Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Programming
You last visited: Today at 06:06

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Looking for examples

Discussion on Looking for examples within the CO2 Programming forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jan 2010
Posts: 2
Received Thanks: 0
Looking for examples

I've just recently got into programming and by that I mean specifically C++

Im not by any means an awesome programmer. But regardless, I was wondering if someone would be willing to maybe give me links to some sample code of how I would go about developing my own bots for conquer. Details would be awesome, but a simple screenshot of some code and an explanation of the results or the effect it has in game, if you will. That would be fine also.

Thanks in advance.
rider003 is offline  
Old 01/14/2012, 16:55   #2
 
elite*gold: 0
Join Date: Jan 2007
Posts: 18
Received Thanks: 0
lots of examples here dude
the essence is the same, but in conquer u gonnna know which packet do what, that easy just study your source...
spiga is offline  
Old 01/14/2012, 18:01   #3
 
OELABOELA's Avatar
 
elite*gold: 223
Join Date: Dec 2007
Posts: 1,076
Received Thanks: 257
Quote:
Originally Posted by spiga View Post
lots of examples here dude
the essence is the same, but in conquer u gonnna know which packet do what, that easy just study your source...
Hacking conquer is not just about packets, you have to care about hooking on recv,send and if you are making an proxy on decryption ofcourse. Just learn c++ and go hack warrock or something, because this section won't give you any usefull information on making an bot. Thank you mods
OELABOELA is offline  
Old 01/15/2012, 07:38   #4
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by rider003 View Post
I've just recently got into programming and by that I mean specifically C++

Im not by any means an awesome programmer. But regardless, I was wondering if someone would be willing to maybe give me links to some sample code of how I would go about developing my own bots for conquer. Details would be awesome, but a simple screenshot of some code and an explanation of the results or the effect it has in game, if you will. That would be fine also.

Thanks in advance.
I'd suggest reading through some of the resources already posted on the topic on this website. There's a HUGE amount of information on packets, proxies and bots in general (hey now, I seem to remember having written a sticky on that topic! ahaha).

That being said... The current encryption for conquer is not public which really limits your options. I was writing a proxy tutorial thread (with completely functional framework to simplify the process of writing bots for conquer) but without the new encryption it won't be of much use to you.

If you're interested in working with a hook based system, you'll need to learn some basic reverse engineering so that you can get the address of various functions from inside the conquer client to use for a hook based framework such as hawtness' fantastic release. Past that the theory behind it stays the same and you could use just about any proxy related references as a 'guide' to help lead you in the right direction.

Best of luck!
P4N
pro4never is offline  
Old 01/15/2012, 17:47   #5
 
InfamousNoone's Avatar
 
elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,885
Quote:
Originally Posted by pro4never View Post
I'd suggest reading through some of the resources already posted on the topic on this website. There's a HUGE amount of information on packets, proxies and bots in general (hey now, I seem to remember having written a sticky on that topic! ahaha).

That being said... The current encryption for conquer is not public which really limits your options. I was writing a proxy tutorial thread (with completely functional framework to simplify the process of writing bots for conquer) but without the new encryption it won't be of much use to you.

If you're interested in working with a hook based system, you'll need to learn some basic reverse engineering so that you can get the address of various functions from inside the conquer client to use for a hook based framework such as hawtness' fantastic release. Past that the theory behind it stays the same and you could use just about any proxy related references as a 'guide' to help lead you in the right direction.

Best of luck!
P4N
This is incorrect. Only the password encryption, and anti-bot checks are not public. This in no way affects making a proxy; it affects making a standalone.
InfamousNoone is offline  
Thanks
2 Users
Old 01/15/2012, 18:59   #6
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by InfamousNoone View Post
This is incorrect. Only the password encryption, and anti-bot checks are not public. This in no way affects making a proxy; it affects making a standalone.
See I wish people would have been more clear with this cause I've been going around saying it changed ahaha.

