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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 03/02/2016, 08:47   #4201 Trade Status: Unverified(?)
 
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Originally Posted by Lazarian View Post
i have a hauler yes however what exaclty does the 2 options do? do they just modify the size n stuff that u did in your video or something else?

as for derp if i had derp open before i started up the game and once i launched it to where i could move around all the scripts were up and running and i didnt need to refresh to get it working and now after the patch it isnt. if it wasn't designed to do that then perhaps it had something to do with my "packet error" i was getting before i just recently did a fresh install.

I am just trying to clearify the different things for my own knowledge.
2nd option lets you go up down land ,,like up hill you normal get stuck on with option 2 you go right up or down it NP even 90 degree 1s
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Old 03/02/2016, 09:02   #4202 Trade Status: Unverified(?)
 
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Originally Posted by nightclaws View Post
2nd option lets you go up down land ,,like up hill you normal get stuck on with option 2 you go right up or down it NP even 90 degree 1s
ty that was what i was wondering
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Old 03/02/2016, 09:06   #4203 Trade Status: Unverified(?)
 
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Originally Posted by Lazarian View Post
ty that was what i was wondering
NP love help
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Old 03/02/2016, 12:50   #4204
 
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Originally Posted by DeathenShada View Post
Just tested the hauler functions. HaulerS (hauler speed) works fine. For everyone 1 increment on derp it seems to increase speed by 2.5m/s.

HaulerC, i'm not sure what it does. I assume it stands for Hauler Clipping. I turned it on, but I didn't notice anything. I tried driving through my house/tree's but it didn't work. So I must be missing something.

But great update i'm impressed

It's increasing it by 2.5? That's not entirely intended.. I'll have to see why it is doing that because it should only be increasing by 1 m/s - which hauler where you using with it?



Quote:
Hauler S not working. All else seems to be fine. Not sure what info you'd need to find out what's going on.
Can you please tell me which hauler? It should work fine for all big ones & the 4 pack one but I don't know about the smaller one.




Quote:
Only recommendation: Is there a way to remove water debuff from the hauler? I'm imagining going to freedich underwater at 25m/s.
No, unfortunately. It gains a debuff handed from the server and I've tried changing water levels and vehicle properties an so forth but all to no avail thus far.



Quote:
as for derp if i had derp open before i started up the game and once i launched it to where i could move around all the scripts were up and running and i didnt need to refresh to get it working and now after the patch it isnt. if it wasn't designed to do that then perhaps it had something to do with my "packet error" i was getting before i just recently did a fresh install.
Because you left the scripts on, which is not something derp did. Derp simply removed the packet error which was a client-sided check on the files that slung the error and locked your character down. Derp bypasses that completely so you can just leave the scripts running all the time.
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Old 03/02/2016, 13:13   #4205 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
It's increasing it by 2.5? That's not entirely intended.. I'll have to see why it is doing that because it should only be increasing by 1 m/s - which hauler where you using with it?





Can you please tell me which hauler? It should work fine for all big ones & the 4 pack one but I don't know about the smaller one.






No, unfortunately. It gains a debuff handed from the server and I've tried changing water levels and vehicle properties an so forth but all to no avail thus far.





Because you left the scripts on, which is not something derp did. Derp simply removed the packet error which was a client-sided check on the files that slung the error and locked your character down. Derp bypasses that completely so you can just leave the scripts running all the time.

i use the upgraded hauler 1 that has seat on back at max it goes 25 ms for me .. works great ..

also are you going do boats like this ?? if so i sooo want it lol ..also changing land levels so we do hauler in area thats harders see used?
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Old 03/02/2016, 13:55   #4206
 
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Originally Posted by nightclaws View Post
i use the upgraded hauler 1 that has seat on back at max it goes 25 ms for me .. works great ..

also are you going do boats like this ?? if so i sooo want it lol ..also changing land levels so we do hauler in area thats harders see used?

Yes but do not go over 30 ( which will happen if you use eco fuel ) , I calculated it incorrectly on how much eco would boost the vehicle.

I've been working on boats slightly, it does help they've got the majority of them in mirage to test with and I have created a walk-around radar that is rather nifty but kind of useless if your just running around on land. I've worked a bit on terrain levels but I was more so interested ( which is why some people saw a seige tank half under the map pre-patch in mirage on kyprosa ) in doing a vehicle clipping or something similar. It is a bit buggy, since most of the time the vehicle will fall through the map on a slope and I'm trying to work around that part.

I will say with the boats, I've tried changing the water levels on them but it seems something on the server end resets it and I've tried removing all of the reset triggers on the client an all that does is cause the boat to spazz up/down on the screen and the server trying to reset the level.

I think the best lol from some of the vehicle testing was the typo's in the client we were getting a laugh out of on skype.. Did you know that cars/seige have a 'surpension' system?
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Old 03/02/2016, 14:01   #4207 Trade Status: Unverified(?)
 
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hm for some reasons the Hauler Speed/climb won't work tryed it with a rudolph hauler and a 4 pack one on both the sliders didn't do anything
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Old 03/02/2016, 14:08   #4208 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
Yes but do not go over 30 ( which will happen if you use eco fuel ) , I calculated it incorrectly on how much eco would boost the vehicle.

