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Grepolis bot (Now with attack option)

Discussion on Grepolis bot (Now with attack option) within the Browsergames forum part of the Other Online Games category.

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Old 03/28/2010, 13:33   #241
 
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@fnice: how comes that???
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Old 03/28/2010, 14:04   #242
 
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I have no idea - looked at reports & tons of troops are dead

this will take me weeks to recover
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Old 03/28/2010, 14:04   #243
 
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Quote:
Originally Posted by fnice View Post
im trying to figure out how to setup the farming option in the amount of troops for best production... any tips on how many troops to set as default - so it loots & strengthens correctly with good production...

thanks for any input & ideas - I hope this can farm & loot almost non stop for good resources.

wondering if an option will be added to loot inactive players on your island once a day also....


just an idea - but could a web browser be added to watch what is going on with the bot - & to view and look around your city... im sure it wouldn't be hard... because then the bot could be build into like firefox or something just in case they ever try to check what browser is being used & it would show firefox

just an idea
For the amount of troops you should try a few different things. At the moment I'm using smaller groups so that I can send multiple attacks at the same time.

An option to attack other players will probably follow later.

I'm not going to add a web browser in the bot because that's going to give a lot of problems when the bot is sending http requests.
If it's needed later I should be able to modify my bot to let the server thinks it's firefox

Quote:
Originally Posted by fnice View Post
oh my god - the farming bot killed almost all my troops

over 1400 troops are dead!!!!! oh my god
That can only happen when you set your mood/strength settings to low. I'm not sure what the minimum value is you can use for mood but when you use 90% the farmers will never attack you.

Quote:
Originally Posted by Beastygirl View Post
@Utharnl: I have only 1 GUI where its possible to select the number of troops ( view-> army ). When I change the number of the troops its always the same. I can scroll to another town and it shows the same number. When I change a.e. the number in my 2nd town and after that I scroll to my 1st town than it shows the numbers of troops which I selected before in my 2nd town.

I have a new suggestion: maybe its possible to select the number of troops for strengthening ( you dont need as many troops for strenghtening as for the farming ).
There are some problems with the army GUI. When you switch to the next town it will still show the settings from you previous town.
But when you press OK it will save it for the correct town.

To make a difference between attack/support units is a good idea but not really important. Will add it to the todo list but will first fix the serious bugs.

~Uthar
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Old 03/28/2010, 15:21   #244
 
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Utharnl:

I think I had some troops out farming to many of the farms, from the web browser - then I closed the browser & opened the bot. I don't think the bot rechecked the farms mood & strength...

I had it set at mood 90 / strength 70
but don't think the bot really knew what the mood/strength really was because I think it should be double checking in case you do login to farm a little your self or something. the bot should know what the current troops are doing & when they return find out what the mood/strength really is. so if the current troops are out at (what ever farm) it shouldn't try to mood/strength this farm at all until it can return with stats then recheck the mood/strength

there are some nice userscripts for firefox that work very well for farming but they are not auto farming they are just helpers that know how many troops to send to the current farm to mood/strength it. they are called GrepoFarmer & grepoFarmHelper both are for greasemonkey

maybe you could use something from them the source's are there to view
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Old 03/28/2010, 15:34   #245
 
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That check is already very good, and just can't go wrong.
It work like this:
-When you login the bot saves the location of all farmers.
-Every time before you attack it checks 3 things for ALL the farmers. The current mood, the current strength and if you are already attacking it.
-Then the bot will check if there is a farmer you aren't attacking. If it can't find any the bot will do nothing.
-If it found a farmer to attack it will check for the mood/strength settings. When it is equal or higher it will start the attack. When it is lower it will check an other farmer. If it can't find any farmer to attack it will support them (Only if you have "Auto support" on)

//edit
I just can't think of anything that could explain your losses if you use the settings 90/70.
Didn't you miss an attack report of an other player that causes your losses?

//edit2
Greasemonkey is a nice tool but it's not useful for making a bot. It can only modify the html page so that's easier for you to do things. But it can't automate things for you.

~Uthar
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Old 03/28/2010, 15:53   #246
 
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Hab heute auch leute verloren die sind immer zum gleichen dorf geganen haben erst gefarmt und denn stärke gesteigert bin sie bei 90 war und stimmung ist bis auf 25 gesunken den hab ich leute verloren.
im bot habe ich stimmung 70 und stärke 90.

