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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
12/28/2015, 16:59
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#3646
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elite*gold: 0
Join Date: Dec 2015
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I am running Windows 10 64-bit. I don't have any significant problems running Derp 3.0 (running it as admin, using dx9, have .NET installed). It was crashing the game when I tried to enable the water slider, though I don't remember if that was 3.0 or something earlier, I'll check that again tonight. I mainly just use the zoom, fov, and speed boost.
I haven't gotten the mod working yet, though I can't remember if I've only always launched it as admin or if I tried just opening the launcher without running it as admin. I'll check that later tonight as well after I get home from work.
I'd be happy to help out with some testing in the near future, just have to finish applying to b-school first so I can get that out of the way.
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12/28/2015, 21:24
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#3647
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elite*gold: 0
Join Date: Aug 2015
Posts: 4
Received Thanks: 0
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Any plans to make Derp compatible with AB?
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12/29/2015, 04:17
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#3648
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by Railsole
Any plans to make Derp compatible with AB?
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I believe Ploxa stated before that Derp will not be compatible with AB because of the way AB hooks itself with AA, I believe it shifts memory?
I could be wrong, maybe he might work around it? I'm not too sure, I'm just saying what I thought I read in the past.
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12/29/2015, 05:55
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#3649
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by iNiperx
I believe Ploxa stated before that Derp will not be compatible with AB because of the way AB hooks itself with AA, I believe it shifts memory?
I could be wrong, maybe he might work around it? I'm not too sure, I'm just saying what I thought I read in the past.
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Archebuddy emulates some **** here/there and it won't be functional with that or steam until I get the last parts of the pattern scanning done. I'm having some people test a bunch of things on shaders right now for me so I can start removing parts of the cvars since I've been heavily nerd reading into doing some things with shaders that the cvars does an just back peddling to the source, ect - so the patterning is not going to be completed yet and I still need to get some things ready for 2.5.
Again, people want alot but it takes more then just to slap out & go to get some things done, there is a reason the things I did in gw2 have been around for 3+ years now & still are being used heavily all the time, good things come to those who are patient
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12/29/2015, 17:04
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#3650
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elite*gold: 0
Join Date: Nov 2013
Posts: 27
Received Thanks: 3
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Quote:
Originally Posted by Ploxasarus
Archebuddy emulates some **** here/there and it won't be functional with that or steam until I get the last parts of the pattern scanning done. I'm having some people test a bunch of things on shaders right now for me so I can start removing parts of the cvars since I've been heavily nerd reading into doing some things with shaders that the cvars does an just back peddling to the source, ect - so the patterning is not going to be completed yet and I still need to get some things ready for 2.5.
Again, people want alot but it takes more then just to slap out & go to get some things done, there is a reason the things I did in gw2 have been around for 3+ years now & still are being used heavily all the time, good things come to those who are patient 
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hey ploxasarus i donated for the derp mod and emailed you could you check it please
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12/29/2015, 20:16
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#3651
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elite*gold: 0
Join Date: Dec 2015
Posts: 4
Received Thanks: 0
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The chestfinder in mod doesn´t work after servercooldown from NA today. Sry for my bad english^^
I hope you understand me
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12/29/2015, 21:52
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#3652
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by bemerkenswert
The chestfinder in mod doesn´t work after servercooldown from NA today. Sry for my bad english^^
I hope you understand me 
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The chests do not immediately respawn after a server reset. If there was no patch ( which I don't believe there was one ), then it should not of effected anything.
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12/30/2015, 05:38
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#3653
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elite*gold: 0
Join Date: Dec 2015
Posts: 4
Received Thanks: 0
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Is Derp still working with multiboxing? I have two clients running, and derp only interacts with the first client opened.
Running the game from glyph, on win10, derp as admin, etc...Like I said it works for one but not the other.
Edit** When I close the first client it auto started working on the second client (now the only one open)
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12/30/2015, 18:35
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#3654
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elite*gold: 0
Join Date: Dec 2015
Posts: 1
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sent a msg to u,
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12/30/2015, 22:14
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#3655
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elite*gold: 0
Join Date: Jul 2015
Posts: 53
Received Thanks: 1
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Sorry for being a little impatient but I sent you a message regarding .dds files etc. Did you read it? If so, can you please answer?
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12/31/2015, 09:07
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#3656
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elite*gold: 0
Join Date: Oct 2015
Posts: 28
Received Thanks: 1
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Is there an update for derp? I fell from the sky carrying a statue *****
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12/31/2015, 23:51
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#3657
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by DumbyDuck
Sorry for being a little impatient but I sent you a message regarding .dds files etc. Did you read it? If so, can you please answer? 
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Was this about how I edit the HUD an such? If so I was trying to see if I could post how I did it on reddit cause I've gotten alot of people who asked me about this but since I cannot ask if its a legitimate mod or if it would be a problem to post an yeah..
It's not difficult, just need the plugin for it and a bit of patience - its the model editing that is more of a challenge to explain an how you can edit them and import/export an basically edit every model in the game.
DDS or DXT5 files are rather easy to play with.
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01/01/2016, 02:17
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#3658
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elite*gold: 0
Join Date: Jul 2015
Posts: 53
Received Thanks: 1
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Quote:
Originally Posted by Ploxasarus
Was this about how I edit the HUD an such? If so I was trying to see if I could post how I did it on reddit cause I've gotten alot of people who asked me about this but since I cannot ask if its a legitimate mod or if it would be a problem to post an yeah..
It's not difficult, just need the plugin for it and a bit of patience - its the model editing that is more of a challenge to explain an how you can edit them and import/export an basically edit every model in the game.
DDS or DXT5 files are rather easy to play with.
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Ah! Great well, I'm messing around with dds files but I can not figure out how to save them with the proper settings. Like when I try to replace it with another one, it doesn't work. I don't know what I'm doing wrong, but yeah. I guess I will have to find out.
EDIT: I've been playing with it again and I really don't know what the settings should be. I tried almost every setting in Photoshop. Can you tell me how you did, Plox? Thank you.
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01/02/2016, 01:58
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#3659
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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I use gimp & the dds plugin ( which also works for DXT5 ) .
You need to keep the same format when exporting ( not saving ) as the original image, and to generate the mipmaps. Depending on the image, you will need to export with compression/format/mipmap as the original so it doesn't get corrupt/malformed or size variations.
Gimp you can google for, the plugin can be found  .
It isn't the most fancy of editors compared to PS , but just simplistic and I'm no image editor either so I don't need fancy
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01/02/2016, 02:56
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#3660
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elite*gold: 0
Join Date: Jan 2016
Posts: 5
Received Thanks: 0
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How do I donate..?
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