Well okay so i was wondering someone poster a triggerbot for firefall, and its all good, so they patched and now it wont work. Im not very exp in autoit, but can figure most things out pretty easy.
Wondering how to find the offsets in firefall here:
IM wondering how to find them, Firefall i cant really arrow click on things, So finding the mob isent that easy, Name only pop up for a min.Quote:
SeDebugPrivilege()
$sExecutable = 'FirefallClient.exe'
$hProcess = OpenProcess(ProcessExists($sExecutable))
$lol = ProcessModuleGetBaseAddress($hProcess, $sExecutable)
CloseHandle($hProcess)
$stupid_offset1 = 0x01DF5352
$stupid_offset2 = 0x4
$stupid_offset3 = 0x10
$stupid_offset4 = 0x50
$stupid_offset5 = 0x4
$stupid_offset6 = 0x2bd
$ID=_MemoryOpen(ProcessExists("FirefallClient.exe" ))
full script
Code:
#include <NomadMemory.au3>
#include <GUIConstants.au3>
#include <Misc.au3>
#include <Array.au3>
$talk = ObjCreate("SAPI.SpVoice")
HotKeySet('{ESC}','_exit')
HotKeySet('{PAUSE}','pause')
HotKeySet('{HOME}','play')
SeDebugPrivilege()
$sExecutable = 'FirefallClient.exe'
$hProcess = OpenProcess(ProcessExists($sExecutable))
$lol = ProcessModuleGetBaseAddress($hProcess, $sExecutable)
CloseHandle($hProcess)
$stupid_offset1 = 0x01DF5352
$stupid_offset2 = 0x4
$stupid_offset3 = 0x10
$stupid_offset4 = 0x50
$stupid_offset5 = 0x4
$stupid_offset6 = 0x2bd
$ID=_MemoryOpen(ProcessExists("FirefallClient.exe"))
if ($ID = 0 ) then
$talk.Speak("Firefall Client not found, please start the game first!")
_MemoryClose($ID)
Exit
EndIf
$talk.Speak("Rubysh's Firefall Autotrigger is now online, Checking pointers...")
$lol2 = _MemoryRead($lol+$stupid_offset1, $ID, "int[32]")
$lol3 = _MemoryRead($lol2+$stupid_offset2, $ID, "int[32]")
$lol4 = _MemoryRead($lol3+$stupid_offset3, $ID, "int[32]")
$lol5 = _MemoryRead($lol4+$stupid_offset4, $ID, "int[32]")
$lol6 = _MemoryRead($lol5+$stupid_offset5, $ID, "int[32]")
$fucking_address = _MemoryRead($lol6+$stupid_offset6, $ID, "BYTE")
$talk.Speak("All pointers found, the bot is ready, Have fun!")
$talk.Speak("Use the end button to close the bot while in the game, the bot will automaticly close it self if the client isn't running.")
autoshoot()
func autoshoot()
While 1
$idcheck = ProcessExists("FirefallClient.exe")
$fucking_address = _MemoryRead($lol6+$stupid_offset6, $ID, "BYTE")
if ($fucking_address = 1 ) then
MouseDown("left")
While ($fucking_address = 1 )
$fucking_address = _MemoryRead($lol6+$stupid_offset6, $ID, "BYTE")
Wend
MouseUp("left")
else
sleep(1)
endIf
if ($idcheck = 0 ) then
$talk.Speak("Firefall Client has been closed, The Autotrigger will now shutdown. Thank you for using Rauven's Firefall Autotrigger.")
_MemoryClose($ID)
Exit
EndIf
Wend
endfunc
Func SeDebugPrivilege()
Local $iTokenIndex = 1
Local $Struct = DllStructCreate('DWORD;int')
Local $TOKEN_PRIVILEGES = DllStructCreate('DWORD;DWORD[' & (3 * 1) & ']')
DllStructSetData($TOKEN_PRIVILEGES, 1, 1)
While $iTokenIndex <= 1
Local $bPrivilegeValue = DllCall('advapi32.dll', _
'BOOL', 'LookupPrivilegeValue', _
'str', '', _
'str', 'SeDebugPrivilege', _ ;SE_DEBUG_NAME
'ptr', DllStructGetPtr($Struct))
If $bPrivilegeValue[0] Then
DllStructSetData($TOKEN_PRIVILEGES, 2, 0x00000002, (3 * $iTokenIndex)) ;SE_PRIVILEGE_ENABLED
DllStructSetData($TOKEN_PRIVILEGES, 2, DllStructGetData($Struct, 1), (3 * ($iTokenIndex - 1)) + 1)
DllStructSetData($TOKEN_PRIVILEGES, 2, DllStructGetData($Struct, 2), (3 * ($iTokenIndex - 1)) + 2)
DllStructSetData($Struct, 1, 0)
DllStructSetData($Struct, 2, 0)
EndIf
$iTokenIndex += 1
WEnd
Local $hCurrentProcess = DllCall('kernel32.dll', _
'HANDLE', 'GetCurrentProcess')
Local $hProcessToken = DllCall('advapi32.dll', _
'BOOL', 'OpenProcessToken', _
'HANDLE', $hCurrentProcess[0], _
'DWORD', 0x00000020 + 0x00000008, _ ;TOKEN_ADJUST_PRIVILEGES + TOKEN_QUERY
'HANDLE*', '')
Local $NEWTOKEN_PRIVILEGES = DllStructCreate('DWORD;DWORD[' & (3 * 1) & ']')
DllCall('advapi32.dll', _
'BOOL', 'AdjustTokenPrivileges', _
'HANDLE', $hProcessToken[3], _
'BOOL', False, _
'ptr', DllStructGetPtr($TOKEN_PRIVILEGES), _
'DWORD', DllStructGetSize($NEWTOKEN_PRIVILEGES), _
'ptr', '', _
'DWORD*', '')
DllCall('kernel32.dll', _
'BOOL', 'CloseHandle', _
'HANDLE', $hProcessToken[3])
EndFunc
Func OpenProcess($iProcessID)
Local $hProcess = DllCall('kernel32.dll', _
'HANDLE', 'OpenProcess', _
'DWORD', 0x1F0FFF, _ ;DesiredAccess = PROCESS_ALL_ACCESS
'BOOL', True, _ ;InheritHandle = True
'DWORD', $iProcessID)
Return $hProcess[0]
EndFunc
Func ProcessModuleGetBaseAddress($hProcess, $sModuleName)
Local $ModulesMax = DllStructCreate('ptr[1024]')
Local $iProcessModules = DllCall('psapi.dll', _
'BOOL', 'EnumProcessModules', _
'HANDLE', $hProcess, _
'ptr', DllStructGetPtr($ModulesMax), _
'DWORD', DllStructGetSize($ModulesMax), _
'DWORD*', '')
Local $sModuleBaseName
For $i = 1 To $iProcessModules[4] / 4
$sModuleBaseName = DllCall('psapi.dll', _
'DWORD', 'GetModuleBaseNameW', _
'HANDLE', $hProcess, _
'ptr', DllStructGetData($ModulesMax, 1, $i), _
'wstr', '', _
'DWORD', 256)
If $sModuleBaseName[3] = $sModuleName Then Return DllStructGetData($ModulesMax, 1, $i)
Next
EndFunc
Func CloseHandle($hProcess)
Local $bResult = DllCall('kernel32.dll', _
'BOOL', 'CloseHandle', _
'HANDLE', $hProcess)
Return $bResult[0]
EndFunc