I've been working on boats slightly, it does help they've got the majority of them in mirage to test with and I have created a walk-around radar that is rather nifty but kind of useless if your just running around on land. I've worked a bit on terrain levels but I was more so interested ( which is why some people saw a seige tank half under the map pre-patch in mirage on kyprosa ) in doing a vehicle clipping or something similar. It is a bit buggy, since most of the time the vehicle will fall through the map on a slope and I'm trying to work around that part.

I will say with the boats, I've tried changing the water levels on them but it seems something on the server end resets it and I've tried removing all of the reset triggers on the client an all that does is cause the boat to spazz up/down on the screen and the server trying to reset the level.

I think the best lol from some of the vehicle testing was the typo's in the client we were getting a laugh out of on skype.. Did you know that cars/seige have a 'surpension' system?
no did not know that sounds cool ....not sure on others i like things that helps me out on making gold on main with low risk ..

i do packs but always stealth so no one see the speeds i running but always above ground .down side is 1 at time slow even if ya super fast hauler blast but so easy see and in 2.9 coming we get 9 pack hauler 8 carry slots 1 on ya back so this be sooo nice if find way hide movement some how like rasing land to point no one see ya that high up or boats or what ever . i know its lot work and i love everything you done so far and hope ya dont give up on doing even cooler and better stuff...also if ya need tester let me know i have all boats in game but fishing and car haulers so dont mind the testing if help ya out get us better extras then i up for it
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Old 03/02/2016, 14:31   #4209
 
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Originally Posted by Kirito120 View Post
hm for some reasons the Hauler Speed/climb won't work tryed it with a rudolph hauler and a 4 pack one on both the sliders didn't do anything
Not the first to tell me, which I'm waiting for someone to lend me that hauler later and believe it to be surrounding the issue with that hauler that trion/xl has had over time which causes it not to set accordingly with the others. I'll try to get it squared up, but no guarantee of anything right out today since I have to borrow from people to test an most are just spawning them for me.
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Old 03/02/2016, 18:05   #4210 Trade Status: Unverified(?)
 
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This hauler speed is great and all but.... what's the use of it? isnt it way too easy to get busted going 25m/s on an hauler? even on dead server you will meet a lot of people on trade routes
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Old 03/02/2016, 18:46   #4211 Trade Status: Unverified(?)
 
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Originally Posted by Brynjar94 View Post
This hauler speed is great and all but.... what's the use of it? isnt it way too easy to get busted going 25m/s on an hauler? even on dead server you will meet a lot of people on trade routes
Immediately unmount the hauler to make a complete stop and go back to normal speed, you can now go thru routers you couldn't before and go through mountains and use the speed then and get packs turned in a lot quicker.
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Old 03/02/2016, 19:43   #4212 Trade Status: Unverified(?)
 
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Originally Posted by iNiperx View Post
Immediately unmount the hauler to make a complete stop and go back to normal speed, you can now go thru routers you couldn't before and go through mountains and use the speed then and get packs turned in a lot quicker.
didn't know that trick, i suppose it'd be ok in that case. also yeah, the mountain thing is quite handy
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Old 03/03/2016, 00:03   #4213 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
It's increasing it by 2.5? That's not entirely intended.. I'll have to see why it is doing that because it should only be increasing by 1 m/s - which hauler where you using with it?
I think that was my fault. When I tested it I had eco-fuel active so it must have had a multiplication affect on the speed. Also I have the red hauler.

Edit: Plox is it possible to get derp to hook into two clients? I have my main and alt which both have haulers I use for trade runs. I just put the alt on follow typical carebear ****, but if I'm going to use the new hauler speed function and only 1 character is zooming off that may cause a problem lol

Would I need to buy a second derp license or?
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Old 03/03/2016, 00:27   #4214
 
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Originally Posted by DeathenShada View Post
I think that was my fault. When I tested it I had eco-fuel active so it must have had a multiplication affect on the speed. Also I have the red hauler.

Edit: Plox is it possible to get derp to hook into two clients? I have my main and alt which both have haulers I use for trade runs. I just put the alt on follow typical carebear shit, but if I'm going to use the new hauler speed function and only 1 character is zooming off that may cause a problem lol

Would I need to buy a second derp license or?
Derp is only intended to connect to one client, I had worked a bit on giving it an chosen attachment process but then started back-peddling to revise old hacks or improve them ( such as the camera clipping ) and get some old bugs out of the way, then moved into since it was such an issue the detection with the client on aspects and so forth an so on and never continued into selective process and just did a hotfix to avoid derp from spazzing out when multiple clients were loaded.

I'm in the process now of doing that, working on fixing some issues with the haulers, fixing the spider so it doesn't randomly slope clip and you get put into terrain, reworking some of the hooking process and also redoing some of the original memory chunks. The hauler update was just kind of the last addition for the time being to please a mass who had been asking me and testing with me to just put it out as-is then work on the rest over time and now I can actually go into the quality improvements.

The scripts however, have been delayed for those who have been asking for it to be implemented into the refresh, due to legal reasons and an ongoing private matter between me & trion which I will not go into at this time, to clarify why that has not been added yet.
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Old 03/03/2016, 02:59   #4215 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
No, unfortunately. It gains a debuff handed from the server and I've tried changing water levels and vehicle properties an so forth but all to no avail thus far.
remove the buff speed decreasing effect, simply. Movement is calculated clientside, as you already know.

Pretty sure I could modify the speed in memory to anything under 30ms safely, but that's my main, so meh.
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