i have much bugs too but finally i did not understand what happens exactly in moment of the "bug".
anyway i want to modify at little your afk-script and i have some little questions.
1. can you tell me the name of function which can get me the local current time(of my PC or etc)? or server time of aion?
you will ask - why?! i need bro =)) i just want to make full auto script which will enabled for example at 7am, waiting for reset at 9am and begin to do luna+afk
2. i see you have "timer" in your soft and just little question - this method run in other thread(spin???)? i mean - this is not conflicting with delays inside the code?
i try to describe - i need to be only only 2,5 hours(with luna etc), if i will be online 2 hours and 45 minutes - it is not good for me.
so ofcourse i have some ways to do this:
way1: to know ID of 5 dayly item and try to calculate them during 2,5 hours, if i have 5 - i go change character(or X-items when i login, and try to calculate ((new X - 5)>5 ?).
way2: simple to be afk summary 2,5 hours:
+ need to know time when i login
+ or do this afk with usage of "timer" or of "do-until"
but anyway i want to wait dayly reset with working my PC and aion, so anyway i need the function in your "Script Editor" to know currrent time (server, GMT, or local PC - doesn't matter for me, just say me the name of function, mb you have integrated already winAPI function to do this, i don't know).
i have much bugs too but finally i did not understand what happens exactly in moment of the "bug".
anyway i want to modify at little your afk-script and i have some little questions.
1. can you tell me the name of function which can get me the local current time(of my PC or etc)? or server time of aion?
you will ask - why?! i need bro =)) i just want to make full auto script which will enabled for example at 7am, waiting for reset at 9am and begin to do luna+afk
2. i see you have "timer" in your soft and just little question - this method run in other thread(spin???)? i mean - this is not conflicting with delays inside the code?
i try to describe - i need to be only only 2,5 hours(with luna etc), if i will be online 2 hours and 45 minutes - it is not good for me.
so ofcourse i have some ways to do this:
way1: to know ID of 5 dayly item and try to calculate them during 2,5 hours, if i have 5 - i go change character(or X-items when i login, and try to calculate ((new X - 5)>5 ?).
way2: simple to be afk summary 2,5 hours:
+ need to know time when i login
+ or do this afk with usage of "timer" or of "do-until"
but anyway i want to wait dayly reset with working my PC and aion, so anyway i need the function in your "Script Editor" to know currrent time (server, GMT, or local PC - doesn't matter for me, just say me the name of function, mb you have integrated already winAPI function to do this, i don't know).
thank's a lot =)
If you PM me your PayPal email, I sure can offer you support.
Quote:
Originally Posted by MiraFLo
there is no such window anymore....
Hm interesting, must be different between EU and NA, I will recheck it
still clicks. be canceled if you do not have coins and sends to the store but if there are coins you enter the instance.
Are you really using the latest version that I just uploaded?
It will open the luna window like usually then it checks if the luna button is the normal one without costs if not it spams ESC, he tries this twice, if it failed twice he will log to the next toon.
Are you really using the latest version that I just uploaded?
It will open the luna window like usually then it checks if the luna button is the normal one without costs if not it spams ESC, he tries this twice, if it failed twice he will log to the next toon.
Yes, I have the latest version! you will launch if you have coins and will not be checked. There is a check if you have no coins and sends you to the store.
when you have a coin button is pressed without checking ....
Yes, I have the latest version! will launch you if you have coins and will not be checked. There is a check if you have no coins and sends you to the store.
when you have a coin button is pressed without checking ....
