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Not Sending
Discussion on Not Sending within the AutoIt forum part of the Coders Den category.
11/25/2010, 15:05
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#1
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Not Sending
Hi there, I am trying to Send or ControlSend to a program but it appears to be 'blocked'. Is there a way round this in Autoit?
The logic and syntax are fine as it works OK sending to Notepad.
Tearing my hair out
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11/25/2010, 15:28
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#2
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#RequireAdmin ??
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11/25/2010, 15:48
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#3
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Quote:
Originally Posted by maxi39
#RequireAdmin ??
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Good point! I can now send keys and they are arriving at the control in the game but it seems to lock everything up except the keys being sent. I wonder if it has some sort of protection built in. Any other ideas gratefully received.
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11/25/2010, 16:54
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#4
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It's strange if you run as admin and do pretty much anything with the window (including WinActivate it) it seems to stop updating the screen.
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11/25/2010, 17:09
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#5
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AIT is not good for Bots/Sending to Game Windows.
Write your Progg in C++
The most Games are protect for this and AIT isnt powerful enough
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11/25/2010, 17:20
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#6
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Quote:
Originally Posted by }{exer
AIT is not good for Bots/Sending to Game Windows.
Write your Progg in C++
The most Games are protect for this and AIT isnt powerful enough
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so how do you do it in c++?
guess u've found a secred, unknown, ultimate function to send keys?
normally send should be the most secure method to send keys...
if autoit's send fails, sendmessage, postmessage, etc will fail even more. in that case it have to be realized with codecaves in the target process.
and btw its autoit not ait!
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11/25/2010, 17:31
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#7
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ahhhhhh autoit not ait *laugh
heavy mistake ^^ LoL
now iam cursed
... and ait will be blocked at certain Windows cause using a Shield.
Cpp got free way at all !!!
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11/25/2010, 17:34
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#8
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Quote:
Originally Posted by }{exer
ahhhhhh autoit not ait *laugh
heavy mistake ^^ LoL
now iam cursed
... and ait will be blocked at certain Windows cause using a Shield.
Cpp got free way at all !!!
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...
if you don't know what u're talking about, you should just ****...
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11/26/2010, 09:27
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#9
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I managed to get things working sort of. If I start the AIT executable (as admin) before running the game it works. It's odd as it doesn't seem to be explicitly trying to block stuff.
The attraction of AIT over 'real programming' is that it is really quick and easy to knock up something basic.
As a side question how does logitech's stuff compare? Is that executed at the keyboard driver level?
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11/26/2010, 13:15
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#10
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Quote:
Originally Posted by BlowFish
IAs a side question how does logitech's stuff compare? Is that executed at the keyboard driver level?
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I guess, yes cause there's no other solution..
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11/27/2010, 09:48
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#11
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hmmm you can try KeySend as well
PHP Code:
; send single keyboard event to non active window
; event = pressed, down, up
; kdown = key down delay
; note: supports only lower case keys + NUMx, Fx, some special keys and @
Func KeySend($inkey, $evt ="pressed", $kdown = 50)
$user32 = DllOpen("user32.dll")
if $user32 = -1 Then
ConsoleWrite("KeySend: cannot open user32.dll")
Exit
EndIf
; handling for special keys
Switch StringUpper($inkey)
Case "@"
$skey = 0x40
$lparam = 0x00100001
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", 0x71, "int", $lparam)
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_CHAR, "int", $skey, "int", $lparam)
Sleep(20)
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", 0x71, "int", BitOR($lparam, 0xC0000000))
Case "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12"
$skey = 0x6f + Int(StringMid($inkey, 2))
ContinueCase
Case "NUM0", "NUM1", "NUM2", "NUM3", "NUM4", "NUM5", "NUM6", "NUM7", "NUM8" , "NUM9"
if StringUpper(StringLeft($inkey, 3)) = "NUM" Then
$skey = 0x60 + Int(StringMid($inkey, 4))
EndIf
ContinueCase
Case "RETURN", "SPACE", "TAB", "BACK", "END", "HOME", "SNAPSHOT", "INSERT", "DELETE", "LEFT", "RIGHT", "UP", "DOWN"
Switch StringUpper($inkey)
Case "RETURN"
$skey = 0x0D
Case "SPACE"
$skey = 0x20
Case "TAB"
$skey = 0x09
Case "BACK"
$skey = 0x08
Case "END"
$skey = 0x23
Case "HOME"
$skey = 0x24
Case "SNAPSHOT"
$skey = 0x2c
Case "INSERT"
$skey = 0x2d
Case "DELETE"
$skey = 0x2e
Case "LEFT"
$skey = 0x25
Case "RIGHT"
$skey = 0x27
Case "UP"
$skey = 0x26
Case "DOWN"
$skey = 0x28
EndSwitch
$ret = DllCall($user32, "int", "MapVirtualKey", "int", $skey, "int", 0)
$lparam = BitShift($ret[0], -16)
$lparam = BitOr($lparam, 1)
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", $skey, "int", $lparam)
Sleep($kdown)
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", $skey, "int", BitOR($lparam, 0xC0000000))
Case Else ; default lower case key handling
$key = DllCall($user32, "int", "VkKeyScan", "int", Asc(StringLower($inkey)))
$skey = $key[0]
$ret = DllCall($user32, "int", "MapVirtualKey", "int", $skey, "int", 0)
$lparam = BitShift($ret[0], -16)
$lparam = BitOr($lparam, 1)
Select
Case $evt = "pressed"
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", $skey, "int", $lparam)
Sleep($kdown)
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", $skey, "int", BitOR($lparam, 0xC0000000))
Case $evt = "down"
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", $skey, "int", $lparam)
Case $evt = "up"
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", $skey, "int", BitOR($lparam, 0xC0000000))
EndSelect
EndSwitch
DllClose($user32)
EndFunc
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