Hello everyone, I want to make simple a multiplayer game in c++ and I want a good book to learn about that.For example a MMORPG game, what to be send between client and server? How a client know if a monster or a npc, or a player is near him? for example if a monster move and it's near player, client will ask server if a monsters is near and server will send back the monster coordonates? Can someone explain me how this works?
Well, there are many possibilities how you design this.
You can make regions, and you can update it based on each region in the game.
This is just an example, you should google this, there is a lot of documentation and ideas to find over there
[Content Replacement] V5803 Game Packets 01/16/2014 - CO2 PServer Guides & Releases - 0 Replies Hey everyone,
Recently, content was removed from the forum due to reasons specified in previous threads. In an attempt to better the community, I am reaching over my boundaries as a moderator to remove development damaging content; in specific, illegal content such as the TQ Binaries and damaging content such as the modified Trinity-based sources (which now contain keyloggers). In an agreement with the developers against these actions, I will be releasing the game packets from the modified...
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Game Packets 01/26/2011 - General Coding - 5 Replies Hallo,
undzwar habe ich eine Frage, ich möchte ein Packet an den Client schicken nicht an den Server so das ich ein Clientside effekt zustande bekomme,unverschlüsseltes Packet zu empfangen bzw an den Server zu senden ist kein Problem.
Hat vllt einer eine Idee wie ich sowas zustande bekomme?
Hab erst gedacht könnte den Packet string in ein Register kopieren und dann den Recv Call aufrufen so das ich den Clientside effekt bekomme aber das funktioniert leider nicht.
Klar ich könnte mit CE...
Game packets blowfish only? 06/06/2010 - CO2 Programming - 13 Replies Does anyone know if in-game packets (like move or magic) are encrypted with blowfish only or if there is also a DHkeyexchange? Thanks.