kkz
|
Last Activity: 02/04/2025 14:43
Quotes
| 05/17/2024 |
| 17:43 - pintinho12 quoted kkz in post REDUX -> Help please? Thanks for the help i appreciate it. I'm a bit confused by what you mean.. So I don't send the broadcast packet at all? Or I do - but after I send the individual packets?
So -> U... |
| 16:11 - pintinho12 quoted kkz in post REDUX -> Help please? public void HandleJump(GeneralActionPacket packet)
{
if (Life <= 0)
{
return;
}
if (Common.MapService.Valid... |
| 06:49 - Arcо quoted kkz in post REDUX -> Help please? if they jump at the same time, player A goes invisible to player B, but the visibilitydictionary is not updated because technically, player A can still see player B....
Korvacs... |
| 00:56 - Arcо quoted kkz in post REDUX -> Help please? but respawning the entities on every jump is certainly not appropriate.
You don't need to respawn entities every jump, but you should be parsing the screen with every movement. I... |
| 05/16/2024 |
| 06:27 - Arcо quoted kkz in post REDUX -> Help please? Nope, I still haven't been able to resolve my issue (nor have some of the other folks I asked who are looking at it).
Out of interest, I downloaded and tested some other base s... |
| 05/08/2024 |
| 18:18 - Arcо quoted kkz in post REDUX -> Help please? Thanks TK - I'll check it out.
To note of the packet TK mentioned, this should only be used if the entity needs to be forcibly removed from surrounding entities' screens. This in... |






