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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 10/03/2015, 02:39   #2251 Trade Status: Unverified(?)
 
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i keep getting dc'd at character selection screen...?
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Old 10/03/2015, 03:09   #2252
 
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Quote:
Originally Posted by ole1510 View Post
something wrong with mod.rar ? all in the main folder when i download it
Checked the file contents, everything looks fine when unraring it. Just make sure to right click and extra to mod/ an should decompress fine.



Quote:
Is it possible to be able to run derp on 2 archeages?

every time I have 2 archeage open, derp stops working on both of them :/
Answered this a few pages back. It is something in the future maybe but nothing on the block right this minute.



Quote:
I got one question for u plox, is it possible to go through the borders without getting tp out ?
Server sided. Tried again after they locked the database and found the parts in memory and disabled the prompt aswell as gave the map accessibility - didn't matter, still moved me out ( even with disabling the internal timer ).



Quote:
For some reason i do notice crashing problems often while using derp.exe usually when getting near my own boat game crashes often and then i got the black screen when i relogin similar to the same error that was happening before in game with haulers any idea's whats causing that o.O?
No idea. Try deleting the shader cache but I myself can not reproduce anything with Derp involving boats that would cause a crash.



Quote:
i keep getting dc'd at character selection screen...?
Cvars are not being unrolled.




Changelog:

Derp v0.7
  • Tooltips will now popup when moving the sliders showing the values.
  • Fixed ( hopefully ) dx9/11 issue for fog and when the box is ticked it will stay on regardless of world > char > world.
  • Minimum Foliage can now be reduced to 0.
  • Slight changes to back-end coding for clip/full clip.



P.S.: The salt is .
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Old 10/03/2015, 06:29   #2253 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Checked the file contents, everything looks fine when unraring it. Just make sure to right click and extra to mod/ an should decompress fine.





Answered this a few pages back. It is something in the future maybe but nothing on the block right this minute.





Server sided. Tried again after they locked the database and found the parts in memory and disabled the prompt aswell as gave the map accessibility - didn't matter, still moved me out ( even with disabling the internal timer ).





No idea. Try deleting the shader cache but I myself can not reproduce anything with Derp involving boats that would cause a crash.





Cvars are not being unrolled.




Changelog:

Derp v0.7
  • Tooltips will now popup when moving the sliders showing the values.
  • Fixed ( hopefully ) dx9/11 issue for fog and when the box is ticked it will stay on regardless of world > char > world.
  • Minimum Foliage can now be reduced to 0.
  • Slight changes to back-end coding for clip/full clip.



P.S.: The salt is .
New Derp update messed something up. I'm hitting around 18-25 fps now. I was getting 85-111 fps. Don't know what's going on. Thinking I might switch back to the old one.

Update: Just switched back to the old Derp. Problem solved. Back to 85-111 fps. Definitely something with this Derp release.
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Old 10/03/2015, 07:32   #2254 Trade Status: Unverified(?)
 
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Are you able to add in a circle on the ground centering your character to mark where 10m/20m/30m is ,or is that something entirely different than a mod.
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Old 10/03/2015, 09:54   #2255
 
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Quote:
New Derp update messed something up. I'm hitting around 18-25 fps now. I was getting 85-111 fps. Don't know what's going on. Thinking I might switch back to the old one.




No issues, cannot replicate it - no problems with 20ish ppl on skype trying it at the moment.
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Old 10/03/2015, 10:41   #2256 Trade Status: Unverified(?)
 
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Hey, i added you on skype a few times now but you haven't accepted me, could you please?
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Old 10/03/2015, 10:56   #2257 Trade Status: Unverified(?)
 
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i wanted to make a suggestion for a new feature, any way possible to auto trial jury? with 2.0 guild lvl 5 can give 250 honor for being jury, 500 if u get the buff
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Old 10/03/2015, 16:04   #2258 Trade Status: Unverified(?)
 
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Hi! New version and now I'm getting disconnected everytime. After loading screen i enter to my char (i can see marianople) but i got insta-dc, i cant move.

I tried to uninstall mods, reinstall. Unroll CVars. Open the game with DERP (with admin). Without DERP...

Idk how should i fix it. I probably will delete the game and reinstall xD


FIXED. My bad... i installed a new firewall and there was some problem. Now all its ok.
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Old 10/03/2015, 17:37   #2259 Trade Status: Unverified(?)
 
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Mod works amazing, is there a way to run game with as low cpu usage as possible with this mod please?
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Old 10/03/2015, 19:08   #2260 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by NetSkay View Post
He probably set foliage to max, that stuff will kill your fps.
I actually had it set to 0. I even tried to set everything to 0 to see if that made a difference. It just stayed at 18-25 fps. It was weird. I might try the newer Derp out later but for now I'm sticking with the version before it.
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Old 10/03/2015, 19:11   #2261 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by kannun View Post
i keep getting dc'd at character selection screen...?
have you rerolled the scripts ?
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Old 10/03/2015, 19:43   #2262 Trade Status: Unverified(?)
 
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Just tested it. The FPS drop happens whenever I put the foliage all the way to zero. I can have it at anything else higher than zero and I'm good. I put it down to zero and it takes my FPS,
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Old 10/03/2015, 20:19   #2263 Trade Status: Unverified(?)
 
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does anyone know how to get waterbender to work in library?
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Old 10/03/2015, 20:28   #2264
 
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Quote:
Originally Posted by TheShadowhand View Post
I actually had it set to 0. I even tried to set everything to 0 to see if that made a difference. It just stayed at 18-25 fps. It was weird. I might try the newer Derp out later but for now I'm sticking with the version before it.
You may of listed it before, perhaps not. Can you please tell me the windows version/.net version and your DX information out of curiosty so I can try to emulate and replicate? I don't see anywhere that it would do this. Nothing except for foliage was changed and only the tooltips, which are slider & not timer based on pop were added with only a slight change to the memory for the clipping which would not effect anything so it slightly puzzles me why looking at the code it would cause any sink in FPS from previous to now version.
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Old 10/03/2015, 21:14   #2265 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
You may of listed it before, perhaps not. Can you please tell me the windows version/.net version and your DX information out of curiosty so I can try to emulate and replicate? I don't see anywhere that it would do this. Nothing except for foliage was changed and only the tooltips, which are slider & not timer based on pop were added with only a slight change to the memory for the clipping which would not effect anything so it slightly puzzles me why looking at the code it would cause any sink in FPS from previous to now version.
I am using windows 10 and net version 4.6. Do you mean my DXdiag information?
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