Im trying using it but its not looting main target..
I saw the ID:50003 (select target the target) but i didint see ID:50002 (loot)
Can help me with this? pls
Thanks advanced
Quote:
Originally Posted by Paraly
Someone requested a script where a toon follows the main and just keeps looting his targets
Code:
#IF=%FirstTime,;
#DisableScrolling
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
#SmoothBackground
UseSpeed=1;
#UseLoop
#EnableChatLog
#ClearChatLog
#SetVar1=Enter your main charactername;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],2;
Command=;
#ENDIF
#EXECUTE=Follow;
#EXECUTE=Keywords;
#EXECUTE=Notification;
#EXECUTE=CheckLoot;
start_Follow;
#EXECUTE=SelectMaster;
#IF=%TargetDistance,<20;
#IF=%TargetName,%Var1;
Command=/Follow;
#ELSE
Command=/attack;
#ENDIF
end_Follow;
start_CheckLoot;
_SetVar4=0;
_MemPtrReadVar=%PlayerBase,%OffsetData/0x30,WORD,29;
_MemPtrReadVar=%TargetBase,%OffsetData/0x30,WORD,28;
_IFMemPtrRead=%AddrFrameID[2],0x558,WORD,=%Var29; <-- if target has player as target
_SetVar4=1;
#ENDIF
_IFMemPtrRead=%AddrFrameID[2],0x558,WORD,=%Var28; <-- if target has target as target
_SetVar4=1;
#ENDIF
_IFMemPtrRead=%AddrFrameID[2],0x558,WORD,=0; <-- if target has nothing as target
_SetVar4=1;
#ENDIF
#IF=%Var4,=0;
UseID=50003;
Delay=50;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0; Dead
_IFMemPtrRead=%TargetBase,%OffsetData/0x1574,DWORD,=1; Lootable
_IFMemPtrRead=%TargetBase,%OffsetData/0x1588,DWORD,=0; Not Looted yet
_MemReadVar=%AddrTargetID,WORD,5;
#EXECUTE=WaitForLoot;
#ENDIF
end_CheckLoot;
start_WaitForLoot;
_SetVar6=0;
#DO=8000; 8 seconds loot timeout
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemPtrWrite=%PlayerBase,%OffsetActionID,0x150000000100000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002,BYTE[225];
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetData/0x1588,DWORD,>0; <-- Looted
_SetVar6=1;
#ENDIF
_IFMemRead=%AddrTargetID,WORD,=%Var5; <-- Lost target
#ELSE
_SetVar6=1;
#ENDIF
_IFMemPtrRead=%AddrFrameID[275],0x28,BYTE,=175;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=15;
_SetVar6=1;
_IFMemPtrRead=%AddrFrameID[525],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[525],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
_SetVar6=1;
#ENDIF
#UNTIL=%Var6,=1;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
end_WaitForLoot;
start_Notification;
#EXECUTE=SelectMaster;
#IF=%TargetName,;
Command=/w %Var1 I don't see you anymore, I'll wait [pos:here/:0 %Var3 %Var1 %Var2 0.0 0];
#DO=999999999;
Command=/select %Var1;
#UNTIL=%TargetName,%Var1;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<50;<-- Use if lower than 50% life
#IF=%Timer=1,60000;
Command=/w %Var1 I'm low life!;
CreateTimer=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<99;<-- Use if lower than 99% life
#IF=%Timer=1,60000;
Command=/w %Var1 I'm under attack!;
CreateTimer=1;
#ENDIF
end_Notification;
start_Keywords;
_SearchChatLog=\[charname:%Var1.*?] Whispers: Hello!;
Command=/w %Var1 Hey;
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Stay here!;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var1;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,6;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,7;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,8;
MoveTo=%Var6,%Var7,%Var8,False,False;
Command=/w %Var1 ok I'll wait [pos:here/:0 %Var6 %Var7 %Var8 0.0 0];
_SetVar9=0;
#EXECUTE=Wait;
#ENDIF
#ClearChatLog
end_Keywords;
start_Wait;
#DO=9999999999;
_SearchChatLog=\[charname:%Var1.*?] Whispers: Follow me!;
_SetVar9=1;
#ENDIF
Delay=500;
#UNTIL=%Var9,=1;
end_Wait;
start_SelectSlave;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var2;
#ELSE
Command=/select %Var2;
Delay=5;
#ENDIF
end_SelectSlave;
start_SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var1;
#ELSE
Command=/select %Var1;
Delay=5;
#ENDIF
end_SelectMaster;
The follower toon can also be whispered with
"Hello!" - The follower returns "Hey!" (just a ping to check if he works properly)
"Stay here!" - The follower waits at your position till you whisper him "Follow me!"
Im trying using it but its not looting main target..
