|
You last visited: Today at 13:39
Advertisement
[Release] Derp Lite
Discussion on [Release] Derp Lite within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.
03/09/2016, 10:36
|
#151
|
elite*gold: 0
Join Date: Dec 2014
Posts: 41
Received Thanks: 2
|
Can confirm:
1. Two acc with mod/derp - got mail (derp usage: fov, fog, fall, p-clip ONLY, never SH etc)
2. Alt acc with mod/derp - ban (derp usage: same as above + water level to gather underwater farm, never SH)
3. 8 account with mod, no derp - nothing.
|
|
|
03/09/2016, 10:58
|
#152
|
elite*gold: 0
Join Date: Dec 2009
Posts: 23
Received Thanks: 1
|
I possibly thought they were discovering the scripts being loaded into the game and not the files since the files from the #1 option of the mod didnt alter file sizes so those werent "detected" per say unless they discovered and coded in a check to find that specific change within the file now.. I doubt trion is that smart to do that being their "translation errors" they always have from XL Games lol.
I also noticed alot of people that had patron at the time got a warning and those without patron got the ban I saw a good chunk of players like this myself and my alt that has patron got a warning. Their plan I am sure was gathering the logs from players, creating a "new security" update and once it was near completion they attacked Plox to force him to stop with the mod and proceed with the security update to "eliminate" the opposition. Silly Trino keep on banning away! you wont have any players left to profit off of.
|
|
|
03/09/2016, 13:58
|
#153
|
elite*gold: 0
Join Date: Feb 2009
Posts: 55
Received Thanks: 3
|
I don't even use the mod/scripts and my alt was banned, nothing to worry about but it must not have anything to do with the scripts being rolled?
Funny how my main that used Derp FoV/Fog/Zoom is fine but my alt that does nothing but Faction chat scouting/guild scouting is banned.
|
|
|
03/09/2016, 14:36
|
#154
|
elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,448
|
Quote:
Originally Posted by Linnabeba
Ploxasarus do you maybe have any idea which part of derp can be detected? I know speedhack can but can water level change be detected?
|
I don't think the water level can be detected at all. I have warned players about using fuel in conjunction with the hauler aspect and a few have not heeded that warning...
I can say glyph is alot of the problem now, though, and is doing alot of there work for them but all you really need to do is just load derp after launching the client while glyph is closed.
Quote:
|
I possibly thought they were discovering the scripts being loaded into the game and not the files since the files from the #1 option of the mod didnt alter file sizes so those werent "detected" per say unless they discovered and coded in a check to find that specific change within the file now.. I doubt trion is that smart to do that being their "translation errors" they always have from XL Games lol.
|
If you run the scripts and leave them on, you get the packet error. That packet error ( which derp is removing/bypassing ), is part of the aspect of detection in conjunction with the scripts. Glyph is actually checking some things on launch and file structure ( from what it looks like ) and as such flagging people.
I'll keep testing derp between machines, but so far leaving it on and running all night between 3 vmwares ( one of which the char was left in the air floating all night ) are all fine. 1 vmware I ran with the mod that had the scripts running, is banned already.
In short, they tackled me over the mod and now that they finally got somewhere with it can basically continue with the plan they had in mind to try an be a 'saving grace' to whatever legitimate community they had left.
|
|
|
03/09/2016, 15:53
|
#155
|
elite*gold: 0
Join Date: Jan 2016
Posts: 5
Received Thanks: 0
|
two accounts banned here too, both using mod and derp.
|
|
|
03/09/2016, 17:37
|
#156
|
elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,448
|
Quote:
Originally Posted by redlince
two accounts banned here too, both using mod and derp.
|
Again, as stated - it has to do with glyph checking ( they didn't even hide it ).
Simply just don't run anything ( derp actually shouldn't matter, though ) until after launching the client and after closing glyph.
I will say though the mod is more then likely done for but derp should be fine.
|
|
|
03/09/2016, 22:43
|
#157
|
elite*gold: 0
Join Date: Jan 2009
Posts: 39
Received Thanks: 4
|
Quote:
Originally Posted by Ploxasarus
Again, as stated - it has to do with glyph checking ( they didn't even hide it ).
