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[Release][C++ Code] GM/AOE/Range

Discussion on [Release][C++ Code] GM/AOE/Range within the Cabal Guides & Templates forum part of the Cabal Online category.

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Old 08/03/2012, 11:47   #181
 
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ok, so my problem now is that 1 loop is blocking everything else when started. i figured out that when i put every loop in separate dll everything works fine. but still im curious how to do it the other way. anybody can enlighten me in pm?
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Old 08/03/2012, 12:10   #182
 
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try to put it on a different thread ......
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Old 08/03/2012, 14:29   #183
 
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thanks, im kinda new in c++ but after few tries i figured it out

one last question if i may.

if sleep values is set to let's say 100, does it have any visible results on app working, and overall system performance? especially for so called wooden pc's cause i have one
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Old 08/03/2012, 15:10   #184
 
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Any download link ? of .exe ?
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Old 08/03/2012, 15:10   #185
 
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@pipaputi
in my tests, no. it doesn't affect the 'functionality' at all (aoe, nsd, no cd, etc.) and can help lessen the impact on your system. be careful in using threads, you wouldn't want to slow down a system by letting the user press a hotkey multiple times w/c results in multiple threads running in the background.
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Old 08/03/2012, 15:29   #186
 
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can someone teach me how to find address of no cooldown skill? thnx..
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Old 08/03/2012, 15:34   #187
 
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@lowkey04
i thought that thread is created at the beginning with this:
Quote:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)something, 0, 0, 0);
and using a hotkey only starts and breaks the loop
Quote:
void something()
{
while (1)
{
if (GetKeyState(VK_F7) < 0)
{
int i = 0;
while(i == 0){

x=y;

if (GetKeyState(VK_F8) < 0)
i = 1;
Sleep(100);
}
}
Sleep(100);
}
am i wrong, or should i use the flags?
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Old 08/03/2012, 16:03   #188
 
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@pipaputi
ahh. that's fine then if you're just creating a single thread w/c calls your main routine. i thought you where using a new thread for the other functions.

you're code is fine but when you start using multiple hotkeys for multiple functions, you're current way of handling them won't be an efficient one.
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Old 08/03/2012, 16:15   #189
 
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@lowkey04
That was an example, actually im using 3:
Quote:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Gmaoe, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Combo, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Delay, 0, 0, 0);
And only combo and no skill delay have loops. After all, i think 2 loops repeating 10 times a second is still better than 1 loop repeats 1000 times.
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Old 08/03/2012, 16:36   #190
 
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@pipaputi
then i'm back to my orig statement with regards to multiple threads.

every call to a createthread function will create a new thread, it doesn't automatically close by itself unless you tell it so.

now, imagine a user toggling a function on/off multiple times. unless you terminate each thread before calling a new one, each toggle just creates a new thread.
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Old 08/03/2012, 17:29   #191
 
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now i'm really confused *.*
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Old 08/03/2012, 17:34   #192
 
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hey there lowkey can you help me?just wanna know the address of no cooldown skill.. thnx in advance
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Old 08/03/2012, 20:07   #193
 
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ok, thx all, problem resolved
you guys are awesome
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Old 08/04/2012, 17:31   #194
 
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@pscbots
can you please give us a simple code to trigger one key for autopots?please please??
i really cant figure it out.
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Old 08/04/2012, 17:47   #195
 
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@mi5pogi
he has it memory based, but I gues you mean hotkey-based? then try to simulate the keyboard presses and not just sent the key strokes (I don't have it working either, but looking at some macro tools, they emulate the keypress and not just sent the keypress)
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