Code:
// Created with ReClass.NET by KN4CK3R
class CharacterScene
{
public:
char pad_0000[1084]; //0x0000
float rotation; //0x043C
char pad_0440[124]; //0x0440
float animation_speed; //0x04BC
char pad_04C0[136]; //0x04C0
}; //Size: 0x0548
class CharacterController
{
public:
char pad_0000[16]; //0x0000
class CharacterScene* character_scene; //0x0010
char pad_0018[48]; //0x0018
}; //Size: 0x0048
class Item
{
public:
char pad_0000[268]; //0x0000
uint16_t key; //0x010C
char pad_010E[1]; //0x010E
uint8_t enchancement_level; //0x010F
uint8_t type; //0x0110
uint8_t classification; //0x0111
char pad_0112[8]; //0x0112
uint8_t equipment_slot_index; //0x011A
char pad_011B[69]; //0x011B
uint32_t weight; //0x0160
uint8_t is_stackable; //0x0164
char pad_0165[75]; //0x0165
uint64_t vendor_sell_price; //0x01B0
char pad_01B8[56]; //0x01B8
uint16_t marketplace_register_amount_maximum; //0x01F0
}; //Size: 0x01F2
class InventoryItem
{
public:
char pad_0000[8]; //0x0000
class Item* item; //0x0008
uint32_t amount; //0x0010
char pad_0014[12]; //0x0014
uint16_t durability; //0x0020
uint16_t durability_maximum; //0x0022
char pad_0024[92]; //0x0024
}; //Size: 0x0080
class InventoryInformation
{
public:
char pad_0000[16]; //0x0000
uint64_t money; //0x0010
char pad_0018[232]; //0x0018
InventoryItem inventory_items[192]; //0x0100
}; //Size: 0x6100
class Inventory
{
public:
uint64_t weight; //0x0000
class InventoryInformation* inventory_information; //0x0008
char pad_0010[16]; //0x0010
uint8_t slots_free; //0x0020
uint8_t slots_total; //0x0021
char pad_0022[94]; //0x0022
}; //Size: 0x0080
class EquipmentItem
{
public:
class Item* item; //0x0000
char pad_0008[16]; //0x0008
uint16_t durability; //0x0018
uint16_t durability_maximum; //0x001A
char pad_001C[108]; //0x001C
}; //Size: 0x0088
class QuickslotInformation
{
public:
uint8_t type; //0x0000
char pad_0001[3]; //0x0001
uint32_t skill_identifier; //0x0004
char pad_0008[24]; //0x0008
}; //Size: 0x0020
class KnowledgeInformation
{
public:
char pad_0000[72]; //0x0000
}; //Size: 0x0048
class ActorProxy
{
public:
char pad_0008[80]; //0x0008
uint32_t actor_key; //0x0058
char pad_005C[136]; //0x005C
uint32_t mana_maximum; //0x00E4
char pad_00E8[664]; //0x00E8
class CharacterController* character_controller; //0x0380
char pad_0388[2136]; //0x0388
uint16_t dialog_index; //0x0BE0
char pad_0BE2[1126]; //0x0BE2
uint32_t critical_hit_rate; //0x1048
char pad_104C[4]; //0x104C
uint64_t weight_maximum; //0x1050
uint64_t experience; //0x1058
char pad_1060[8]; //0x1060
uint64_t experience_needed; //0x1068
float health_regeneration; //0x1070
uint32_t mana_regeneration; //0x1074
char pad_1078[144]; //0x1078
uint8_t level; //0x1108
char pad_1109[855]; //0x1109
uint8_t is_pvp_possible; //0x1460
uint8_t is_pvp_enabled; //0x1461
char pad_1462[310]; //0x1462
uint8_t is_tutorial_completed; //0x1598
char pad_1599[1879]; //0x1599
Inventory inventory; //0x1CF0
Inventory inventory_pearl; //0x1D70
uint64_t weight_equipment; //0x1DF0
char pad_1DF8[8]; //0x1DF8
EquipmentItem equipment_items[32]; //0x1E00
char pad_2F00[64]; //0x2F00
QuickslotInformation qickslot_informations[20]; //0x2F40
char pad_31C0[3216]; //0x31C0
uint16_t energy_maximum_p1; //0x3E50
char pad_3E52[6]; //0x3E52
uint16_t energy_maximum_p2; //0x3E58
uint16_t energy; //0x3E5A
char pad_3E5C[3212]; //0x3E5C
class KnowledgeInformation* knowledge_information; //0x4AE8
char pad_4AF0[944]; //0x4AF0
uint32_t failstacks; //0x4EA0
char pad_4EA4[2556]; //0x4EA4
uint32_t combat_fame; //0x58A0
uint32_t life_fame; //0x58A4
uint32_t special_fame; //0x58A8
char pad_58AC[4256]; //0x58AC
virtual void Function0();
virtual void is_character();
virtual void is_player();
virtual void is_self_player();
virtual void Function4();
virtual void Function5();
virtual void is_monster();
virtual void is_npc();
virtual void is_dead_body();
virtual void is_vehicle();
virtual void Function10();
virtual void is_instance_object();
virtual void is_house_hold();
virtual void is_installation_actor();
virtual void is_collectable();
virtual void Function15();
virtual void Function16();
virtual void Function17();
virtual void Function18();
virtual void Function19();
virtual void is_dark_spirit_monster();
virtual void Function21();
virtual void Function22();
virtual void Function23();
virtual void Function24();
virtual void Function25();
virtual void Function26();
virtual void Function27();
virtual void Function28();
virtual void Function29();
virtual void Function30();
virtual void get_position_x();
virtual void get_position_y_();
virtual void get_position_z();
virtual void get_position();
virtual void Function35();
virtual void Function36();
virtual void Function37();
virtual void Function38();
virtual void Function39();
virtual void get_rotation();
virtual void Function41();
virtual void Function42();
virtual void Function43();
virtual void Function44();
virtual void Function45();
virtual void Function46();
virtual void Function47();
virtual void Function48();
virtual void Function49();
virtual void Function50();
virtual void Function51();
virtual void Function52();
virtual void Function53();
virtual void Function54();
virtual void Function55();
virtual void Function56();
virtual void Function57();
virtual void Function58();
virtual void Function59();
virtual void get_mana();
virtual void Function61();
virtual void Function62();
virtual void Function63();
virtual void Function64();
virtual void Function65();
virtual void Function66();
virtual void Function67();
virtual void Function68();
virtual void Function69();
virtual void Function70();
virtual void Function71();
virtual void Function72();
virtual void Function73();
virtual void Function74();
virtual void Function75();
virtual void Function76();
virtual void Function77();
virtual void Function78();
virtual void Function79();
virtual void Function80();
virtual void Function81();
virtual void Function82();
virtual void Function83();
virtual void Function84();
virtual void Function85();
virtual void Function86();
virtual void Function87();
virtual void Function88();
virtual void Function89();
virtual void Function90();
virtual void Function91();
virtual void Function92();
virtual void Function93();
virtual void Function94();
virtual void Function95();
virtual void Function96();
virtual void Function97();
virtual void Function98();
virtual void Function99();
virtual void Function100();
virtual void Function101();
virtual void Function102();
virtual void Function103();
virtual void Function104();
virtual void Function105();
virtual void Function106();
virtual void Function107();
virtual void Function108();
virtual void Function109();
virtual void Function110();
virtual void Function111();
virtual void Function112();
virtual void Function113();
virtual void Function114();
virtual void Function115();
virtual void Function116();
virtual void Function117();
virtual void Function118();
virtual void Function119();
virtual void Function120();
virtual void Function121();
virtual void Function122();
virtual void Function123();
virtual void Function124();
virtual void Function125();
virtual void Function126();
virtual void Function127();
virtual void Function128();
virtual void Function129();
virtual void Function130();
virtual void Function131();
virtual void Function132();
virtual void Function133();
virtual void Function134();
virtual void Function135();
virtual void Function136();
virtual void Function137();
virtual void Function138();
virtual void Function139();
virtual void Function140();
virtual void Function141();
virtual void Function142();
virtual void Function143();
virtual void Function144();
virtual void Function145();
virtual void Function146();
virtual void Function147();
virtual void Function148();
virtual void Function149();
virtual void Function150();
virtual void Function151();
virtual void Function152();
virtual void Function153();
virtual void Function154();
virtual void Function155();
virtual void Function156();
virtual void Function157();
virtual void Function158();
virtual void Function159();
virtual void Function160();
virtual void Function161();
virtual void Function162();
virtual void Function163();
virtual void Function164();
virtual void Function165();
virtual void Function166();
virtual void Function167();
virtual void Function168();
virtual void Function169();
virtual void Function170();
virtual void Function171();
virtual void Function172();
virtual void Function173();
virtual void Function174();
virtual void Function175();
}; //Size: 0x694C
class LocalPlayerActor
{
public:
char pad_0000[56]; //0x0000
class ActorProxy* actor_proxy; //0x0038
char pad_0040[256]; //0x0040
}; //Size: 0x0140
class DialogData
{
public:
char pad_0000[44]; //0x0000
uint32_t state; //0x002C
char pad_0030[336]; //0x0030
}; //Size: 0x0180
I've also attached the ReClass.Net project file so you can continue there.