Simply just don't run anything ( derp actually shouldn't matter, though ) until after launching the client and after closing glyph.
I will say though the mod is more then likely done for but derp should be fine.
|
Would it be possible to release just the zoom mod and would it be detectable/bannable? I prefer yours way more than the one on reddit since you zoom out with yours while the other is just an awkward fov.
|
|
|
03/09/2016, 23:05
|
#158
|
elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
|
Quote:
Originally Posted by Ploxasarus
Again, as stated - it has to do with glyph checking ( they didn't even hide it ).
Simply just don't run anything ( derp actually shouldn't matter, though ) until after launching the client and after closing glyph.
I will say though the mod is more then likely done for but derp should be fine.
|
Ok just some clarification as of right now based on the knowledge you have.
- Should I delete the mod and never use it again (there is no work around that is 100% safe?)
- Derp is safe, providing I use it with glyph closed and the game already launched? (would like to use the fov/terrain aspect of it)
Just a simple yes or no would suffice, if you aren't 100% sure yet let me know and I'll give it a week or so till you do more digging.
Also if I do a base (1) install of the mod and never run scripts/cvars would that be detectable?
Edit : I also hear they are scanning any running processes on computers. Doesn't that mean they could see derp.exe in the task manager? I mean if they can detect cheat engine it only makes sense right.
|
|
|
03/09/2016, 23:24
|
#159
|
elite*gold: 0
Join Date: Dec 2014
Posts: 2
Received Thanks: 0
|
Quote:
Originally Posted by DeathenShada
Also if I do a base (1) install of the mod and never run scripts/cvars would that be detectable?
|
I would like an answer for this as well, because as players say that cvars(3) and scrips(5) are getting detected.
|
|
|
03/10/2016, 00:40
|
#160
|
elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,448
|
Quote:
|
Should I delete the mod and never use it again (there is no work around that is 100% safe?)
|
I know you asked for a simple yes/no, but I'll be a bit more descriptive if that's ok. The base install itself is more then likely caught when launching glyph but the scripts would not be so long as everything is ran/unran between launching but that is not a positive cause there could be server-sided scripting that would detect it as such.
Quote:
|
Derp is safe, providing I use it with glyph closed and the game already launched? (would like to use the fov/terrain aspect of it)
|
So far, yes. They are checking running processes with glyph, which is a violation of privacy but also lame because in the terms of use they say they can do it so whatever..
Quote:
|
Edit : I also hear they are scanning any running processes on computers. Doesn't that mean they could see derp.exe in the task manager? I mean if they can detect cheat engine it only makes sense right.
|
Yep but you could really just rename Derp to abcdefg and it wouldn't detect shit since the title for derp is a revision number anyways and since it just does a simple hook it shouldn't get flagged as a debugger tool but that isn't a positive.
In short, there "big detection" is from all the log files people ignorantly sent in several weeks ago to celestrata and also glyph so in all honesty I'm not really impressed by this move and it is kind of shit to be so invasive then say it isn't on there forum post.. I wish people would know that scanning ram/active processes/headers/so forth IS invasive and not be so goddamn ignorant with shit when presenting it to the community..
|
|
|
03/10/2016, 01:44
|
#161
|
elite*gold: 0
Join Date: Jan 2013
Posts: 107
Received Thanks: 2
|
will my 5 accounts are down and turn down in appeals all i was using though was portal mod and derp here there and funny part is 2 them i not even loged in on over month so i have no reason they get ban so in tel Plox ya tell me ya say they cant detect derp i have just chill with it
|
|
|
03/10/2016, 02:23
|
#162
|
elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
|
Ya I agree Plox, they are basically hacking into our computers with this move and that really isn't cool. I can almost see Celestra with her smug face on this weekends livestream celebrating.
I'm actually fairly ****** off at this, but whatever at least Derp is still usable. I personally plan to lay low for at least another week or so just in case they have some extra "suprises" they aren't sharing with us.
Then I plan to start using derp again. The mod on the other hand based on what you've said is far to high risk; especially with you not fixing it.
