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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 07/23/2015, 01:35   #1591 Trade Status: Unverified(?)
 
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The chests are quite noticable, but do be aware the amount of people doing them now an how they have a recycle timer before being up again. Same applies for the pearls, granted they are more like TST's and between growth stages they have a chance to proc, or when they spawn. Which is another reason I again say, please stop digging them up on servers, it does not help and your just messing the timers up cause they respawn randomly anyways, it isn't giving you the timers, it doesn't help them to proc faster/sooner or when they spawn, just stop being retarded.
Yea after I posted this I found many chests... Never noticed them as I actually didn't find any at the time. :P Thanks for the info though.
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Old 07/23/2015, 02:05   #1592
 
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Also to note, am fixing a few things that have been pointed out from the NA players right now, I will have something sorted and ready soon, but be aware that EU should not update to this until after the patch since there is file differences. I have no ETA cause glyph is slow and need to look/test everything myself prior.

Will update with a post when I finish =)
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Old 07/23/2015, 03:15   #1593
 
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Originally Posted by KevinFC View Post
Yo Plox, I was just wondering if that water thing you posted a few pages back where you could swim in mid-air, is it something that you possibly could add to the mod pack?
Yes, I'm seeing what modifying and playing with it totally effects, how its observed by other players, what it does to vehicles, mounts, ect - then going to instructionalize people how to use it.

Right now I'm busy trying to update the scripts, so far it seem's only that is causing the disconnect but I have been on for over 20 minute's now after updating what needed to be. Not sure why the UI broke for some people but I just installed onto a clean client an it seems to be working fine.

Updating soon, need to type up some things an double check some stuff.
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Old 07/23/2015, 04:01   #1594 Trade Status: Unverified(?)
 
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Awesome! Thanks! Relogging all 12 accounts every time was getting frustrating. I've only had this a few days, but obviously I am addicted to it like it's meth. xD

Btw, i noticed when this is put on a Windows Vista environment(both virtual and physical) the packet error, random close, crash, or however you wanna call it doesn't happen as quickly. lasts anywhere from 1 to 2 hours(after recent patch). so i spent a lot of time changing 9 of my virtuals over to Vista OS just to stay "high" for longer. lol.

so glad the dealers cooking up a new batch.
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Old 07/23/2015, 04:24   #1595
 
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Changelog:
  • Updated timer file to match size for new boxes.
  • Added timer to main script run so will auto collect the tokens.
  • Updated the readme to explain new bypassing method for scripts, yes we are onto another one. They added a start-check ontop of the cycle check, but there is still a way around it.
  • Removed all of the old arena files, sorry if you are non-patron but if you are using this you probally are patron an it just isn't needed anymore.
  • Updated the UI file but still may break from update compressions due to glyph, if it does I'am sorry but you will need to re-install your client to correct the issue.
  • Removed the install cvar, did not seem to help keep the rendering functional on sunkens, actually made it worse sometimes.
  • Updated the readme for the numerical options on launcher aswell as for the trade pack optional install.
  • Fixed slight error in AH ( hopefully ) with deltatime that was displaying put auctions as less time, if persists try reinstalling your client an deleting the entire bin32 folder.
  • Slight changes for clam/chest, just for rendering.
  • Render changes in the cvars to tweak slightly.
  • Testing the water/car/hauler/ect stuff now, will post update for it soon with some instructions on it after we get all the info out of it prior for people.

Same link as usual, updating the main post in a moment.
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Old 07/23/2015, 07:07   #1596 Trade Status: Unverified(?)
 
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think i found what it was, when i 1st started it up and went to unroll scrips it asked me to force roll something i hit y , 10 mins later got dc'ed saying packet loss!, had the black screen, after about 20-30mins i was able to get back on, but ui was jacked, im just reinstalling AA and the new update mod.

hope it works, thanks plox

--*update*--

ok UI seems to be fixed, but i'm still getting a packet error every 5-30 mins and game goes poof

and unless you've moved under water chest to optional they are not showing up anymore. at lest not that i can see within the 5-30mins of game play

-*upadte #2*-

everyone read the updated readme, you now must roll scrips when u see ur load screen, not when it fades to black, no packet errors anymore.

chest are also working just my server was raped
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Old 07/23/2015, 17:06   #1597 Trade Status: Unverified(?)
 
