|
You last visited: Today at 23:36
Advertisement
WDB-Extractor & DBC Structures
Discussion on WDB-Extractor & DBC Structures within the CO2 Programming forum part of the Conquer Online 2 category.
06/25/2010, 05:35
|
#1
|
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
|
WDB-Extractor & DBC Structures
WDB-Extractor
I have made a little program for extracting all files of a WDB package, because there is no public extractor. If you have some request or some problems, just post on this thread.
WDB-Packer
When I posted this thread, I was not sure about this part. If you want to repack the package, just put your edited DBC files in the INI folder. When you will execute Conquer, the DBC files will be merged in the WDB package.
DBC Structures
I don't have all structures but I hope that some members will continue the work. I will be very happy to update this part of the thread with new or more complete structure. I will not add new structures. If you don't understand a structure, check the INI version.
3DEffect **Incomplete**
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Name -> Char[32]
Amount -> Int16
Delay -> Int32
LoopTime -> Int32
FrameInterval -> Int32
LoopInterval -> Int32
Unknow -> Byte[16]
EffectId(n) -> Int32
TextureId(n) -> Int32
Unknow(n) -> Int32
ASB(n) -> Byte
ADB(n) -> Byte
Unknow(n) -> Int16
3DEffectObj
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Id -> Int32
Offset -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
3DTexture
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Id -> Int32
Offset -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
3DObj
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Id -> Int32
Offset -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
3DMotion
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Offset -> Int64
Id -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
|
|
|
06/25/2010, 15:22
|
#2
|
elite*gold: 0
Join Date: Sep 2007
Posts: 188
Received Thanks: 8
|
can you make it relly i need it to add new gremant to my server in 5165 scource
and thanks
|
|
|
06/30/2010, 19:39
|
#3
|
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
|
I have added a way for packing the WDB package.
|
|
|
07/15/2010, 22:06
|
#4
|
elite*gold: 0
Join Date: Apr 2010
Posts: 22
Received Thanks: 10
|
It don't work for me...
|
|
|
07/15/2010, 22:42
|
#5
|
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
|
Ive written a complete decompiler for all dbc files and recompiler to convert ini to dbc. Just havent gotten around to releasing it yet >.<, it has the complete structures also.
|
|
|
07/16/2010, 01:19
|
#6
|
elite*gold: 0
Join Date: Jun 2006
Posts: 899
Received Thanks: 479
|
Quote:
Originally Posted by Korvacs
Ive written a complete decompiler for all dbc files and recompiler to convert ini to dbc. Just havent gotten around to releasing it yet >.<, it has the complete structures also.
|
Sweet - Can't wait for the release mate.
|
|
|
08/17/2010, 06:52
|
#7
|
elite*gold: 0
Join Date: Jul 2010
Posts: 102
Received Thanks: 36
|
woot didnt know theres a thread for DBC structures. k umm korvacs u might wan to use this
by scrolling down and downloading my link. i got some text fixed just converting Does Not Open Your Freaking INI File O:
Does Not Save Your Freaking INI File To DBC O:\
EDITED: just those 2 red one are bugged.
|
|
|
08/17/2010, 15:58
|
#8
|
elite*gold: 0
Join Date: Jun 2006
Posts: 899
Received Thanks: 479
|
Quote:
Originally Posted by Escapex
woot didnt know theres a thread for DBC structures. k umm korvacs u might wan to use this
by scrolling down and downloading my link. i got some text fixed just converting Does Not Open Your Freaking INI File O:
Does Not Save Your Freaking INI File To DBC O:\
EDITED: just those 2 red one are bugged.
|
The only file that seems to remotely be workable is weapon.dbc the rest half the numbers are in the millions and stuff is ??
|
|
|
11/22/2010, 14:32
|
#9
|
elite*gold: 0
Join Date: Apr 2010
Posts: 291
Received Thanks: 61
|
Quote:
Originally Posted by Korvacs
Ive written a complete decompiler for all dbc files and recompiler to convert ini to dbc. Just havent gotten around to releasing it yet >.<, it has the complete structures also.
|
Can you release it please.. or let me have it ..
|
|
|
11/22/2010, 15:31
|
#10
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
Quote:
Originally Posted by †he Knight
Can you release it please.. or let me have it ..

|
I PM'd him about it a few days ago, he hasn't got around doing it.
|
|
|
11/22/2010, 17:47
|
#11
|
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
|
I'll see if i can finish it up tonight and post a release in the tools section, otherwise i might just release the source and people can do what they want with it, bare with me for a few more hours.
|
|
|
11/22/2010, 18:08
|
#12
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
Quote:
Originally Posted by Korvacs
I'll see if i can finish it up tonight and post a release in the tools section, otherwise i might just release the source and people can do what they want with it, bare with me for a few more hours.
|
Not to be sounding impatient or something but what exactly are you doing with it? You implied that it was fully completed.
|
|
|
11/22/2010, 19:29
|
#13
|
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
|
Quote:
Originally Posted by Kiyono
Not to be sounding impatient or something but what exactly are you doing with it? You implied that it was fully completed.
|
I think it is, but i havent looked at it in months so i just need to check its complete.
Edit: Ah right, it will convert DBC to TXT, but not TXT to DBC at the moment.
|
|
|
11/22/2010, 19:56
|
#14
|
elite*gold: 0
Join Date: Apr 2010
Posts: 291
Received Thanks: 61
|
Quote:
Originally Posted by Korvacs
I'll see if i can finish it up tonight and post a release in the tools section, otherwise i might just release the source and people can do what they want with it, bare with me for a few more hours.
|
That's going to be lovely
|
|
|
11/22/2010, 20:26
|
#15
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
Quote:
Originally Posted by Korvacs
I think it is, but i havent looked at it in months so i just need to check its complete.
Edit: Ah right, it will convert DBC to TXT, but not TXT to DBC at the moment.
|
I see, well take your time.
|
|
|
 |
|
Similar Threads
|
[RELEASE] 5293 Packet Structures
09/06/2010 - CO2 PServer Guides & Releases - 47 Replies
Hello :awesome:.
Do NOT flame me for releasing this, saying noobs can now get the latest patch to work, because 'noobs' as we like to call them, need more than simple packet structures. Please if you use these packet structures, do not use them for ready to use sources, that would really, really mess up the private servers gain.
From this moment on I am going to release Packet Structures for the Conquer Client patch 5293.
These might be missing, or incorrect, but work for me, or...
|
[Q]Packet Structures
06/18/2010 - Kal Online - 10 Replies
any1 can help me with packet structures..? like
When I have packet like 0x11 or any other type.
Data is for example: 11 00 00 00 4A 58 9A 4A 32 ...
Where 4A 58 represents some WORD (coord, playerid, whatever)
etc.
thanks......
|
[Request] Packet Structures
04/12/2009 - CO2 Private Server - 0 Replies
Hello,
Could anyone provide me with an adequet resource for looking up packet structures, or provide me on information about where I could find them?
I have searched through about 3 CO server sources - they have been a great help but I need more..
Thanks,
Leo (null)
|
All times are GMT +1. The time now is 23:36.
|
|