Hi Para. This scrip i run but it not working anymore. My char is a AT and use enchan animation -500
Quote:
Originally Posted by Paraly
It's very unlikely that AT will ever be compatible with the Combat System
__________________
Here's a new method to activate the different animation modes, this script just needs to be executed once even if you use attackspeed buffs or switch characters the animationspeed will stay till you restart the client, it should also work while siege
(you might have to re-equip your weapon afterwards to apply the animation speed)
Code:
#IF=%FirstTime,;
RequireVersion=5.95;
UseSpeed=1;
WaitForResponse=Be sure you've turned off any animation mode at the overlay before you use this Script.;
#SetVar1=Which Animation you wanna use/n/n(1) = NoAnimation/n(2) = Custom Animation/n(3) = Enhanced Animation;
#EXECUTE=DeclareMemory;
#EXECUTE=FirstSetup;
#ENDIF
_Pause=True;
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
MemWrite=%Var10,0xC7832205000001000000488B5C2438488B6C2440488B7424484883C4205FC3,BYTE[31]; inject code
#EXECUTE=ApplyAnimationNA;
MemWrite=%Var11,0x7411,BYTE[2];
SendAction=3,4;
Delay=500;
SendAction=3,4;
#ELSE
MemWrite=%Var10,0xC7832205000001000000488B5C2438488B6C2440488B7424484883C4205FC3,BYTE[31]; inject code
#EXECUTE=ApplyAnimationEU;
MemWrite=%Var11,0x7411,BYTE[2];
SendAction=3,4;
Delay=500;
SendAction=3,4;
#ENDIF
_Pause=False;
start_ApplyAnimationEU;
MemWrite=%AddrFreeMem1,%Var1,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=1; No Animation
MemWrite=%Var12,1,WORD; inject value
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=2; Custom Animation
MemWrite=%Var12,%Var2,WORD; inject value
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3; Enhanced Animation
_MemReadVar=%AddrAtkspeed,WORD,3; <-- Reads normal attackspeed
_Calc4=%Var3-%Var2; <-- Substracts the enhanced value with our attackspeed
MemWrite=%Var12,%Var4,WORD; inject value
#ENDIF
end_ApplyAnimationEU;
start_ApplyAnimationNA;
MemWrite=%AddrFreeMem1,%Var1,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=1; No Animation
MemWrite=%Var12,1,WORD; inject value
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=2; Custom Animation
MemWrite=%Var12,%Var2,WORD; inject value
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3; Enhanced Animation
_MemReadVar=%AddrAtkspeed,WORD,3; <-- Reads normal attackspeed
_Calc4=%Var3-%Var2; <-- Substracts the enhanced value with our attackspeed
MemWrite=%Var12,%Var4,WORD; inject value
#ENDIF
end_ApplyAnimationNA;
start_FirstSetup;
MemWrite=%AddrFreeMem1,%Var1,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=2; Custom Animation
#SetVar2=Enter the Animation value you want at Custom Animation/nExample: 250/n/nEnter 0 for the recommend value;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3; Enhanced Animation
#SetVar2=Enter the Animation value you want at Enhanced Animation/nExample: 535/n/nEnter 0 for the recommend value;
#ENDIF
MemWrite=%AddrFreeMem2,%Var2,BYTE;
_IFMemRead=%AddrFreeMem2,BYTE,=0; Recommend
#EXECUTE=Recommend;
#ENDIF
end_FirstSetup;
start_Recommend;
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=0; Warrior
_SetVar1=3;
_SetVar2=335;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=1; Gladiator
_SetVar1=3;
_SetVar2=575;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=2; Templar
_SetVar1=3;
_SetVar2=575;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=3; Scout
_SetVar1=3;
_SetVar2=535;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=4; Assassin
_SetVar1=2;
_SetVar2=275;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=5; Ranger
_SetVar1=3;
_SetVar2=575;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=6; Mage
_SetVar1=3;
_SetVar2=500;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=7; Sorcerer
_SetVar1=2;
_SetVar2=650;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=8; Spiritmaster
_SetVar1=2;
_SetVar2=650;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=9; Priest
_SetVar1=3;
_SetVar2=500;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=10; Cleric
_SetVar1=3;
_SetVar2=635;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=11; Chanter
_SetVar1=3;
_SetVar2=535;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=12; Technist
_SetVar1=3;
_SetVar2=500;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=13; Aethertech
_SetVar1=3;
_SetVar2=535;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14; Gunslinger
_SetVar1=2;
_SetVar2=275;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=15; Muse
_SetVar1=3;
_SetVar2=500;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=16; Songweaver
_SetVar1=2;
_SetVar2=350;
#ENDIF
end_Recommend;
start_DeclareMemory;
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
_SetVar10=0x815FD9;
#ELSE
_SetVar10=0x815DE9;
#ENDIF
MemWrite=%AddrFreeMem30,%Var10,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc11=%Var[CATempAddr]-9;
_Calc12=%Var[CATempAddr]+6;
end_DeclareMemory;
hi can someone help me with the shugo script. how do i use it or how do i even use the flyanywhere/gliding in instances to find shugo without aggroing the mobs ? sorry im new to this. any help would be appreciated
hi can someone help me with the shugo script. how do i use it or how do i even use the flyanywhere/gliding in instances to find shugo without aggroing the mobs ? sorry im new to this. any help would be appreciated
After you injected vanillatool press Insert ingame
Enable Superglide, Gravity and Collision with your arrow keys
Hide the overlay again with Insert
Now press Numpad + or Numpad - while gliding to adjust your height
You can lock gravity with Numpad 7
So all you've to do is glide far enough upwards so you don't aggro any mobs, then lock gravity and walk over the whole instance while the shugo detector script runs.
