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[AfroDev]'s BnS_Work (Full Engine SDK + Examples)

Discussion on [AfroDev]'s BnS_Work (Full Engine SDK + Examples) within the Blade & Soul Hacks, Bots, Cheats & Exploits forum part of the Blade & Soul category.

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Old 02/18/2016, 20:34   #16
 
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Quote:
Originally Posted by fxbot View Post
may i ask how did you unpack themida?
This thread has nothing to do with themida, unpacking it isn't necessary
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Old 02/19/2016, 09:33   #17
 
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Originally Posted by Izeliae View Post
This thread has nothing to do with themida, unpacking it isn't necessary
My bad. Just noticed the most part of the code is located in bsengine_Shipping.dll. I asked because Client.exe is protected with Themida
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Old 02/20/2016, 18:17   #18
 
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can you make tutorial
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Old 02/20/2016, 21:01   #19
 
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Originally Posted by MeffersP View Post
can you make tutorial
Of what? Its an sdk. Google c++ tutorial
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Old 02/21/2016, 08:34   #20
 
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Quote:
Originally Posted by fxbot View Post
My bad. Just noticed the most part of the code is located in bsengine_Shipping.dll. I asked because Client.exe is protected with Themida
The usual Themida script works out of the box.
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Old 02/21/2016, 10:01   #21
 
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The usual Themida script works out of the box.
I guess the usual scripts are LCF-AT's.

Sorry for the dumb question but im totally newbie into this. But its a bit messy in my head.

The work is something like that? getproccess -> inject dll -> getmodulehandle(bsengine_Shipping.dll) -> createthread and then you can hook functions for example void AT1CustomPawn::SetWalkRunCheckSpeed ( float fWalkSpeed, float fRunSpeed ) ?
Or you have to hook recv/send aswell?
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Old 02/21/2016, 10:52   #22
 
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Anyone happen to have, or know how to get the current GObject, GNames and ProcessEvent memory offsets for BnS ?

Atleast to me it seems the one in this release isn't working,

I've also tried:

GObjects: 0x11F5EF58
GNames: 0x11F401C4 AND 0x11F5EF64

to no avail, anyone? anyone? bueller?
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Old 02/22/2016, 17:30   #23
 
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GObjects: bsengine_Shipping.dll+0x1F5EF58
GNames: bsengine_Shipping.dll+0x1F5EF64
PEvent: bsengine_Shipping.dll+0x196E80

... don't use static offsets like[ 0xFFFFFFFF ]... use dynamic offsets
[ GetModuleHandle("123.dll/123.exe") + 0xFFFFFF ]

u will get the offsets with a patternscan => use reclass to validate new offsets => build ur sdk => build ur dll and have fun.... or cry, because not all stuff will works...
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Old 02/23/2016, 14:32   #24
 
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I didn't quite understand what it does exactly ? is it some kind of Duply or something ?
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Old 02/24/2016, 16:21   #25
 
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so how long would it take learning this stuff to not be completely over my head
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Old 02/25/2016, 00:06   #26
 
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so how long would it take learning this stuff to not be completely over my head
Years. Not even lieing.
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Old 02/25/2016, 00:09   #27
 
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Originally Posted by mayainverse View Post
so how long would it take learning this stuff to not be completely over my head
depends on how much you already know and how much time you put into it per day, but there's a reason its taught in college.
to get a general idea of what you're doing, probably a couple weeks going at it several hours a day.
to be able to use something like the sdk posted here, probably a few months after that.
to be able to make something like the sdk posted, 2 years is a good start, then another 2-3 months of learning the engine.
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Old 02/29/2016, 20:33   #28
 
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to understand it ... yes ... for using... no, becauce you will found all stuff and easy tutorials at another forum ... search TheFeckless, lowHertz,HOOAH07
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Old 02/29/2016, 22:54   #29

 
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what the **** is this? ö.Ö

I understand this not xD

/DE

Für was soll das bitte gut sein?
Was macht es wenn ich ich nutze, bzw wie nutze ich es
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Old 02/29/2016, 22:59   #30
 
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Originally Posted by Valerius1992 View Post
what the **** is this? ö.Ö

I understand this not xD

/DE

Für was soll das bitte gut sein?
Was macht es wenn ich ich nutze, bzw wie nutze ich es
Why are you spamming?
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