577
{"next_fetch_in":120,"notifications":[{"notify_id":22,"time":1306836307,"type":"building_finished","param_id":null,"param_str":null,"subject":"Rozbudowa zako\u0144czona: Koszary w mie\u015bcie Miasto gracza XXXX"},{"notify_id":24,"time":1306837432,"type":"building_finished","param_id":null,"param_str":null,"subject":"Rozbudowa zako\u0144czona: Senat w mie\u015bcie Miasto gracza XXXX"},{"notify_id":26,"time":1306838452,"type":"newreport","param_id":2088160,"param_str":null,"subject":"Miasto gracza XXXX podbi\u0142 wiosk\u0119 YYYY"}],"incomming_attack_count":0}8|10
_srvtime1306842213
@Jarisk
Yes I know, I'm currently using that with bar_mask:4095, contains all the general info of your current town.
It didn't seem too useful for me because you see the same messages when you go to the browser tab. But maybe you are right, your screenshot does give a nice overview of what is going on.
Will add it to the feature request post, thanks.
@Jarisk
Yes I know, I'm currently using that with bar_mask:4095, contains all the general info of your current town.
It didn't seem too useful for me because you see the same messages when you go to the browser tab. But maybe you are right, your screenshot does give a nice overview of what is going on.
Will add it to the feature request post, thanks.
Version 1.1.7 is almost ready for release. But going to let it run for one night to be sure it's working At the moment it contains those fixes:
-fix for the problem with the building queue (non-target mode)
-added a zoom effect for the icons of the buildings
-fixed problem when the unit queue was full
first question:
another issue, what i recognized (maybe someone has asked it already and i did not read it):
i filled in the unit queue 30 lightships. the bot filled my queue with 7x1 lightship.
would it be possible to let the bot wait until a pre-defined limit is possible.
what i mean is: if i put 210 lightships in the target number, but i want the bot to give always maximum possible orders to the workqueue (21 lightships) or a pre-defined figure of units? same for soldiers.
second question:
how does the bot work farm, if i have 2 or 3 cities on an island and if i activate the farming option for all 3 cities? would the bot stop farming in th first city if its warehouse is full and would it continue with city 2?
third question:
on the culture tab in the bot in my opinion must be an option where festivals can be set as auto-fest if warehouse is full. so no wares would be lost and the bot could work round the clock.
Just like to say the new features you have added are supurb
May i add one thing, is it possible that in the building section next to the amount of resources you have in each city could you add the warehouse size
if it is possible, bot should start triumph in town :-)
(check if response of /game/building_place?action=culture contains "BuildingPlace.start_celebration('triumph')" then request /game/building_place?action=start_celebration)
Version 1.1.7 is almost ready for release. But going to let it run for one night to be sure it's working At the moment it contains those fixes:
-fix for the problem with the building queue (non-target mode)
-added a zoom effect for the icons of the buildings
-fixed problem when the unit queue was full
Yeah they changed something in the server response which is causing a parsing error. But the problem is that they haven't yet updated all the servers with this update.
At the moment trying a few things to get it working on both versions.
//edit
Version: 1.1.7 Date: 01-06-2011
Bug fixes:
-Fixed problem when unit queue was full
-Fixed building queue in non-target mode
-Improved building queue layout
Yeah they changed something in the server response which is causing a parsing error. But the problem is that they haven't yet updated all the servers with this update.
At the moment trying a few things to get it working on both versions.
//edit
Version: 1.1.7 Date: 01-06-2011
Bug fixes:
-Fixed problem when unit queue was full
-Fixed building queue in non-target mode
-Improved building queue layout
Im testing the new version, but is probably doesn´t work.
I deleted the old version and installed the new.
I get a new Account on world Rho to test it, all fine.
I want to start the bot und write all information it needs in it.
I press login and it seems in the browser-tab that he is logged-in, but i can´t click start and also i want to try Auto-Start-option it doesn´t work.
Any Ideas?
If i have to give you some informations about rebug or some files in bot etc. pls give me an instruction
grepolis hack help 12/22/2011 - Browsergames - 21 Replies sorry, i'm italian and i don't speack english well.
i've got the bot version of grepolis 1.9.7 and i compleate the settings and he tell me reconnect in 60 seconds and he doesn't work. where do i make a misktake?
please help me! i play in the italian server, if you have the solution post it please! thanks
grepolis 04/22/2011 - General Gaming Discussion - 4 Replies Hello,please help grepolis bot.
Grepolis Bot? 02/20/2011 - Browsergames - 4 Replies Huhu,
wollte mal fragen ob es einen grepolis Bot gibt ?
wenn ja vllt könnte einer den link posten
dank euch
Grepolis Acc 01/22/2011 - Browsergames - 1 Replies Hey Leute!
Ich suche nach einem Grepolis Acc, egal auf was für eine Welt oder in was für einem Land :) Ich bezahle demjenigen auch was dafür, umso größer der Acc, umso mehr Geld bekommt derjenige dafür. Sagen wir mal der Acc hat zwei Städte, so bin ich bereit demjenigen 100 € pro Monat zu geben ;)
Also meldet euch bitte,
N.C.S.
Grepolis Help 04/05/2010 - Main - 1 Replies Hey ich will den Bot benützen !!!
aber wie geht der eig.
der hier >>>http://www.elitepvpers.com/forum/browse rgames/438818-grepolis-bot-now-attack-option.html