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[Release] Standalone Speedhack
Discussion on [Release] Standalone Speedhack within the Blade & Soul Hacks, Bots, Cheats & Exploits forum part of the Blade & Soul category.
03/06/2016, 01:54
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#181
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Join Date: May 2010
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Quote:
Originally Posted by mAki Ni
Noobs...noobs everywhere xD I pity you all searching for BnS free speed hack xD rofl keep trying... I'll be waiting on the finish line! like I said...Noobs everywhere!
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Hey, i'm just trying to help. Personally i'll just teleport to the finish line. Packets my friend, packets. :-)
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03/06/2016, 03:06
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#182
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Quote:
Originally Posted by mAki Ni
Noobs...noobs everywhere xD I pity you all searching for BnS free speed hack xD rofl keep trying... I'll be waiting on the finish line! like I said...Noobs everywhere!
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fairly certain me and rpm ARE the finish line. LOL
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03/06/2016, 04:30
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#183
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Quote:
Originally Posted by Izeliae
fairly certain me and rpm ARE the finish line. LOL
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;____;.....
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03/06/2016, 08:44
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#184
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Quote:
Originally Posted by rpm23
CE Method:
Base>Engine->LocalPlayer->****
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648
*** CE Method Base Address For Client v18, Which Im Still On ***
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How to use that? -.-
"bsengine_Shipping.dll"+01FBA5AC - easy, but how to add other parametres...?
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03/06/2016, 18:33
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#185
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Quote:
Originally Posted by KPblCKA
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How to use that? -.-
"bsengine_Shipping.dll"+01FBA5AC - easy, but how to add other parametres...?
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cheat engine comes with a tutorial, you should try it sometime.
click "add pointer" >.>
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03/07/2016, 00:12
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#186
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Quote:
Originally Posted by Izeliae
cheat engine comes with a tutorial, you should try it sometime.
click "add pointer" >.>
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Oh, it was not my mistake xD,
"bsengine_Shipping.dll"+01FB95AC working nice)
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03/07/2016, 19:44
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#187
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Quote:
Originally Posted by rpm23
SDK Method:
if (pPC->****->GroundSpeed < 370.0f) pPC->****->GroundSpeed = 370.0f;
if (pPC->****->GlideXYForce < 370.0f) pPC->****->GlideXYForce = 370.0f;
if (pPC->****->fGlideZForce < 0.0f) pPC->****->fGlideZForce = 0.0f;
if (pPC->****->GlideXYForceAccel < 0.0f) pPC->****->GlideXYForceAccel = 0.0f;
if (pPC->****->BackRunPct < 0.75f) pPC->****->BackRunPct = 0.75f;
CE Method:
Base>Engine->LocalPlayer->****
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648
*** CE Method Base Address For Client v18, Which Im Still On ***
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What are the default speeds for all of that ?
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03/07/2016, 20:41
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#188
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Quote:
Originally Posted by bestauditer
What are the default speeds for all of that ?
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You could just log it... He gave you all that, how hard is it to look at each value once yourself?
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03/07/2016, 21:57
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#189
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If it was working for my computer, I would have not asked.
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03/08/2016, 00:50
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#190
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Quote:
Originally Posted by bestauditer
If it was working for my computer, I would have not asked.
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look for speed by following the speedhack thread, after that back up 1 offset (-0x2BC) and find a pointer to your **** (like his shows)
after that you have all the values.
or hook up the sdk and just pull your local player from it.
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03/18/2016, 22:21
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#191
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Very nice, thank you c:
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03/19/2016, 02:50
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#192
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It wasn't working for me, dont know why
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03/19/2016, 03:17
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#193
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Interesting
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03/26/2016, 19:16
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#194
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any updated offset?
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03/27/2016, 10:17
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#195
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not working for me so sad
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