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[Release] Forge of Empires Farmer

Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.

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Old 02/02/2014, 01:22   #226
 
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New sugestion ( i figured that we can do this just today... o.O ):

And if we could configure the bot to auto steal from neighbors a custom steal?
Like... "Steal age X house, steal gold production, steal iron production", in priority order...

Example: I attack all my neighbors, steal the ones i could steal goods at the time, and left the others that didnt had goods to steal to steal after... then the bot checks it every 15 minutes, and steal the ones it could...

Thank you... Love your work )

And what about cheatting? Like see when the goods productions of neighbors will finish, or see the military troops at their defense... I think this could be great...
The question is: Can it be done?
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Old 02/02/2014, 10:45   #227
 
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Quote:
Originally Posted by GOGONS View Post
very bad.my account baned permanent
you have such bad luck, the same thing you're writing at ivanJoe Bot ....
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Old 02/02/2014, 10:47   #228
 
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please see. this is baned or no ?? very bad
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Old 02/02/2014, 14:29   #229
 
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Originally Posted by GOGONS View Post
please see. this is baned or no ?? very bad
yes it is, but it could be six months old for another program than this....I am using this from 18.11..... 24h/7... 5minutes production... and never nothing.... because it seemed suspicious, but of course nothing rules out...



Sorry for my english
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Old 02/02/2014, 20:06   #230
 
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speed up the time between one sector and another? hours

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Old 02/03/2014, 11:00   #231
 
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Response error from RequestPlayerData -> Logout

Hello,
I have today big problems with my login.

[10:47:51] Login successful for 'XXXXX' Eldenborough-de.
[10:47:56] Quest Und noch ein Fluch is completed.
[10:47:58] 1 items collected. (Houses: 1)
[10:47:59] Ein interner Fehler ist aufgetreten. Bitte versuche es später noch einmal.
[10:48:00] Logout successful.
[10:48:00] Auto relog at 11:18:00.

->10:47:59 Response error from RequestPlayerData: Ein interner Fehler ist aufgetreten. Bitte versuche es später noch einmal.

What can be the problem? I am not banned or something similar. With the webbrowser everything is working fine.
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Old 02/03/2014, 18:37   #232
 
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Someone reported a page or two back a problem if you have a friend invitation pending the bot tries to support him and fails since it's not accepted yet. Try to disable player support and see if that helps.

Quote:
Originally Posted by anonimo79 View Post
speed up the time between one sector and another? hours

I'm not really looking for exploits and if it's properly made it can not be speed up (unless you spend diamonds).
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Old 02/03/2014, 18:40   #233
 
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What about my sugestions? :'(
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Old 02/03/2014, 20:34   #234
 
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Quote:
Originally Posted by Immortalx22 View Post
New sugestion ( i figured that we can do this just today... o.O ):

And if we could configure the bot to auto steal from neighbors a custom steal?
Like... "Steal age X house, steal gold production, steal iron production", in priority order...

Example: I attack all my neighbors, steal the ones i could steal goods at the time, and left the others that didnt had goods to steal to steal after... then the bot checks it every 15 minutes, and steal the ones it could...

Thank you... Love your work )

And what about cheatting? Like see when the goods productions of neighbors will finish, or see the military troops at their defense... I think this could be great...
The question is: Can it be done?
Missed your question =)

Added auto-steal to the requested features.
As far as I found it is not posible to see addition info about the player, besides what you can see in game.
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Old 02/03/2014, 21:05   #235
 
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Quote:
Originally Posted by Fsamot View Post
Next version is planned to be released either on monday or tuesday next week. It will include:
  • Bug fixes
  • Spend FP on great building
  • Better/faster add custom support rule process
  • Great building information
  • Other minor changes
Hope this is still planned for today or tomorrow as I really wanna be able to spend FP on GB's without having to go in game every couple hours to do so.

really wished this came out today, especially because of "Better/faster add custom support rule process" some of my guildies and friends are getting mad at me for not motivating/polishing things they have in their list of what they want motivated/polished and I am not going to sit here and add 100-120+ people by hand :s hopefully it comes out tomorrow so I can take care of it all.
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Old 02/04/2014, 09:06   #236
 
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Quote:
Originally Posted by Fsamot View Post
Someone reported a page or two back a problem if you have a friend invitation pending the bot tries to support him and fails since it's not accepted yet. Try to disable player support and see if that helps.


I'm not really looking for exploits and if it's properly made it can not be speed up (unless you spend diamonds).
Yeah that was the problem. Thanks.
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Old 02/04/2014, 18:33   #237
 
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New version to be released is moved to thursday since I want to wait for a FOE update on wednesday and see if there is anything to change.
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Old 02/04/2014, 20:58   #238
 
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Quote:
Originally Posted by Fsamot View Post
New version to be released is moved to thursday since I want to wait for a FOE update on wednesday and see if there is anything to change.
Thank you for your continuing help!
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Old 02/04/2014, 21:35   #239
 
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Fsamot is the man...
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Old 02/05/2014, 17:26   #240
 
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Hey, FoEF is amazing and everything works fine but I just came across some ideas:

- don't start all productions at the same time. AFAIK only collecting data is sent all at once but when you start a production every production building will sent the data immediately and not wait a few seconds
- seperate timeouts for collecting, production and support because the time you wouldneed for support is usually bigger than that for production/collecting
- priority list for spending FP in research (like military, cultural, expansion or by age, amount of FPs needed,...)
- priority lists for GBs and player stealing (but I guess you already thought about that)
- manual relog-button
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