paraly mm i think you can make some script for search shugo in primeth forge because dont need kill any mob only for search dont kill
map shugo:
I'd also like to have something like a wall walk through instances moving around until it sees the message of the shugo and then stop, in this case we should bring our main to claim the daevanion skill.
And also a complete set of maps of the spots shugo might spawn would be awesome.
Another thing I would like to see if it is possible is to "see" when we get the cubic entry shugo in Lakrum. I see the system message in my chat doesn't write it, it only appears in front of our eyes. I am working on my computer and I have my main char logged and throw an eye here and there hoping to see if the cubic entrance spawned, it would be awesome if I could simply forget about it until vanilla notifies me that it just spawned with a notification and a sound.
There must be a way for this message to be detected.
This is probably the most complicated script I've ever done, like yesterday where I posted the Animation alternative , this script also uses assembly to get a better Eye Secure mode which completely prevents targeting hidden players, it's very very fast.
Classes who don't have any Eye skill just execute this script once and it ends after 1 second the code is then injected into Aion and you can close the Script Editor, it will work till you restart Aion.
At classes who have Eye skills the script will keep running since it needs to check when you use eye buffs
Note: Make sure all Eye options are disabled at the Overlay
This is probably the most complicated script I've ever done, like yesterday where I posted the Animation alternative , this script also uses assembly to get a better Eye Secure mode which completely prevents targeting hidden players, it's very very fast.
Classes who don't have any Eye skill just execute this script once and it ends after 1 second the code is then injected into Aion and you can close the Script Editor, it will work till you restart Aion.
...so we disable the eye (see hidden players) in the options and then we run the script once (I am a sorc), that means I can still see hidden players but not select them?
Because that was indeed a problem momentarily selecting someone in hide mode with tab
...so we disable the eye (see hidden players) in the options and then we run the script once (I am a sorc), that means I can still see hidden players but not select them?
Because that was indeed a problem momentarily selecting someone in hide mode with tab
This is probably the most complicated script I've ever done, like yesterday where I posted the Animation alternative , this script also uses assembly to get a better Eye Secure mode which completely prevents targeting hidden players, it's very very fast.
Classes who don't have any Eye skill just execute this script once and it ends after 1 second the code is then injected into Aion and you can close the Script Editor, it will work till you restart Aion.
At classes who have Eye skills the script will keep running since it needs to check when you use eye buffs
Note: Make sure all Eye options are disabled at the Overlay
If anyone needs an "alarm" script that gives an alarm when ever you get whispered, when someone /says anything nearby or when a GM whispers/says something nearby
You need to replace the "SomeGMNickName" with what ever GM username you know
Any chance you can review the skill script for chanter? I think the timings for skills are wrong as I get a lot of 'you are not ready to use the skill' msg looking at it killing.
Thanks.
PS: If you point me at the right direction I can have a look.
Any chance you can review the skill script for chanter? I think the timings for skills are wrong as I get a lot of 'you are not ready to use the skill' msg looking at it killing.
Thanks.
PS: If you point me at the right direction I can have a look.
I don't have a level 80 chanter, I just got the skill IDs from aioncodex
I don't have a level 80 chanter, I just got the skill IDs from aioncodex
Anyways should help you
Thanks a lot, That is very helpful Done similar things with other tools in the past.
What I am missing here is 'cooldown time' on the skill definition. I have changed rotation so the 1st a skill that has low cd (5 sec) and no problems. but if the 1st skill has lets say 30 sec, and kills a mob in 10 and goes to the other, it is 20 sec waiting for the cd to finish.
Thanks a lot, That is very helpful Done similar things with other tools in the past.
What I am missing here is 'cooldown time' on the skill definition. I have changed rotation so the 1st a skill that has low cd (5 sec) and no problems. but if the 1st skill has lets say 30 sec, and kills a mob in 10 and goes to the other, it is 20 sec waiting for the cd to finish.
Anything I'm missing here ?
The bot just uses those skills that are ready of course and he checks them in the order in which they got declared
Script para todos os Lastchaos - Autohokey 01/29/2012 - Last Chaos - 1 Replies I got a script that clicks several times with the click right mouse clicks when monster picks up the tarjeta. so he just throws the skill.
I used AutoHotkey program. in AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText
Needs improvement.
I accept any help.
I'm from Brazil.
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[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker