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[Release][C++ Code] GM/AOE/Range

Discussion on [Release][C++ Code] GM/AOE/Range within the Cabal Guides & Templates forum part of the Cabal Online category.

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Old 07/18/2012, 08:08   #31
 
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mmmm " fatal error LNK1169: one or more multiply defined symbols found" any ideea?
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Old 07/18/2012, 08:48   #32
 
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Quote:
Originally Posted by feiver2000 View Post
ok now how to add pointer address? any want to share???
Was the tutorial not enough to give you a headstart?

Quote:
Originally Posted by Doomnezau View Post
mmmm " fatal error LNK1169: one or more multiply defined symbols found" any ideea?
The tutorial wasn't meant to be copy pasted.
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Old 07/18/2012, 09:15   #33
 
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@pscbots i think my head is explode hahaha but i try google it again
so dont get mad on me sir ^^
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Old 07/18/2012, 09:46   #34
 
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where can i download injector ?
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Old 07/18/2012, 10:24   #35
 
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this code will be a big help for those who want to make their own AOE / GM / RANGE hack thnx for this
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Old 07/18/2012, 15:00   #36
 
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Quote:
Originally Posted by lekcis View Post
So basically you just need to create a new thread overlapping the original script?
So as long as you have the right addresses, you'll be able to inject any cheat you want right? If this is right, it has always been in front of me. **** it. Some people will really mess you up. Thanks for this. Btw, with this, can we create new codes for the NSD spamming so it won't get you disconnected? I believe this would be harder than the rest of the hacks but is it possible?
It will allways disconnect you if you spam too much.
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Old 07/18/2012, 15:03   #37
 
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Quote:
It will allways disconnect you if you spam too much.
So, can't be use with the Bot who Spamm Skills ^^ .
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Old 07/18/2012, 19:03   #38
 
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The Code Is Generic, You can apply this on all/almost all Online games, It uses the process' own write memory, so it won't be detected, but Anti-hack like punkbuster can easily detect this base, but a good start for beginners. know the basics of c++ and you can make that code work
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Old 07/18/2012, 19:54   #39
 
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@k9crow code is work but the problem is how to add the pointer address on c++
and add to generic code like u told i tried anything but get failed
so i hope any one master can edit my mistake on this code

Code:
        if (GetKeyState(VK_F10) < 0) // Turn On
        {
            *(DWORD*)(*(DWORD*)ADDR_BASE + ADDR_OFF3);
		}
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Old 07/19/2012, 01:01   #40
 
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Quote:
Originally Posted by FrenshBoy View Post
So, can't be use with the Bot who Spamm Skills ^^ .
Sure we can.Remember cabalrider?:d
We all know fast attak don't work anymore in cr,is true.
But if u play a little whit the fast attak settings,u will see a slow down cast..
Just try...
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Old 07/19/2012, 03:49   #41
 
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Quote:
Originally Posted by feiver2000 View Post
@k9crow code is work but the problem is how to add the pointer address on c++
and add to generic code like u told i tried anything but get failed
so i hope any one master can edit my mistake on this code

Code:
        if (GetKeyState(VK_F10) < 0) // Turn On
        {
            *(DWORD*)(*(DWORD*)ADDR_BASE + ADDR_OFF3);
		}
You got it right why dont you assign a value?
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Old 07/19/2012, 05:14   #42
 
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Quote:
Originally Posted by feiver2000 View Post
@k9crow code is work but the problem is how to add the pointer address on c++
and add to generic code like u told i tried anything but get failed
so i hope any one master can edit my mistake on this code
Example:


if (GetKeyState(VK_F10) < 0) // Turn On
{
*(DWORD*)(*(DWORD*) 0x00A483A0 + 0x5D5C);
}[/code]



or


DWORD Pointer = 0x00A483A0;
DWORD Offset = 0x5D5C;

if (GetKeyState(VK_F10) < 0) // Turn On
{
*(DWORD*)(*(DWORD*) Pointer + Offset);
}[/code]

Something Like that
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Old 07/19/2012, 05:52   #43
 
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ok now my code is like this
Code:
if (GetKeyState(VK_F10) < 0) // Turn On
        {
            *(DWORD*)(*(DWORD*)ADDR_BASE + ADDR_OFF1) = 0;
            *(DWORD*)(*(DWORD*)ADDR_BASE + ADDR_OFF2) = 0;
		}
and now my define
#define ADDR_BASE 0x00B8BBF0
#define ADDR_OFF1 0X7384
#define ADDR_OFF2 0X73A0
when in game i press f10 but nothing
now where my mistake?
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Old 07/19/2012, 06:39   #44
 
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u cannot add all offsets *edit(silly me i thought u add off1 + off2 ,,i was reading too fast)GL
here i tried it in a console type hack..window handling it works for me

ReadProcessMemory(phandle,(void*)(pbase),&pAddrs,s izeof(&pAddrs),0);
pAddrs += offset1;

ReadProcessMemory(phandle,(void*)pAddrs,&pAddrs,si zeof(&pAddrs),0);
pAddrs += offset2;

btw thanx to sir iBlackCode for the hint
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Old 07/19/2012, 06:47   #45
 
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Quote:
Originally Posted by feiver2000 View Post
ok now my code is like this
Code:
if (GetKeyState(VK_F10) < 0) // Turn On
        {
            *(DWORD*)(*(DWORD*)ADDR_BASE + ADDR_OFF1) = 0;
            *(DWORD*)(*(DWORD*)ADDR_BASE + ADDR_OFF2) = 0;
		}
and now my define
#define ADDR_BASE 0x00B8BBF0
#define ADDR_OFF1 0X7384
#define ADDR_OFF2 0X73A0
when in game i press f10 but nothing
now where my mistake?
Everything is fine except that you need to code it in a way that it freeze the values forever.
Right now you freeze the values ONLY WHEN you press F10, which is not the point.
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