but the problem isnt the DIscconect . Is the part of run away from mob.. (The Character folow the path but cant update that fast the mob dictionary or w/e ) In map it show up the red points ( mobs) after my char is away with 20-50 distances
It is preety smart that proxy . I like it cuz i not need to relog after i close the bot .:
I have some suggestions for the owner but he not write here something like : "accept tips , hints , suggestions " So i wont spamm here requests , BTW when owner want pm me and i told some suggestions
Have a Nice Day
ps: I used it about 7 hours totaly and farmed up 1 acc 1-120/15-110 With Phased Items , I was hunting in ape2 ( minimac-elf) found out tons of gems and mets . And my last word is : AWESOME ~~ !!!
Edit<1>
There's are some bugs like :
-Client Freze when you click in map to travel ( these happens when the client canot be refresshed That Faster , usualy happens in long distances or in Island to island jump = Bird Island)
-The Client Freze , Wont let you click , etc. That happens sometimes but I dont know why , I think it have some things with lagg
-The Saved paths cannot be loaded , Error at ataching :-?? ,
I found out how the path system works..
When you hunt in a map and you want to get in 1 area . Use path . In bird = Hawks you need to add about 5-6 path points ..
4 path points in the corners
1-2 in middle :P
Thats how you can hunt nice .. ( the problem is the bot will miss some mobs .. )