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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
10/07/2015, 21:31
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#2341
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by unknownentity
If my loading screen now is black and doesn't load it does that mean I should re-place my game_pak with an original safe untouched one??
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No, it means you've left the scripts rolled into the game, unroll them.
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10/07/2015, 22:30
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#2342
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Quote:
Originally Posted by Ploxasarus
I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.
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This would be SUPER usefuly during halcy wars or mistmerrow as there are so many people clumped up it can be hard to get away or you run into someone while on a skateboard and it's just annoying.
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10/08/2015, 00:39
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#2343
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elite*gold: 0
Join Date: Sep 2010
Posts: 16
Received Thanks: 0
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When looking for sunken treasure, will all of the crates be extended above the water if I leave the water levels on(meaning you can still see the top of the ocean)?
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10/08/2015, 01:13
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#2344
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by arrowface
When looking for sunken treasure, will all of the crates be extended above the water if I leave the water levels on(meaning you can still see the top of the ocean)?
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They should, if I understand your question, yes.
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10/08/2015, 01:18
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#2345
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elite*gold: 0
Join Date: Oct 2015
Posts: 3
Received Thanks: 0
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Assuming I were to donate $5 for this, do I get to choose specific parts of it I want to install or do I have to install them all? And can they be easily removed if I want them disabled for a while?
/me is too lazy to read 235 pages.
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10/08/2015, 01:36
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#2346
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Amplexor
Assuming I were to donate $5 for this, do I get to choose specific parts of it I want to install or do I have to install them all? And can they be easily removed if I want them disabled for a while?
/me is too lazy to read 235 pages.
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Everything is optional and explained with what is included - you don't have to run/install what you don't want and can use whatever you like or prefer.
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10/08/2015, 02:08
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#2347
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elite*gold: 0
Join Date: Feb 2015
Posts: 36
Received Thanks: 0
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I've gotten it to work perfectly the first time, but now after I exit the game once, and try to get back in, even when I uninstalled everything and unrolled everything already. I can't even load past the character screen it just disconnects me and I get a black screen
EDIT~~~
Nvm, had to restart my computer after that, and it worked
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10/08/2015, 02:53
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#2348
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elite*gold: 0
Join Date: Feb 2009
Posts: 30
Received Thanks: 0
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Ploxasaurus i know that AA Database 2.0 has been decrypted. Could u use it with DERP/mods?
Improving swiming/pet/glider speed could be a really nice feature!
Pd. I'm bored of TP hackers too, there are A LOT of them on my server. Typical Profile: char lvl 1 bot-farming old jars.
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10/08/2015, 06:23
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#2349
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elite*gold: 0
Join Date: Jan 2010
Posts: 73
Received Thanks: 1
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Quote:
Originally Posted by Ploxasarus
Click the Water:
I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.
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One thing that would be great is if you could make a ''junk'' merchant anywhere, also warehouse anywhere, I mean I don't really care about the npc content, if I had at least a way to sell junk stuff anywhere... My bag is always full with junk :/
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10/08/2015, 07:52
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#2350
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elite*gold: 0
Join Date: Sep 2015
Posts: 17
Received Thanks: 0
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Quote:
Originally Posted by arrowface
Is there any special activation needed to see treasure chests? I've spent two days sailing the seas with this mod active and I can't seem to find anything yet. I've spent a total of 4 hours sailing.
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Other people, some with teleport hacks, are getting them faster.
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10/08/2015, 08:28
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#2351
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elite*gold: 0
Join Date: Nov 2014
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by sssk
Other people, some with teleport hacks, are getting them faster.
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A LOT faster. I came across 1 of them the other day, he was porting in ~60m jumps. Was just a level 31 with no gear, probably levelled solely through labour usage on chests ^.^
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10/08/2015, 09:46
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#2352
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elite*gold: 0
Join Date: Oct 2015
Posts: 3
Received Thanks: 0
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I have an issue, I can't figure out how to NOT remove the water surface, it says to put materials\ocean\water.cfx in optional, but I can't find that folder at all.
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10/08/2015, 10:40
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#2353
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elite*gold: 0
Join Date: Dec 2014
Posts: 41
Received Thanks: 2
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up
1.uninstall mod
2. remove Mods\game\shaders\hwscripts\cryfx\water.cfx
3. install mod
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10/08/2015, 10:57
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#2354
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elite*gold: 0
Join Date: Oct 2015
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by shyic
up
1.uninstall mod
2. remove Mods\game\shaders\hwscripts\cryfx\water.cfx
3. install mod
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Ah, the file in the readme was just named wrong then. I got it, thanks.
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10/08/2015, 13:17
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#2355
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elite*gold: 0
Join Date: Oct 2015
Posts: 12
Received Thanks: 0
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Teleport hackers are farming nonstop chests on Rangora, so I'm thinking to make a 3rd account and expose them if they don't stop. (YES I'm salty)
I mean it's really ok to teleport hack for a couple of hours to farm the chests etc, but the same 3-4 names I see are ALWAYS online, in the sea.
I feel like I'm missing something..Plox are you sharing the teleport hack with just a FEW people and not with the rest of us?
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