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[AfroDev]'s BnS_Work (Full Engine SDK + Examples)
Discussion on [AfroDev]'s BnS_Work (Full Engine SDK + Examples) within the Blade & Soul Hacks, Bots, Cheats & Exploits forum part of the Blade & Soul category.
02/18/2016, 20:34
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#16
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Quote:
Originally Posted by fxbot
may i ask how did you unpack themida?
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This thread has nothing to do with themida, unpacking it isn't necessary
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02/19/2016, 09:33
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#17
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Quote:
Originally Posted by Izeliae
This thread has nothing to do with themida, unpacking it isn't necessary
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My bad. Just noticed the most part of the code is located in bsengine_Shipping.dll. I asked because Client.exe is protected with Themida
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02/20/2016, 18:17
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#18
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can you make tutorial
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02/20/2016, 21:01
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#19
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Quote:
Originally Posted by MeffersP
can you make tutorial
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Of what? Its an sdk. Google c++ tutorial
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02/21/2016, 08:34
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#20
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Quote:
Originally Posted by fxbot
My bad. Just noticed the most part of the code is located in bsengine_Shipping.dll. I asked because Client.exe is protected with Themida 
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The usual Themida script works out of the box.
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02/21/2016, 10:01
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#21
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Quote:
Originally Posted by Kane49
The usual Themida script works out of the box.
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I guess the usual scripts are LCF-AT's.
Sorry for the dumb question but im totally newbie into this. But its a bit messy in my head.
The work is something like that? getproccess -> inject dll -> getmodulehandle(bsengine_Shipping.dll) -> createthread and then you can hook functions for example void AT1CustomPawn::SetWalkRunCheckSpeed ( float fWalkSpeed, float fRunSpeed ) ?
Or you have to hook recv/send aswell?
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02/21/2016, 10:52
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#22
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Anyone happen to have, or know how to get the current GObject, GNames and ProcessEvent memory offsets for BnS ?
Atleast to me it seems the one in this release isn't working,
I've also tried:
GObjects: 0x11F5EF58
GNames: 0x11F401C4 AND 0x11F5EF64
to no avail, anyone? anyone? bueller?
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02/22/2016, 17:30
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#23
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GObjects: bsengine_Shipping.dll+0x1F5EF58
GNames: bsengine_Shipping.dll+0x1F5EF64
PEvent: bsengine_Shipping.dll+0x196E80
... don't use static offsets like[ 0xFFFFFFFF ]... use dynamic offsets
[ GetModuleHandle("123.dll/123.exe") + 0xFFFFFF ]
u will get the offsets with a patternscan => use reclass to validate new offsets => build ur sdk => build ur dll and have fun.... or cry, because not all stuff will works...
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02/23/2016, 14:32
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#24
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I didn't quite understand what it does exactly ? is it some kind of Duply or something ?
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02/24/2016, 16:21
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#25
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so how long would it take learning this stuff to not be completely over my head
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02/25/2016, 00:06
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#26
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Quote:
Originally Posted by mayainverse
so how long would it take learning this stuff to not be completely over my head
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Years. Not even lieing.
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02/25/2016, 00:09
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#27
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Quote:
Originally Posted by mayainverse
so how long would it take learning this stuff to not be completely over my head
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depends on how much you already know and how much time you put into it per day, but there's a reason its taught in college.
to get a general idea of what you're doing, probably a couple weeks going at it several hours a day.
to be able to use something like the sdk posted here, probably a few months after that.
to be able to make something like the sdk posted, 2 years is a good start, then another 2-3 months of learning the engine.
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02/29/2016, 20:33
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#28
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to understand it ... yes ... for using... no, becauce you will found all stuff and easy tutorials at another forum ... search TheFeckless, lowHertz,HOOAH07
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02/29/2016, 22:54
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#29
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what the **** is this? ö.Ö
I understand this not xD
/DE
Für was soll das bitte gut sein?
Was macht es wenn ich ich nutze, bzw wie nutze ich es
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02/29/2016, 22:59
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#30
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Quote:
Originally Posted by Valerius1992
what the **** is this? ö.Ö
I understand this not xD
/DE
Für was soll das bitte gut sein?
Was macht es wenn ich ich nutze, bzw wie nutze ich es
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Why are you spamming?
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