The shugo can spawn with some delay like 20 minutes
Quote:
Originally Posted by Paraly
passing walls needs a lot of practise.
There're different ways of passing a wall
1. Simply press numpad 9 to activate "fast underground" be sure Superglide is activated at the menu.
this will only work in some cases but it's by far the easiest way.
2. Press numpad 8 to disable collsion, you will start falling trough the ground but you will get a reset to your real position every second, to avoid this simply press numpad 7 to lock gravity at the moment when your character is under the ground, done.
This method works nearly everywhere.
3. Search for a uneven ground something like stairs or what ever it just shouldn't be even, go in front of it and use your arrowkeys with enabled "teleport (short range)" to go trough this uneven ground.
note: you should never really try to pass a wall directly it's much easier to pass the ground or the roof
Quote:
Originally Posted by PoiGame
no one else has managed to drop omegas in IO, is that over?
Yes if I remember right they removed the omegas from the loot table back then
If you want to check those messages about taking a break you would need to read that in the Chat.log file which is possible but all Aion Clients write into the same Chat.log file this can cause some conflicts if you read it you can't determine which client really got this message
______________________
I added a new command called "_HTTPPost" to the Script Editor in 6.08
It allows you to create log files online so you can access them from anywhere even your phone
First you need to get your own Private Key
Click on the Post URL and you'll get a command you can use to post text with the Script Editor, it will then appear in the Status URL
You can clear the status file if you change the second argument to
I am trying to create myself a script for luna that just spam skill 1 and 2 forever, meanwhile checks if MAD miniboss comes and use the 5th skill. When last boss spowns, it uses skill 3 4 and 5 until it's dead.
But i think i got something wrong.
I was wondering how can i make the script to do something forever, like a while statement. And in this while statement, with an if, enter in another while statement. The script snippet that i made should work but i gotta write it in a better way.
Basicly i want to farm luna manually but i want the script to spam skill 1 and 2, while spamming i want it to check if mad miniboss spown and kill him and, when the last boss spowns, make the script spam skill 3 4 and 5 on the last boss target.
Thx for your help when u have time to fix this snippet, cheers
Code:
#DO=600000;
#EXECUTE=FarmLuna;
_UNTILMemRead=0xF557C4,BYTE,=1; ( while i have target? i dont know how to do something else, would be cool to say while im in the luna istance world ( I recall there should be a pointer with the map id in some memory register))
start_FarmLuna;
Delay=10;
Command=/skill Soul Skewer;
Delay=10;
Command=/skill Crushing Darkness;
Delay=10;
Command=/select MAD-74C;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=MAD-74C;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
#IF=%TargetDistance,<15;
#IF=%Timer=415,60500;
Command=/skill Hellish Wave;
Delay=20;
Command=/skill Hellish Wave;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=MAD-S;
#EXECUTE=FarmLastBoss;
end_FarmLuna;
start_FarmLastBoss;
#DO=600000;
Delay=10;
Command=/skill Terrifing Rupture;
Delay=10;
Command=/skill Hellish Stike;
Delay=10;
Command=/skill Hellish Wave;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0; (exit the script)
_UNTILMemRead=0xF557C4,BYTE,=1; ( while i have target? i dont know how to do something else, would be cool to say while im in the luna istance world ( I recall there should be a pointer with the map id in some memory register))
end_FarmLastBoss;
Script para todos os Lastchaos - Autohokey 01/29/2012 - Last Chaos - 1 Replies I got a script that clicks several times with the click right mouse clicks when monster picks up the tarjeta. so he just throws the skill.
I used AutoHotkey program. in AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText
Needs improvement.
I accept any help.
I'm from Brazil.
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[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker