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Realm Armor Trade

Discussion on Realm Armor Trade within the Archlord forum part of the MMORPGs category.

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Old 07/28/2009, 02:41   #16
 
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Originally Posted by sergaca View Post
i think only emme know like do it
Lol why u think that, because he calls his self a coder ?
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Old 07/28/2009, 02:45   #17
 
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guys give ur self a rest its server side 99%, even if u manage to put it in email, the receiving letter wont allow u to save .

but good luck anyway.
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Old 07/28/2009, 13:20   #18
 
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Have u tryed it ? ... i think not .

So let us try it then we can say if it fail or not.
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Old 07/29/2009, 04:32   #19
 
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i get ur point, but still, i think the trade and email approach isnt the right one, u might want to think of away that changes the ownership of the item (without trying to change the item possessed property of the item)
since we dont know of any bug ingame that causes this property to change(completely server side! so far!) where as we did see more than one bug that can change the ownership (if u get what i mean)

check this video out, i had sometime on my hand tonight so i played around abit with the games memory.



if i owned my time i would have checked the game, but unfortunnately i came too late lol.
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Old 07/29/2009, 17:34   #20
 
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lol this video is a fake ... the have change clientside the id of a normal item to realm item. So lets continue our search.
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Old 07/29/2009, 17:59   #21
 
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Originally Posted by ACE-ppc View Post
Have u tryed it ? ... i think not .

So let us try it then we can say if it fail or not.
i did and it doesen't work! It's serverside... don't bother
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Old 07/29/2009, 18:05   #22
 
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Originally Posted by Fir3andIc3 View Post
i did and it doesen't work! It's serverside... don't bother
if im nt mistaken this is how the trade operation works in the game:


a typical two phase lock transaction, where a client bag is mirrored by a server bag for that client! when a client moves an item to the trade window, it only sends the BAG-ROW-COL fields to the server, the server checks the BAG-ROW-COL and retrieves a reference inside the server bag and adds it to the clinet-server-client trade bag if its tradable--> by checking the item possessed property which is mirrored from the DB item entry (what i mean! is that the client doesnt reference the item directly nor he ever receives the Unique id of the item in the db even the server bag only has the reference to the UID in the db --- which is the reason for dupping, because u can have many references to the same database entry by exploiting few bugs at the server end via the client! -----


so the other wont see the item, unless the server verifies it, because its the server who adds the items to the trade bag, and sends the item DATA (WITHOUT THE reference or the UID) just to create the view at both clients.

so ever if u add the item to an email letter or trade window, the other side will either see a different item or doesnt see an item at all

thats what i think the trade is implemented.
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Old 07/29/2009, 18:29   #23
 
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Quote:
Originally Posted by _Villain_ View Post
if im nt mistaken this is how the trade operation works in the game:


a typical two phase lock transaction, where a client bag is mirrored by a server bag for that client! when a client moves an item to the trade window, it only sends the BAG-ROW-COL fields to the server, the server checks the BAG-ROW-COL and retrieves a reference inside the server bag and adds it to the clinet-server-client trade bag if its tradable--> by checking the item possessed property which is mirrored from the DB item entry (what i mean! is that the client doesnt reference the item directly nor he ever receives the Unique id of the item in the db even the server bag only has the reference to the UID in the db --- which is the reason for dupping, because u can have many references to the same database entry by exploiting few bugs at the server end via the client! -----


so the other wont see the item, unless the server verifies it, because its the server who adds the items to the trade bag, and sends the item DATA (WITHOUT THE reference or the UID) just to create the view at both clients.

so ever if u add the item to an email letter or trade window, the other side will either see a different item or doesnt see an item at all

thats what i think the trade is implemented.
sounds sexy. i love you
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Old 07/31/2009, 20:51   #24
 
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Als geht das traden der armor nur über solche Hacks/exploits?
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Old 08/01/2009, 21:45   #25
 
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speak english -.-
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Old 08/02/2009, 10:27   #26
 
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FFS only way your gona trade Realm is if u can manage to find out a way out off the World map (like in traqua beffo When u could run into the Sea) ..............
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Old 08/02/2009, 12:49   #27
 
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Originally Posted by Beastxxx View Post
FFS only way your gona trade Realm is if u can manage to find out a way out off the World map (like in traqua beffo When u could run into the Sea) ..............
Lol this dosnt work .... when stop the noobs spamming this info
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Old 08/02/2009, 14:02   #28
 
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i think i know such a place...
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Old 08/03/2009, 10:03   #29
 
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Originally Posted by Drakonis View Post
i think i know such a place...
Then try it and ull see .... it dosnt work.
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Old 08/04/2009, 11:34   #30
 
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++++++++++++++++++++++ How about this ++++++++++++++++++++++

You got a twink with a "Realm Armor" and an other guy (who helps you).
You click on trade with the other guy.
Now cut your connection and try to put the "Realm Armor" in Tradewindow and press Lock.
Plug in your cable.

And see what the Server is saying.

>> I donīt tryed it out. But itīs a check worth.
>> If someone tryed out please inform me if itīs worked.
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