Hab es ebend nochmal gestartet und er hat sich ein dorf mit stimmung 26 ausgesucht zum stärke steigern obwohl im bot stimmung 70 eingestellt ist.
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Old 03/28/2010, 15:58   #247
 
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Yeah crank666 with mood (stimmung) 70 the change they attack you is a lot higher. I would recommend to use 90% for mood. They have never attacked me with that setting.

~Uthar
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Old 03/28/2010, 15:58   #248
 
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no the loss was only from farms, maybe I added to many troops to it..

added like 125 archers maybe I should only send 75
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Old 03/28/2010, 16:03   #249
 
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Maybe that there is a higher change they attack you when you send more troops?
That would explain you problem then.

~Uthar
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Old 03/28/2010, 16:13   #250
 
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Ja ich teste es mal mit stimmung 90
Kann es sein das es auf welt de1 nicht gut läuft?
nie mehr als 75 leute schicken das bringt bei stärke steigern nix
75 leute bringen 15% mehr stärke
25 reiter bringen 15% mher stärke
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Old 03/28/2010, 16:28   #251
 
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Quote:
Originally Posted by Utharnl View Post
Maybe that there is a higher change they attack you when you send more troops?
That would explain you problem then.

~Uthar
10 minotaur you can attack a farm at any time without any loss ever at this time.

if you look into the post about the userscripts I posted it has a smart farming engine that knows what to send as troops to mood/strength each farm.

then you could use the max amount of troops to farm with & then still keep some home for defense.

im sure you could use something from those scripts, maybe try one out & see how it works. I really like the building bot, I just have to be careful now with the farming part of the bot....

maybe I should only send 25 troops & have it farm 24-7

im just trying to figure out a default amount so I will have resources all the time to upgrade buildings & make troops

-----------------------

I did go back & read my reports it strengthen the same farm like 6-7 times more then it should have
so if it maxes out at 100 strength then it starts taking away troops then it lowers mood & strength, but it kept farming it over & over even though it shouldn't have.
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Old 03/28/2010, 16:40   #252
 
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@fnice
It will take some time but maybe I can make something like that.
The amount you set in the army view is then the maximum amount you want to use. And the bot will choose then how many of those it will use to attack the farmer.

@crank666
It should work exactly the same on all servers. The only difference between the servers is the language. That's why the bot can be used on all servers.
We will just have to test different amount of troops to see what works the best. Or use the greasemonkey script fnice suggested to test a few things.
At the moment I'm using 20x Hopliet's and running it 24/7 without any problems.


//edit
Quote:
Originally Posted by fnice View Post
I did go back & read my reports it strengthen the same farm like 6-7 times more then it should have
so if it maxes out at 100 strength then it starts taking away troops then it lowers mood & strength, but it kept farming it over & over even though it shouldn't have.
Yeah that was reported by beastygirl, already working on a fix

~Uthar
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Old 03/28/2010, 23:54   #253
 
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Smile

Thanks for at great bot.

Here's the danish line in translation.txt
Code:
Senat;Skovhuggerlejr;Bondegård;Stenbrud;Lager;Sølvmine;Kaserne;Bymur;Hule;Havn;Akademi;Tempel;Markedsplads;
Suggestion: prepend each translation with the countrycode in translation.txt for easier translations and I had to save the file in UTF-8 before it worked for me.

Regards
Bossy
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Old 03/29/2010, 00:17   #254
 
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Version: 1.7.5 Date: 29-03-2010
-Added Danish translation (Thanks Bossy_KK)
-Added switch to revert attack order
-Added current town info to army window and apply button
-Fixed the attack mode "support". It will now do nothing when farmers have reached 100% strength.
-Fixed some minor GUI problems

@Bossy_KK
Good idea, will add that tomorrow

~Uthar
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Old 03/29/2010, 08:12   #255
 
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Hi Utharnl can u implement a Speed farming feature - for exsample - i give the bot a mood of 60% the mood is not global, it means the mood is for each player different, but not the strenght - if the mood is 60% the bot musst request the strenght and send 75 troops every second to bring the strenght to 100% and in the last second he send a number of troops (i give him the range) to farm the maximum.

is that possible?
predi2k is offline  
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