|
You last visited: Today at 01:23
Advertisement
Suche Hilfe | Archlord Map Viewer
Discussion on Suche Hilfe | Archlord Map Viewer within the Archlord forum part of the MMORPGs category.
06/10/2017, 12:16
|
#1
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
Suche Hilfe | Archlord Map Viewer
Ich habe aus einem anderen  hier folgenden YT-Kanal gefunden. Dort ist ein Video zu einem Archlord Map Viewer Tool inkl. Quellcode.
Ich suche Hilfe für den export dieser Karten Sektionen. Wer kann dabei helfen den Code zu erweitern? Oder ihn auf Direct-X umzuschreiben?
Archlord Map Viewer (Including source code)
Video: Download-Link aus der Videobeschreibung:
Vielen Dank im voraus, vielleicht liest das hier ja die Person die das ganze programmiert hat.
|
|
|
06/10/2017, 12:38
|
#2
|
elite*gold: 0
Join Date: Jul 2008
Posts: 403
Received Thanks: 654
|
I'd be willing to collaborate on improving this viewer. It isn't a trivial task to parse those map files (especially .ma2 ones) so we should decide if we'll do it or not after you take a look at the code and understand what it does overall. I only have basic OpenGL knowledge so if you want to re-write rendering parts in directx you would have to lead the way.
|
|
|
06/10/2017, 12:58
|
#3
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
i have no knowledge in c++ etc.
i found your tool great, cuz i am working on heightmaps for game engines and its hard to render all terrain from a live server....
example: Anchorville (old)
|
|
|
06/10/2017, 13:51
|
#4
|
elite*gold: 0
Join Date: Jul 2008
Posts: 403
Received Thanks: 654
|
I'll keep on making a release whenever I make a 'big' update regarding this tool but it'll take forever since I'm also trying to build/maintain a server.
What do you hope to accomplish with a map viewer by the way, if you don't mind me asking?
|
|
|
06/10/2017, 14:10
|
#5
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
Quote:
Originally Posted by osiy1996
What do you hope to accomplish with a map viewer by the way, if you don't mind me asking?
|
i will rebuild the terrain in 3ds max, later i will create Archlord in Unreal.
|
|
|
06/10/2017, 14:37
|
#6
|
elite*gold: 0
Join Date: Jul 2008
Posts: 403
Received Thanks: 654
|
I see. Fair warning though, even if you were to perfectly clone terrain, you still have a heck load of files to worry about. Models, animations, effects to name a few. These may very well be harder to parse than map files.
Wish you good luck though. Would be really nice if someone documented these file formats.
|
|
|
06/10/2017, 17:41
|
#7
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
i still need only the complete terrain and character animations, all other stuff i have. All Buildings etc. retextured and repaired... database already exists...
i work since 2 years on my project, only need this terrain...
|
|
|
06/10/2017, 17:46
|
#8
|
elite*gold: 0
Join Date: Jul 2008
Posts: 403
Received Thanks: 654
|
Oh wow, 2 years. Did you use a tool like 3D Object Converter for model files or did you build a custom parser/exporter?
|
|
|
06/10/2017, 18:26
|
#9
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
Quote:
Originally Posted by osiy1996
Oh wow, 2 years. Did you use a tool like 3D Object Converter for model files or did you build a custom parser/exporter?
|
yes i used it, after that i opened each file to repair it... double vertices etc. added textures
|
|
|
06/10/2017, 18:34
|
#10
|
elite*gold: 0
Join Date: Jul 2008
Posts: 403
Received Thanks: 654
|
I see. Well, I'll be publishing my work regarding client files through same youtube channel. If you take a look in there every few months, you may find stuff which could be of use to you.
Wish you good luck with your project.
|
|
|
06/11/2017, 06:33
|
#11
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
Quote:
Originally Posted by osiy1996
I see. Well, I'll be publishing my work regarding client files through same youtube channel. If you take a look in there every few months, you may find stuff which could be of use to you.
Wish you good luck with your project.
|
thx, good luck to you too
my project preview,
|
|
|
06/11/2017, 12:08
|
#12
|
elite*gold: 0
Join Date: Jul 2010
Posts: 484
Received Thanks: 77
|
Quote:
Originally Posted by Havocker
thx, good luck to you too
my project preview, 
|
Great work 
1 question,,,do you have problem importing animations?
|
|
|
06/11/2017, 13:47
|
#13
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
Quote:
Originally Posted by raduelvis1
Great work 
1 question,,,do you have problem importing animations?
|
until now i have no animations from the clients, i use only static meshes until all objects are importet and the world is complete...
after that i will create animations for character and monsters, buildings i will create own animations in unreal itself
|
|
|
06/11/2017, 14:22
|
#14
|
elite*gold: 0
Join Date: Mar 2013
Posts: 82
Received Thanks: 36
|
This in incredible work which if successful will be revolutionary for this game.
|
|
|
06/11/2017, 16:53
|
#15
|
elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
|
Quote:
Originally Posted by raduelvis1
Great work 
1 question,,,do you have problem importing animations?
|
do have a solution for the animations from the archlord clients?
|
|
|
Similar Threads
|
[Buying] YouNow Viewer Bot (wie Twitch Viewer Bot nur für YouNow)
02/08/2016 - Twitch Trading - 0 Replies
Einfacher Bot der einfach in einem Browser mit Proxies einen YouNow Stream öffnet und solange dort bleibt bis der Bot geschlossen wird !
Oder keine Ahnung wie das bei dem Twitch Bot gemacht wird !
Wäre über eine Antwort froh !
Liebe Grüße
|
[Selling] Believe's Twitch Viewer - Follower - Live Viewer Vouch Thread
06/12/2014 - Twitch Trading - 0 Replies
Hallo.
Ich biete in geraumer Zeit einen eigenen Twitch.tv Boost an. Dieses Thread ist ein Vorläufer um bis zum richtigen Thread Vouches zu verteilen.
Ihr habt hier eine Auswahl von Boosts die Ihr als Vouch nutzen könnt.
|
All times are GMT +1. The time now is 01:26.
|
|