It's a pity though, alot of that stuff was convenience and made the game alot more bearable.
Funny though was talking with my guildies and I'm guessing at least 30-40% of people were using the mod. Not to mention the ones I didn't know about. Like my guild leader literally said when doing a raid "Can someone take a screenshot, and make sure you turn off any mod stuff before you take it"
Like everyone was using this ****. Then I go read the forums and there are like the 4-5 crybabies complaining we didn't get banned and all the threads. Man what a **** storm.
Enough with the ranting tho.
Got a real request for derp if you plan to develop it more. Do you think you could half the speed for non fuel so that I can use fuel without worrying about the doubling the speed effect?
This way you look more legit if you are already running fuel.
Also would it be possible to take certain mod elements and incorporate them into derp? Like divine auto collector, log-in tracker. I know you can't develop the mod, but it would be cool if some of it could be done using ram editing. If it's not possible that's fine too. I guess i'm just used to having all this sht lol
|
|
|
03/10/2016, 03:45
|
#163
|
elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,448
|
Quote:
Originally Posted by DeathenShada
Ya I agree Plox, they are basically hacking into our computers with this move and that really isn't cool.
|
Well this was what they were discussing about with policy changes an so forth an since they have it in the terms of use, you are basically agreeing they are allowed to do it.
Quote:
|
just in case they have some extra "suprises" they aren't sharing with us.
|
I don't believe they do, but it seems a bit of a mistake on my part for myself not to notice this in glyph but then again I would of never expected them to go this far as to the type of monitoring they are doing.. But remember - its not invasive..!
Quote:
|
Funny though was talking with my guildies and I'm guessing at least 30-40% of people were using the mod. Not to mention the ones I didn't know about. Like my guild leader literally said when doing a raid "Can someone take a screenshot, and make sure you turn off any mod stuff before you take it"
|
Always seems to surprise people in that regard but for the most part it kind of is an way of life now on archeage which is why they gave people a chance. I find it a bit retarded though to ban an entire guild based off an unintentional exploit then go ahead an let everyone who has been hacking for ages get a chance to repent..
Quote:
|
Got a real request for derp if you plan to develop it more. Do you think you could half the speed for non fuel so that I can use fuel without worrying about the doubling the speed effect?
|
I've been debating this because I don't want people to get hit in the system by not knowing any better an going over the threshold so more then likely I will reduce it down.
Quote:
|
Also would it be possible to take certain mod elements and incorporate them into derp? Like divine auto collector, log-in tracker. I know you can't develop the mod, but it would be cool if some of it could be done using ram editing. If it's not possible that's fine too. I guess i'm just used to having all this sht lol
|
Some things are being worked on with it and will come in the future, that I can assure you
|
|
|
03/10/2016, 06:56
|
#164
|
elite*gold: 0
Join Date: Jul 2015
Posts: 5
Received Thanks: 0
|
Hey Ploxy,
I just stopped by to say this.
FTP, keep doing you.
Love,
A random fan <3
|
|
|
03/10/2016, 14:58
|
#165
|
elite*gold: 0
Join Date: Nov 2015
Posts: 1
Received Thanks: 0
|
Quote:
Originally Posted by Ploxasarus
Well this was what they were discussing about with policy changes an so forth an since they have it in the terms of use, you are basically agreeing they are allowed to do it.
I don't believe they do, but it seems a bit of a mistake on my part for myself not to notice this in glyph but then again I would of never expected them to go this far as to the type of monitoring they are doing.. But remember - its not invasive..!
Always seems to surprise people in that regard but for the most part it kind of is an way of life now on archeage which is why they gave people a chance. I find it a bit retarded though to ban an entire guild based off an unintentional exploit then go ahead an let everyone who has been hacking for ages get a chance to repent..
I've been debating this because I don't want people to get hit in the system by not knowing any better an going over the threshold so more then likely I will reduce it down.
Some things are being worked on with it and will come in the future, that I can assure you 
|
Including chests , portal sorting and nude patch  ?
|
|
|
All times are GMT +1. The time now is 13:40.
|
|