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Originally Posted by pairosp
About derp, I just saw the water feature there, but isn't working for me, while the other features are working perfectly, is it only me or it still in development?
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Click the
Water: text next to the slider, it will activate then. I perhaps will make it a bit more obvious in the later version that it is something you need to do to turn it on. To explain the reasoning behind that is 2 things: 1. that the water level needs to be reset accordingly or you'll be semi-floating, so setting a check in with it will just undo what you had it as without you having to fumble the slider and 2. cause there is a reset trigger for the address that will make it go back to its default an not allow you to change the level ingame so I simply negate that an stop it from resetting an allow you to modify it freely.
As for your questions about the teleport, no. I know I could easily make it obvious that 'this could ban you' and of course people would want to teleport around an such an those whom have already purchased onto the mod would get it freely and maybe I could even add a seperate cost to it ect - but it's a very grey area in terms of banning and I don't like to code/release anything that has such a high risk. I prefer keeping within the boundry/limit of ban/not ban coding an avoid that all together and the heap of messages about it or possible people raging over it. It's just less of a headache for the time being overall to just avoid making a teleport hack ( same reason I do not in gw2 anymore after the ban waves from it ).
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Was there an update for the latest patch?
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Yes & and addition to derp, 1 page back. I should perhaps add notes about this to the main post, will re-sort that an make it as such when I've time.
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But how i install it? And i have the risc to get ban if i use the water mod?
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You don't install it - just run it ( sometimes needing to be set as admin ) , and she is good to go. The risk of ban with water would be player-based reporting as it looks very obvious when you are swimming into the sky or running around in the ocean on the ground normally. But think of it this way - you can easily reach any/all illegal farms, or if you wanted to make your own you could simply just plant on the side of a mountain in a really fucked up place in a way people could never get, then just quietly come an gather it without a problem - done this myself an laughed as 5-6 people tried to gather TST's from my farm that was on a 100' angle and could not and I simply waited til they gave up an gathered them myself just swimming up to them.
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I sent my donation on the 29th of september, i still havent Gotten an add back on skype.
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Skype is always back-logged with about 40-60 ppl who try to talk to me and message me on a daily basis, if you email or message me here I tend to respond quicker ( msging here very quick , email not as such sometimes ). I will get you taken care of, my sincere apologies.
I've still wondered on player feedback for that if people would care about removing character collisions in the sense of you not colliding with an npc/other player? Like how in gw2 there is an option to stop you from running through ppl in pvp that you can enable/disable, something I can do in memory here. You could have it normally and collide and such with other ppl or enable it an remove the collision physics, granted it would be noticable it perhaps would be an ideal thing ( I know it would for me when doing big pvp fights ) to not get clumped up in a group an be able to pass around freely. Please let me know if it would be something added that would be enjoyable or useful so I can put it in or just set it aside as something for personal use. And yes, I'm working on other physic parts of the game - like swim/run speeds, jump height, hauler/boat speeds, but it will take some time to sort this all in memory, this is not as easy as just editing simple strings in a db.