Register for your free account! | Forgot your password?

Go Back   elitepvpers > Coders Den > C/C++
You last visited: Today at 02:30

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Packets in a multiplayer game

Discussion on Packets in a multiplayer game within the C/C++ forum part of the Coders Den category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Apr 2011
Posts: 11
Received Thanks: 0
Packets in a multiplayer game

Hello everyone, I want to make simple a multiplayer game in c++ and I want a good book to learn about that.For example a MMORPG game, what to be send between client and server? How a client know if a monster or a npc, or a player is near him? for example if a monster move and it's near player, client will ask server if a monsters is near and server will send back the monster coordonates? Can someone explain me how this works?

Thanks
zupper200000 is offline  
Old 01/26/2014, 13:34   #2
 
DGEnd's Avatar
 
elite*gold: 0
Join Date: Apr 2013
Posts: 136
Received Thanks: 1
I think for this you need some Knowledge regarding Networking. Here i can recommend your Cisco Academy for Infos.
DGEnd is offline  
Old 01/29/2014, 14:34   #3
 
Sleutel's Avatar
 
elite*gold: 0
Join Date: Jul 2010
Posts: 748
Received Thanks: 569
Well, there are many possibilities how you design this.
You can make regions, and you can update it based on each region in the game.
This is just an example, you should google this, there is a lot of documentation and ideas to find over there
Sleutel is offline  
Reply


Similar Threads Similar Threads
[Content Replacement] V5803 Game Packets
01/16/2014 - CO2 PServer Guides & Releases - 0 Replies
Hey everyone, Recently, content was removed from the forum due to reasons specified in previous threads. In an attempt to better the community, I am reaching over my boundaries as a moderator to remove development damaging content; in specific, illegal content such as the TQ Binaries and damaging content such as the modified Trinity-based sources (which now contain keyloggers). In an agreement with the developers against these actions, I will be releasing the game packets from the modified...
[Selling] Verkaufe Game Packets
07/31/2013 - Steam Trading - 0 Replies
Ich verkaufe Steam Game Bundles 1 Bundle kostet 15€ und enthält folgende Spiele. Zahlung nur Paypal akzeptiert !!! -Saints Row 2 -Saints Row THe Third-Risen 2 Darkwaters-Sacred 2 Gold-Dead Island GOTY und Saint Row the Third Full Package also alle DLC's _ Schreibt mir einfach eine Private Nachricht
Game Packets
01/26/2011 - General Coding - 5 Replies
Hallo, undzwar habe ich eine Frage, ich möchte ein Packet an den Client schicken nicht an den Server so das ich ein Clientside effekt zustande bekomme,unverschlüsseltes Packet zu empfangen bzw an den Server zu senden ist kein Problem. Hat vllt einer eine Idee wie ich sowas zustande bekomme? Hab erst gedacht könnte den Packet string in ein Register kopieren und dann den Recv Call aufrufen so das ich den Clientside effekt bekomme aber das funktioniert leider nicht. Klar ich könnte mit CE...
Game packets blowfish only?
06/06/2010 - CO2 Programming - 13 Replies
Does anyone know if in-game packets (like move or magic) are encrypted with blowfish only or if there is also a DHkeyexchange? Thanks.
all game net Packets are encrypted
06/27/2008 - Perfect World - 3 Replies
do you know how? or mb how to debug and turn encryption off?



All times are GMT +1. The time now is 02:31.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.