Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Archlord
You last visited: Today at 04:45

  • Please register to post and access all features, it's quick, easy and FREE!

 

Suche Hilfe | Archlord Map Viewer

Reply
 
Old   #16
 
elite*gold: 0
Join Date: Nov 2010
Posts: 21
Received Thanks: 2
Quote:
Originally Posted by Havocker View Post
thx, good luck to you too

my project preview,
Gute arbeit!! Mein Project in Unity sieht fast gleich aus, mit dem selben problem das mir die maps fehlen....



Bersi1888 is offline  
Old   #17
 
elite*gold: 0
Join Date: Sep 2007
Posts: 140
Received Thanks: 34
Quote:
Originally Posted by Bersi1888 View Post
Gute arbeit!! Mein Project in Unity sieht fast gleich aus, mit dem selben problem das mir die maps fehlen....
hast du bilder oder video? neugier


Havocker is offline  
Old   #18
 
elite*gold: 0
Join Date: Feb 2010
Posts: 925
Received Thanks: 268
We can rebuild all the game with new graphics,was better if the source was available..the work was little than now....idk if we could get the original animation settings for characters...but we could use something similar .... try to reconstruct ARCHLORD X ... has almost same graphics for unity and seems the extraction its easier than first Archlord
al3css is offline  
Old   #19
 
elite*gold: 0
Join Date: Jul 2008
Posts: 384
Received Thanks: 603
Nothing about building an Archlord clone is easy or little work.. Noone is even close to being able to convert animation/effect/map files to other formats. And without those, noone will spend thousands of hours re-creating those, assuming they can.

Even Havocker said that he's been working on this for 2 years and so far only converted model files.

If we are to do anything useful as a community, it begins by building tools which help us understand how client files work. ACE's dat viewer was a great step, INI decrypter was a great step, we need more of that kind. Shrinking our time on a project which will end up getting abandoned will get us nowhere.


osiy1996 is offline  
Thanks
1 User
Old   #20
 
elite*gold: 0
Join Date: Sep 2007
Posts: 140
Received Thanks: 34
i work on my project since 2 years cuz i have not every day time for it and yes i use converted files, but i repaired a lots of stuff and i have alle data in an database importet.

what i did in this years is: *.tx1 to *.dds/png, *.ecl to *.fbx with correct texures, obj *.ini files to *.csv and *.sql, collect and rebuild map files in 3ds *.max (human world is complete now)...

if the map is complete i can create heightmaps of it and use it in unreal engine, so i can extend the world map using unreal to cretae more content/world to play....
Havocker is offline  
Old   #21
 
elite*gold: 0
Join Date: Aug 2010
Posts: 1,238
Received Thanks: 325
Now this is what i call "good work"
Nice to see that there are still players around willing to spend so much time working on this game.
You must register and activate your account in order to view images.
starforce11 is offline  
Old   #22
 
elite*gold: 0
Join Date: Nov 2012
Posts: 9
Received Thanks: 0
good work men, cant w8 for test your amazing work


phendal is offline  
Reply



« Previous Thread | Next Thread »

Similar Threads
[WTB] YouNow Viewer Bot (wie Twitch Viewer Bot nur für YouNow)
Einfacher Bot der einfach in einem Browser mit Proxies einen YouNow Stream öffnet und solange dort bleibt bis der Bot geschlossen wird ! Oder keine...
0 Replies - Trading
[WTS] Believe's Twitch Viewer - Follower - Live Viewer Vouch Thread
Hallo. Ich biete in geraumer Zeit einen eigenen Twitch.tv Boost an. Dieses Thread ist ein Vorläufer um bis zum richtigen Thread Vouches zu...
0 Replies - Trading



All times are GMT +2. The time now is 04:45.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy
Copyright ©2017 elitepvpers All Rights Reserved.