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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
11/21/2015, 10:00
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#3331
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elite*gold: 0
Join Date: Oct 2015
Posts: 28
Received Thanks: 1
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Ideally, all kinds of packs in general. Just donkey/cart your way to the trader if possible.
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11/21/2015, 10:14
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#3332
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Join Date: Oct 2015
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So this speed hack thing... could someone enlighten me on how to get it?
I keep getting dogged by ppl when i see chests out.
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11/21/2015, 14:24
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#3333
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Donate to Plox, and you shall receive.
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11/21/2015, 17:03
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#3334
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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I noticed something aswell, in they're livestream recap that was posted for people that use archebuddy an the such.
Quote:
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This new system is human run and can be triggered by Customer Service (so a GM will be the one issuing the command to suspected bots), so it won't be automated or randomly run across the system. However, it is yet another tool in our arsenal that we will utilize to keep bots out of the game.
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Just to note, I've looked into the korean version of this and it can actually be bypassed ( in a slow process at that ) and skipped over by the bot in a manor that looks human in response and have picked apart those files already and found it to be rather, ****. So if anybody in the update will want/need some of that info when they put it into play, just let me know when the update hits and I'll be happy to enlighten people on how to do so to avoid this weak *** detection system they are putting in that is frankly, a complete joke when its a client sided lua file you can openly modify...
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11/21/2015, 17:22
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#3335
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Really?...
******* XL doesn't understand ****... Wanna have a "little" better security system? Don't have said security measures at the reach of players, keep everything server sided and what not.
No.. but we as XL we pack our files so people can't see it, they aren't smart enough to unpack it.. we're good guys... let's get a pat on the back, we did good.
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11/21/2015, 17:46
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#3336
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elite*gold: 0
Join Date: Oct 2015
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So do i donate to the website and if so how does he know "I" did and how do i get it?
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11/21/2015, 18:04
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#3337
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by itrue21
So do i donate to the website and if so how does he know "I" did and how do i get it?
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All the info is on the bottom of the thread, basically you donate and then you send him a private message with the Transaction ID of your donation.
If it's for Derp also include an username and password that you'd like to use to login on the program, also mention its for Derp.
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11/21/2015, 18:08
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#3338
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elite*gold: 0
Join Date: Oct 2015
Posts: 5
Received Thanks: 0
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Tyvm..Can i do the same thing if i donated on his website?
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11/22/2015, 00:52
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#3339
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elite*gold: 0
Join Date: Nov 2015
Posts: 19
Received Thanks: 1
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Ploxarius, how is ts finder work going? Anywhere close to release?
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11/22/2015, 03:47
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#3340
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elite*gold: 0
Join Date: Oct 2015
Posts: 5
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can someone message me a link or something on how to work Derp please.
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11/22/2015, 04:14
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#3341
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
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Quote:
Originally Posted by itrue21
can someone message me a link or something on how to work Derp please.
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Just run the game, then run Derp as Admin, and move the sliders to your likings and use any option as you please.
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11/22/2015, 05:57
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#3342
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by ShadySnow
Ploxarius, how is ts finder work going? Anywhere close to release?
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Yes, indeed, my apologies on the delay of this, I've actually been speaking with sullx about some things and debating to work together on a project aswell as the mod and derp ontop of it. I'll have something out within a day or so, I need a bit of time to cleanup some things in derp prior to the next trion fail-update and will have it ready the same time I post that.
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11/22/2015, 07:34
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#3343
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elite*gold: 0
Join Date: Jun 2015
Posts: 34
Received Thanks: 1
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Quote:
Originally Posted by Ploxasarus
All that warrants one is just the SH while running a pack, really.
DX9, and it's not even really dx11.
It loads parts of dx11, but if you notice in you're bin32 file, cryrenderd3d10.dll and do some checking on things, you'll see why dx11 has issues.
I really could use alot more feedback on that, cause as it stands it would be massively easier to put it on one platform or the other for updating/functionality and make things alot more functional, like the clip cam for example and how the watertop works.
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Also if you look in your system.cfg file it says dx10 not11, but I found some post on the internet that gives you a bunch of files to add to archeage and actually makes it dx11, looks MUCH better.
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11/22/2015, 08:36
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#3344
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Blasphemy241
Also if you look in your system.cfg file it says dx10 not11, but I found some post on the internet that gives you a bunch of files to add to archeage and actually makes it dx11, looks MUCH better.
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Well aware of it, you can also modify some of the files in there too, to do some of the hud edits I do and even the shader edit for the water. But making it more into dx11 also causes cryengine to be more prone to crashing and huge memory leaks.
I do plan to strip derp down to dx9 in an update tomorrow, since dx11 just entirely has too many issues internally in archeage for me to maintain between until they cleanup all the mess they have with it. I know people may not be peased with running on dx9 for whatever reason but honestly you are not loosing very much quality and most as stated with the cfg edits can be done to make it still look like dx11.
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11/22/2015, 11:25
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#3345
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elite*gold: 0
Join Date: Oct 2015
Posts: 28
Received Thanks: 1
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Plox, isn't this a little too late for Halloween? x.x
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