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Suche Hilfe | Archlord Map Viewer
Discussion on Suche Hilfe | Archlord Map Viewer within the Archlord forum part of the MMORPGs category.
06/11/2017, 19:12
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#16
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elite*gold: 0
Join Date: Nov 2010
Posts: 21
Received Thanks: 2
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Quote:
Originally Posted by Havocker
thx, good luck to you too
my project preview, 
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Gute arbeit!! Mein Project in Unity sieht fast gleich aus, mit dem selben problem das mir die maps fehlen....
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06/11/2017, 21:07
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#17
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Join Date: Sep 2007
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Quote:
Originally Posted by Bersi1888
Gute arbeit!! Mein Project in Unity sieht fast gleich aus, mit dem selben problem das mir die maps fehlen....
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hast du bilder oder video? neugier
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06/12/2017, 10:39
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#18
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Join Date: Feb 2010
Posts: 1,189
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We can rebuild all the game with new graphics,was better if the source was available..the work was little than now....idk if we could get the original animation settings for characters...but we could use something similar .... try to reconstruct ARCHLORD X ... has almost same graphics for unity and seems the extraction its easier than first Archlord
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06/12/2017, 11:07
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#19
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Join Date: Jul 2008
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Nothing about building an Archlord clone is easy or little work.. Noone is even close to being able to convert animation/effect/map files to other formats. And without those, noone will spend thousands of hours re-creating those, assuming they can.
Even Havocker said that he's been working on this for 2 years and so far only converted model files.
If we are to do anything useful as a community, it begins by building tools which help us understand how client files work. ACE's dat viewer was a great step, INI decrypter was a great step, we need more of that kind. Shrinking our time on a project which will end up getting abandoned will get us nowhere.
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06/12/2017, 14:42
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#20
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Join Date: Sep 2007
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i work on my project since 2 years cuz i have not every day time for it and yes i use converted files, but i repaired a lots of stuff and i have alle data in an database importet.
what i did in this years is: *.tx1 to *.dds/png, *.ecl to *.fbx with correct texures, obj *.ini files to *.csv and *.sql, collect and rebuild map files in 3ds *.max (human world is complete now)...
if the map is complete i can create heightmaps of it and use it in unreal engine, so i can extend the world map using unreal to cretae more content/world to play....
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06/17/2017, 04:53
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#21
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Join Date: Aug 2010
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Now this is what i call "good work"
Nice to see that there are still players around willing to spend so much time working on this game.
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06/17/2017, 06:29
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#22
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Join Date: Nov 2012
Posts: 9
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good work men, cant w8 for test your amazing work
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03/22/2018, 22:17
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#23
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Join Date: Mar 2013
Posts: 82
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Quote:
Originally Posted by Havocker
my project preview, 
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Bump, interested to see if there has been any progress on this project
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03/31/2018, 12:15
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#24
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Join Date: Sep 2007
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Quote:
Originally Posted by Adive
Bump, interested to see if there has been any progress on this project
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still working on it, but it takes much time to finish this for beta or more...
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03/31/2018, 18:59
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#25
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Join Date: Mar 2013
Posts: 82
Received Thanks: 36
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Quote:
Originally Posted by Havocker
still working on it, but it takes much time to finish this for beta or more...
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Cool, thanks for the quick reply. Keep us up to date if you can
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03/11/2019, 08:17
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#26
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elite*gold: 0
Join Date: Sep 2007
Posts: 173
Received Thanks: 70
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project is closed. i have no time for this anymore.
i keep my stuff for later, if i had more time in future
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03/31/2024, 17:04
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#27
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elite*gold: 0
Join Date: May 2022
Posts: 1
Received Thanks: 0
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can the map viewer be re-uploaded to other websites?
i love making maps! pls
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