I saw the ID:50003 (select target the target) but i didint see ID:50002 (loot)
Can help me with this? pls
Thanks advanced
Here's the fixed code
Code:
#IF=%FirstTime,;
#DisableScrolling
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
#SmoothBackground
UseSpeed=1;
#UseLoop
#EnableChatLog
#ClearChatLog
#SetVar1=Enter your main charactername;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],2;
Command=;
_SetVar26=65536;
#ENDIF
#EXECUTE=Follow;
#EXECUTE=Keywords;
#EXECUTE=Notification;
#EXECUTE=CheckLoot;
start_Follow;
#EXECUTE=SelectMaster;
#IF=%TargetDistance,<20;
#IF=%TargetName,%Var1;
Command=/Follow;
#ELSE
Command=/attack;
#ENDIF
end_Follow;
start_CheckLoot;
_SetVar4=0;
_MemPtrReadVar=%PlayerBase,%OffsetData/0x30,WORD,29;
_MemPtrReadVar=%TargetBase,%OffsetData/0x30,WORD,28;
_MemPtrReadVar=%TargetBase,%OffsetData/0x378,WORD,27;
#IF=%Var27,=%Var29; <-- if target has player as target
_SetVar4=1;
#ENDIF
#IF=%Var27,=%Var28; <-- if target has target as target
_SetVar4=1;
#ENDIF
#IF=%Var27,=0; <-- if target has nothing as target
_SetVar4=1;
#ENDIF
_IFMemPtrRead=%AddrFrameID[2],0x558,WORD,>0; If target's target is alive
_SetVar4=1;
#ENDIF
#IF=%Var27,=Var26; <-- if target has looted target as target
_SetVar4=1;
#ENDIF
#IF=%Var4,=0;
_SetVar26=%Var27;
UseID=50003;
Delay=55;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0; Dead
_IFMemPtrRead=%TargetBase,%OffsetData/0x1574,DWORD,=1; Lootable
_IFMemPtrRead=%TargetBase,%OffsetData/0x1588,DWORD,=0; Not Looted yet
_MemReadVar=%AddrTargetID,WORD,5;
#EXECUTE=WaitForLoot;
#ENDIF
end_CheckLoot;
start_WaitForLoot;
_SetVar6=0;
#DO=12000; 12 seconds loot timeout
MemPtrWrite=%PlayerBase,%OffsetActionID,0x150000000100000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002,BYTE[225];
_IFMemPtrRead=%TargetBase,%OffsetData/0x1588,DWORD,>0; <-- Looted
_SetVar6=1;
#ENDIF
_IFMemRead=%AddrTargetID,WORD,=%Var5; <-- Lost target
#ELSE
_SetVar6=1;
#ENDIF
_IFMemPtrRead=%AddrFrameID[275],0x28,BYTE,=175;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=5;
SendKey=0x43;
Delay=15;
_SetVar6=1;
_IFMemPtrRead=%AddrFrameID[525],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[525],0x28,BYTE,=175;
SendKey=0x0D;
Delay=50;
SendKey=0x0D;
Delay=50;
Command=;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
_SetVar6=1;
#ENDIF
#UNTIL=%Var6,=1;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
Delay=15;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
end_WaitForLoot;
start_Notification;
#EXECUTE=SelectMaster;
#IF=%TargetName,;
Command=/w %Var1 I don't see you anymore, I'll wait [pos:here/:0 %Var3 %Var1 %Var2 0.0 0];
#DO=999999999;
Command=/select %Var1;
#UNTIL=%TargetName,%Var1;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<50;<-- Use if lower than 50% life
#IF=%Timer=1,60000;
Command=/w %Var1 I'm low life!;
CreateTimer=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<99;<-- Use if lower than 99% life
#IF=%Timer=1,60000;
Command=/w %Var1 I'm under attack!;
CreateTimer=1;
#ENDIF
end_Notification;
start_Keywords;
_SearchChatLog=\[charname:%Var1.*?] Whispers: Hello!;
Command=/w %Var1 Hey;
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Stay here!;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var1;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,6;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,7;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,8;
MoveTo=%Var6,%Var7,%Var8,False,False;
Command=/w %Var1 ok I'll wait [pos:here/:0 %Var6 %Var7 %Var8 0.0 0];
_SetVar9=0;
#EXECUTE=Wait;
#ENDIF
#ClearChatLog
end_Keywords;
start_Wait;
#DO=9999999999;
_SearchChatLog=\[charname:%Var1.*?] Whispers: Follow me!;
_SetVar9=1;
#ENDIF
Delay=500;
#UNTIL=%Var9,=1;
end_Wait;
start_SelectSlave;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var2;
#ELSE
Command=/select %Var2;
Delay=5;
#ENDIF
end_SelectSlave;
start_SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var1;
#ELSE
Command=/select %Var1;
Delay=5;
#ENDIF
end_SelectMaster;
not sure if it's just me but the broker bot 1.28 isn't faking the Kinah Client sided anymore for me. Before I could see the kinah I selected in my inventory, now the Kinah isn't changing anymore
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You mean the "simplified" or the "no edit needed" version?
EU or NA?
Did you patch your client to the latest state? (Vanillatool and Aion)
Yeah should all be latest state, Vanilla 6.05 and launched Aion with normal Launcher (so should be also up to date)
It's EU simplified
Everything else of the Script is working
Now it's working again.... haven't changed anything at all. Just let the script run till now and checked the inventory Kinah again.
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