The problem with eidolon linking is that it needs to check the inventory space before getting the object. Otherwise it will spam the server for impossible action making your account suspicious. So a standalone linking bot would actually have some additional dependencies that will potentially need to be updated after each patch.
I'll see what I can do when I have some spare time, but I can't promise anything.
I'd be willing to update it, incase you decide to hand this specific part over to someone, else I'll cross fingers for the community that either you decide to keep it maintained or some1 else is cappable of recreating it.
Actually my only problem is to have no clue where to start on debugging to get to the specific function call. Emulating that in c++ shouldn't be my problem i guess p:
Anyways, best of luck for the Future Alain, it been a great time, and greet named if possible, as i always reached him via the forums only p;
The problem with eidolon linking is that it needs to check the inventory space before getting the object. Otherwise it will spam the server for impossible action making your account suspicious. So a standalone linking bot would actually have some additional dependencies that will potentially need to be updated after each patch.
I'll see what I can do when I have some spare time, but I can't promise anything.
Is it possible to make it work even with that without needing future updates?
Just put a warning text to not use it when there is little bag space (ex 30+ free available slots)
Alain please make it happen when you have free time
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
Quick and smooth. Good job Alain! But what would we expect else of you haha
Works fine, just tested it, will try to learn how to reverse the patterns used but also looking forward to your thread for eventueally easing the process p;
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
Thank you Alain for this amazing free project, all the time that you (named and you) invest and to share it after all
Thank you for creating this Project, everything you and the Team have put in to.
Sadly I just stumbled upon the bot before like 3 Days and since today was patchday I couldnt really get anything out of it. Still it was an amazing experience since everything ran perfectly.
I wish you and the Team best regards for your future!
[TOOL]Port Skandia Dumper 03/10/2014 - Aura Kingdom - 3 Replies Port Skandia Dumper v1.00
Uses:
Port skandia layout makes it tricky to compare or see multiple items together. You have to know what you want to see and open them on separate browsers.
But with this tool you can dump the list of items you need and see them all in table format. Which makes comparing and viewing multiple items easier.
Warning for 56k this tool will use alot of your bandwidth.
Screenshot:
http://i.imgur.com/kkhrkyf.png