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Grepolis bot (Now with attack option)

Discussion on Grepolis bot (Now with attack option) within the Browsergames forum part of the Other Online Games category.

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Old 03/29/2010, 09:22   #256
 
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At the moment I don't see a way to make that possible.
When you send troops to strengthen a farmer the mood will remain 60% till your troops actually are there. Because of this you will send out all your troops and many of them will reach the farmer when it's already back at 100%.

An other problem with this is that you will focus on one farmer. You 'll keep increasing it's strength and attack after that.
But when you attack all farmers you will probably get more resources.

If I understood you wrong or you have a nice idea on how to realise this feel free post your ideas.

//edit
Seems to be a small bug in 1.7.5. The stop button isn't working.

~Uthar
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Old 03/29/2010, 14:35   #257
 
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the only one i need is an way to seperate the support from the attack - i give the troops number for support and i give the Troop number for attack in seperate options. then i can say only support with 25 riders and when attack do this with 150 riders or so ??
if the first post isn't possible is that way possible?
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Old 03/29/2010, 14:51   #258
 
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Yes separate units for attack and support is easy to add.

And what do you think about an option to save your army settings?
Because when you have multiple towns it could take some time to set both attack/support for all of them.

~Uthar
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Old 03/29/2010, 14:55   #259
 
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sometimes request the troops for each town and display it as a table over the Building Tree - implement the Attack and Support Options for Each town in the Mask of the towns (i mean the Numbers of troops) - the Timer can be the same for Each Town.

maybe in that way ????

edit: yes a save option for the army settings is well in a txt File or so, but another prob, the bot dosn't load the queue.txt ever when i start the bot the Building Queue is empty and the load button dosn't work

PS: another question - do the Reverse Attack Option attack someone who is attacking me or what do they do??
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Old 03/29/2010, 15:11   #260
 
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Reverse Attack Option is for people who were complaining about the travel time to the farmers. With this option it will start with the farmer at the other side of the Island.

I think I will show the army information only in the army view, otherwise the main GUI will be too full... Although I'm not sure yet, will try a few things.

~Uthar
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Old 03/29/2010, 16:01   #261
 
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the support mode in the new version 1.7.5 dosn't work i think my town attack Farmers with 1% Mood and in my setting is it 70 - is it a bug?
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Old 03/29/2010, 16:17   #262
 
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Strange thought it was working fine. I have my bot running now, will check when I get home if it attacked any farmers with mood below the minimum setting.

//edit
Be careful then with the attack option in the mean time. Could cost you a lot of troops.

~Uthar
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Old 03/29/2010, 20:53   #263
 
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I would have the farming bot - balanced. it would send 75 troops to a farm & that would strengthen it 15 points - so if it is at 55 strength it would send 75 x3 then move on to the next farm... maybe have the choice to strength then loot - or just strength all farms then loot them after it's complete
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Old 03/29/2010, 21:00   #264
 
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Version: 1.7.6 Date: 29-03-2010
-Added "always on top" state for army window
-Changed translation.txt structure, it's easier now to make your own translation.
-Fixed stop button
-Fixed auto support
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Old 03/29/2010, 21:01   #265
 
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autsch

farming does't work with settings in v 1.7.5

settings
mood / strength 60

attacks the same town still with mood 0 strength 0
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Old 03/29/2010, 21:06   #266
 
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It's working fine in 1.7.6
The bot detected it was below the minimum value and used support instead

~Uthar
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Old 03/29/2010, 21:11   #267
 
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again thx - was to late (my posting)
;-)
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Old 03/29/2010, 21:42   #268
 
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Quote:
Originally Posted by fnice View Post
I would have the farming bot - balanced. it would send 75 troops to a farm & that would strengthen it 15 points - so if it is at 55 strength it would send 75 x3 then move on to the next farm... maybe have the choice to strength then loot - or just strength all farms then loot them after it's complete
It should be possible to do something like that but it would be a lot of work.
For example I need to know for every unit how much strength they increase (Or is that the same for every unit?). Then the bot needs to remember which towns I'm attacking, with how many attacks, the amount of troops and the amount of strength it would give.
Besides that only mood is personal and strength is global. So it is influenced by other players too.

You idea is a good solution but don't have time for it at the moment. Maybe I will give it a try during a holiday
For the moment I will be making different settings for attacking and supporting this should already improve some things.

Thanks for you ideas though, keep them coming

~Uthar
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Old 03/29/2010, 22:04   #269
 
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Uthar, with 75 population you increase the str by 15%

That means 75 swords or 75 archers or 25 horses and so on,,,
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Old 03/30/2010, 00:07   #270
 
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Thanks Unghiutza, will keep that in mind if I'm going to change the support handling.

Also made an other small update.

Version: 1.7.7 Date: 29-03-2010
-Added build timer


//edit
Building timer doesn't seem to update always.
Will update it tomorrow evening
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