hi, just wanted to ask you if there are still enthusiasts here who would like to try to port Archlord to a new graphics engine such as unreal engine.
I'm not a programmer and for such a project I would definitely need a few. However, I know how to export animations, objects, textures, maps from the game and transfer them to a new engine
textures would be refreshed along with the game world, the new engine should make the game much smoother
If anyone wants to try to do the impossible let me know
my ideas if someone really try this will be make it but !!! cant be do alone need big team cause have too many code too many data and for make this need maybe too many month. its really hard.
I'm not talking about putting a ready game to be released in a month, more something like experiments, i.e. reconstruction of one city, e.g. Archonville and the area around, making one working class, e.g. Knight. I think it would be a success already and with time you could see how far you can go
my ideas if someone really try this will be make it but !!! cant be do alone need big team cause have too many code too many data and for make this need maybe too many month. its really hard.
The code could be solved easily as well the poblem now its the importing of everything to a new engine,
more than half data could be imported,less the animation skills effects.
hi, just wanted to ask you if there are still enthusiasts here who would like to try to port Archlord to a new graphics engine such as unreal engine.
I'm not a programmer and for such a project I would definitely need a few. However, I know how to export animations, objects, textures, maps from the game and transfer them to a new engine
textures would be refreshed along with the game world, the new engine should make the game much smoother
If anyone wants to try to do the impossible let me know
best regards
It's possible to do and I've been able to convert a lot of things to UE5 already.
You can see some of the progress here:
The code could be solved easily as well the poblem now its the importing of everything to a new engine,
more than half data could be imported,less the animation skills effects.