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Grepolis bot (Now with attack option)

Discussion on Grepolis bot (Now with attack option) within the Browsergames forum part of the Other Online Games category.

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Old 03/27/2010, 12:54   #226
 
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Uthar when are you going to modify it so it attack the closest towns and not the farthest ones )
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Old 03/27/2010, 13:02   #227
 
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Quote:
Originally Posted by Utharnl View Post
Ok, then your server settings are correct.
Server was probably too busy, you should exit the bot and try again.

(Make sure you don't have the game running in your browser when you use the bot)

~Uthar
Thx, problem solved.
Is it possible to include an attack uniit recruiting thing?
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Old 03/27/2010, 14:00   #228
 
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@DeathBanda
Yeah that is possible, it's even already included ^^
Go to the settings view and then choose by "Attack Mode" for recruit.

@Unghiutza
Will add an option in the next version that should improve travel time for some users.

~Uthar
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Old 03/27/2010, 15:03   #229
 
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Well I amtrying to use the bot at a german hp but it cannot find my town.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at GrepolisBot.Form1.refreshBuildingLevels()
at GrepolisBot.Form1.getTownsResponse(String p_Response)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
GrepolisBot
Assembly Version: 1.7.4.0
Win32 Version: 1.7.4.0
CodeBase: file:///E:/Anne%B4s%20Daten/GrepolisBot_v1.7.4/GrepolisBot.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


this is what I get told all the time. May you have an idea what I am doing wrong?
dong2006 is offline  
Old 03/27/2010, 15:12   #230
 
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Could you visit
That's easier to discuss the problem

//edit
Too bad, you are already offline.
Could you check if there's anything in debug.txt?
And what is the last message you see in the statusbar?

~Uthar
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Old 03/27/2010, 15:38   #231
 
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@Utharnl: The strengthening and auto attacking doesnt work correctly.

I tested it with min mood:90 and min strength:70 but the Bot strenghtenings farmers that have a mood smaller than 90??

edit:
Or maybe I dont understand the function correctly and the Bot looks only at the strength and ignores the mood at strengthening?
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Old 03/27/2010, 15:53   #232
 
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Yes that is how it's supposed to work.
if mood is greater or equals 90 and strength is greater or equals 70 it will use the attack mode you selected by "Attack mode".

When one or both of those values are below the minimum your units will strengthen the farmers if "Auto support" is activated. If "Auto support" isn't activated your units will do nothing.

//edit
If you didn't have "Auto support" turned on then there is something wrong

~Uthar
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Old 03/27/2010, 16:23   #233
 
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thanks for the fast reply....ok i understand the function now. But there is a real bug I think ;-)

In my first town the strengthening is working ( he did not attack because the mood is under my selected 90% ) but in my 2nd town the Bot did not strenghtening ( I have enough army there and the strength of the farmers is below the 70% ).


*edit:Auto Support is ON, Attack Mode is ATTACK
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Old 03/27/2010, 16:32   #234
 
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Ok, that sounds like a real problem.
Will look into it

~Uthar
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Old 03/27/2010, 17:28   #235
 
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I found another problem.
With strengthening you only increase the strength but NOT the mood. That means the Bot do the whole time strengthen the farmers, even when they are at 100% strength ( when the mood is under the choosen value ).
I think its better when you check the strength and when its greater than the choosen value then no further strengthening is needed. After that the Bot will attack when the mood is over the choosen value.

( I hope this info will help you to optimize the Bot ).
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Old 03/27/2010, 20:11   #236
 
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Hy Uthar thanks for it, I have a question for you:
Can the bot be detected from InnoGames ?
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Old 03/27/2010, 23:22   #237
 
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@Beastygirl
Thanks for the feedback Beastygirl. Will change the "Auto support".
New version will work like this:
When all farmers are below the min strength/mood it will support a farmer (Same as this release)
As long there are no farmers to attack it will support them. But when strength reaches 100% it will stop.

One more question about your previous post today. Did you configure your army only for your first town or for both? Because I didn't make it very clear this was necessarily, will improve the GUI for this in the next release.

@laurentiui
It isn't possible at the moment to detect the bot. It will just look as someone who is using the browser.
But I wouldn't recommend it to run the bot for a week without turning it off.
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Old 03/28/2010, 01:21   #238
 
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im trying to figure out how to setup the farming option in the amount of troops for best production... any tips on how many troops to set as default - so it loots & strengthens correctly with good production...

thanks for any input & ideas - I hope this can farm & loot almost non stop for good resources.

wondering if an option will be added to loot inactive players on your island once a day also....


just an idea - but could a web browser be added to watch what is going on with the bot - & to view and look around your city... im sure it wouldn't be hard... because then the bot could be build into like firefox or something just in case they ever try to check what browser is being used & it would show firefox

just an idea
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Old 03/28/2010, 08:36   #239
 
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Quote:
Originally Posted by Utharnl View Post
@Beastygirl
One more question about your previous post today. Did you configure your army only for your first town or for both? Because I didn't make it very clear this was necessarily, will improve the GUI for this in the next release.
@Utharnl: I have only 1 GUI where its possible to select the number of troops ( view-> army ). When I change the number of the troops its always the same. I can scroll to another town and it shows the same number. When I change a.e. the number in my 2nd town and after that I scroll to my 1st town than it shows the numbers of troops which I selected before in my 2nd town.

I have a new suggestion: maybe its possible to select the number of troops for strengthening ( you dont need as many troops for strenghtening as for the farming ).
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Old 03/28/2010, 13:02   #240
 
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oh my *** - the farming bot killed almost all my troops

over 1400 troops are dead!!!!! oh my ***
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