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Suche Hilfe | Archlord Map Viewer

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Old   #1
 
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Suche Hilfe | Archlord Map Viewer

Ich habe aus einem anderen hier folgenden YT-Kanal gefunden. Dort ist ein Video zu einem Archlord Map Viewer Tool inkl. Quellcode.

Ich suche Hilfe für den export dieser Karten Sektionen. Wer kann dabei helfen den Code zu erweitern? Oder ihn auf Direct-X umzuschreiben?

Archlord Map Viewer (Including source code)
Video:
Download-Link aus der Videobeschreibung:


Vielen Dank im voraus, vielleicht liest das hier ja die Person die das ganze programmiert hat.



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I'd be willing to collaborate on improving this viewer. It isn't a trivial task to parse those map files (especially .ma2 ones) so we should decide if we'll do it or not after you take a look at the code and understand what it does overall. I only have basic OpenGL knowledge so if you want to re-write rendering parts in directx you would have to lead the way.


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i have no knowledge in c++ etc.

i found your tool great, cuz i am working on heightmaps for game engines and its hard to render all terrain from a live server....

example: Anchorville (old)
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I'll keep on making a release whenever I make a 'big' update regarding this tool but it'll take forever since I'm also trying to build/maintain a server.

What do you hope to accomplish with a map viewer by the way, if you don't mind me asking?


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Originally Posted by osiy1996 View Post
What do you hope to accomplish with a map viewer by the way, if you don't mind me asking?
i will rebuild the terrain in 3ds max, later i will create Archlord in Unreal.
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I see. Fair warning though, even if you were to perfectly clone terrain, you still have a heck load of files to worry about. Models, animations, effects to name a few. These may very well be harder to parse than map files.

Wish you good luck though. Would be really nice if someone documented these file formats.
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i still need only the complete terrain and character animations, all other stuff i have. All Buildings etc. retextured and repaired... database already exists...

i work since 2 years on my project, only need this terrain...
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Oh wow, 2 years. Did you use a tool like 3D Object Converter for model files or did you build a custom parser/exporter?
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Oh wow, 2 years. Did you use a tool like 3D Object Converter for model files or did you build a custom parser/exporter?
yes i used it, after that i opened each file to repair it... double vertices etc. added textures
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I see. Well, I'll be publishing my work regarding client files through same youtube channel. If you take a look in there every few months, you may find stuff which could be of use to you.

Wish you good luck with your project.
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Quote:
Originally Posted by osiy1996 View Post
I see. Well, I'll be publishing my work regarding client files through same youtube channel. If you take a look in there every few months, you may find stuff which could be of use to you.

Wish you good luck with your project.
thx, good luck to you too

my project preview,
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thx, good luck to you too

my project preview,
Great work
1 question,,,do you have problem importing animations?
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Great work
1 question,,,do you have problem importing animations?
until now i have no animations from the clients, i use only static meshes until all objects are importet and the world is complete...

after that i will create animations for character and monsters, buildings i will create own animations in unreal itself
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This in incredible work which if successful will be revolutionary for this game.
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Quote:
Originally Posted by raduelvis1 View Post
Great work
1 question,,,do you have problem importing animations?
do have a solution for the animations from the archlord clients?


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