I apologize. It's the dhkeyexchange packets which changed then and the actual game encryption remains the same? Just curious because I was ******** around some with my old proxy seeing if it was just password encryption so wanted to see if I could get it logging in. I noticed that it was either dhkey or encryption changes so I was talking to either nitro or cyano on the chrome team and they were talking about how the encryption was changed and it was a ***** to fully reverse and implement (although I'm guessing they were referring to password encryption... I thought I was clear when talking to them though :P)

Maybe if I get realllyy bored later I'll look into it more. Just one of those things where I've had no strong reason to look into it and seeing as I have quite literally zero knowledge when it comes to reversing it felt like a waste of time.


Thanks for clearing that up
pro4never is offline  
Old 01/15/2012, 23:48   #7
 
InfamousNoone's Avatar
 
elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,885
Quote:
Originally Posted by pro4never View Post
See I wish people would have been more clear with this cause I've been going around saying it changed ahaha.

I apologize. It's the dhkeyexchange packets which changed then and the actual game encryption remains the same? Just curious because I was ******** around some with my old proxy seeing if it was just password encryption so wanted to see if I could get it logging in. I noticed that it was either dhkey or encryption changes so I was talking to either nitro or cyano on the chrome team and they were talking about how the encryption was changed and it was a ***** to fully reverse and implement (although I'm guessing they were referring to password encryption... I thought I was clear when talking to them though :P)

Maybe if I get realllyy bored later I'll look into it more. Just one of those things where I've had no strong reason to look into it and seeing as I have quite literally zero knowledge when it comes to reversing it felt like a waste of time.


Thanks for clearing that up
Correct, the only thing that has changed that could affect making a proxy is the dh-exchange. The change isn't particularly hard to reverse -- it's significantly easier than the other two. :>
InfamousNoone is offline  
Thanks
1 User
Reply

Tags
c++, programming


Similar Threads Similar Threads
[REQUEST]Sro hosts examples!
12/20/2011 - Silkroad Online - 1 Replies
Hi everybody! I have a simple question if someone can answer it: Can someone give me some sites example where i can host a VSRO files based silkroad server? I searched for it for about 1 month or so and i could find nothing with a resonable price xD! Thank you in advance, best wishes!:handsdown:
Tutorials, examples
01/03/2010 - CO2 Programming - 0 Replies
Hi, I've been on this forum for quiet a while now, and I'm thinking of giving something back to the community. :) I'm looking for nice tuts/code examples about conquer programming in Autoit or any other high level languages. I have a previous experience in some programming/scripting languages such as C/Python/Perl and a very limited experience in GUI/Game development. ;) Thanks, Have a nice one!
[Examples] For noobs (Searching and Editing)
06/15/2009 - CO2 Private Server - 13 Replies
ok i made this thread for 1 reason : Saw people can't change the Welcome Message .. and can't search ... How to search if you can't find ? open CoEmu.sln Press Ctrl+F This window will show http://img268.imageshack.us/img268/43/hmmmh.th.pn g If you click on so you will search for the phrase in the Project (All source Files) ... You won't need to know which file you must search .. it will automa do that ..
CO2 Memory Addresses and Examples
12/14/2006 - CO2 Exploits, Hacks & Tools - 49 Replies
Not long ago there was a topic, that died, containing multiple static memory addresses. Some of these addresses were changed or offset by a bit. Some of the ones I found weren't even listed. I have begun to compile a massive list of static and dynamic memory addresses for different variables/properties. This is really meant for programmers, macro/bot makers, and maybe even the guys at TQ, since these would probably have little to no use or meaning for you otherwise. Below I will list the...
Need sorce code examples
12/07/2006 - Conquer Online 2 - 4 Replies
I need some VB 2005 source code examples. I learn best by example and would like to look at some code to see how the code accesses files and communicates with the CO client. Any help would be greatly appreciated. Thx.



All times are GMT +1. The time now is 06:07.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.