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Edit: Looks like you fixed it. Good on ya.
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Old 07/23/2015, 20:39   #1598 Trade Status: Unverified(?)
 
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So I am used to waving to my fellow Plox-o-saurs as we all cruise up on the same chest...I've found some Black pearls, even got the Perdita Statue once BUT these Delph Registers....

Within literally 3 minutes of the servers coming up yesterday (and every time) 2 delph registers were found by the usual suspects and they do spawn in the chests right?

Anyone know what that is about - I don't want an update to the mod (it's great) I just wanna know what kinda hax that is all about.

(I imagine a chest which floats above the water, is the size of a Nuian mansion and flashes like a radioactive Black pearl.... )
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Old 07/23/2015, 21:37   #1599 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by HS2010 View Post
So I am used to waving to my fellow Plox-o-saurs as we all cruise up on the same chest...I've found some Black pearls, even got the Perdita Statue once BUT these Delph Registers....

Within literally 3 minutes of the servers coming up yesterday (and every time) 2 delph registers were found by the usual suspects and they do spawn in the chests right?

Anyone know what that is about - I don't want an update to the mod (it's great) I just wanna know what kinda hax that is all about.

(I imagine a chest which floats above the water, is the size of a Nuian mansion and flashes like a radioactive Black pearl.... )
The delphinad registers are from the delphinad ghost ships not from chests and unless you dont have a epic+ galeon and a 20 man crew stay away from them.
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Old 07/23/2015, 22:05   #1600
 
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So I am used to waving to my fellow Plox-o-saurs as we all cruise up on the same chest..
That is another thing to note, I usually just keep sailing if I see someone at the same chest an always leave them be - why can't other people have the same decency? I don't like fighting over chests cause people are greedy and it is rather obvious when we see people at them whom is using the this or the other mod - can't we just share an move on an not fight like mongrels over a bone? Just simple curtsey goes a long way but I guess chivalry is dead in most games.

Going to respond where I need, glad everything is running optimal for everyone, I know there is still HUD issues as I explained in the changelog, there is nothing I can do about it because of the decompression with glyph when doing the update, I've tried matching to the exact but it still seems to keep the same issue.

Also to note, is there other things with the HUD or else were that people would like re-vamped? I've went through alot of the files, there is quite alot I can adjust, tweak, make nicer or else wise just editing the images. Perhaps new backrounds or new layouts for other things? Not sure what people would like, I usually just mod alot of that the way I like an then ask a few what they think.
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Old 07/23/2015, 22:54   #1601 Trade Status: Unverified(?)
 
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Do u answer private messages over here been waiting like 1 week added u in skype 2 weeks ago ....
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Old 07/23/2015, 23:53   #1602 Trade Status: Unverified(?)
 
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Just a quick bug report. The auction house mod isn't working like it should. I think this new update messed something up. It's been trying to put things on the auction house for 200k gold and putting the bid amount the same as the buyout amount. Other than that it's okay.
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Old 07/24/2015, 00:34   #1603 Trade Status: Unverified(?)
 
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Did friend creeper not make it on this patch or did it move location?
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Old 07/24/2015, 01:24   #1604
 
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Originally Posted by KillBye View Post
Do u answer private messages over here been waiting like 1 week added u in skype 2 weeks ago ....
Don't think I have gotten a private message from you, if I missed it cause of some reason ( the site does messup often ) please send it again and I'd be happy to oblige.



Quote:
Just a quick bug report. The auction house mod isn't working like it should. I think this new update messed something up. It's been trying to put things on the auction house for 200k gold and putting the bid amount the same as the buyout amount. Other than that it's okay.
I can only reproduce this with lag or if the item does not exist in the AH.



Quote:
Did friend creeper not make it on this patch or did it move location?
Check optional.


Also - if anyone here has a car would they please message me to test something? Only if you can provide proof you have a car, please - I don't need people trying to mooch things that are unfinished or not fully tested & I don't care about your account info or whatever if its shown in a screenshot orsomething, I know who all uses this from all the servers an I'd indefinitely not give a shit to tell trion on you.
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Old 07/24/2015, 01:28   #1605 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
I can only reproduce this with lag or if the item does not exist in the AH.
Well, I live in the same town that the server is and I have around 30-50ms to the server. So I know it isn't lag. The items are also on the AH so I know it isn't that either. Just figured out that the starting bid flat out doesn't work sometimes. Lost a Obsidian Katana to that.
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