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Aion Speed Hack using Cheat Engine [Any Version]
Discussion on Aion Speed Hack using Cheat Engine [Any Version] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
08/01/2012, 07:23
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#46
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l
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08/07/2012, 13:05
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#47
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Join Date: Jun 2012
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Does no animation mean that you can use skills without delay? e.g gladiator ferocious strike triple combo in about 1 second
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08/16/2012, 06:20
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#48
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do any one got offset for ftp NA?
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08/17/2012, 01:16
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#49
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Quote:
Originally Posted by thugcokie
Does no animation mean that you can use skills without delay? e.g gladiator ferocious strike triple combo in about 1 second
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I Dont think so, we are speaking of attackspeed not of no cooldown
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08/17/2012, 16:48
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#50
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it doesnt work for me.
Aion + cheat engine = Close aion.
Any idea?
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08/23/2012, 00:48
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#51
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l
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08/23/2012, 12:31
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#52
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Actually, I did give it up, in the first post. It's exactly as AS is still functioning.
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08/24/2012, 16:53
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#53
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l
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08/24/2012, 17:05
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#54
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I used cheat engine 5.6 version and worked for me but with a different method.for more information u can go to  (server which i tried is gamezaion)
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08/24/2012, 20:38
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#55
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Still Closing aion or debug.
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08/25/2012, 01:48
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#56
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>_<
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10/21/2012, 15:33
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#57
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how or where download the programm
hi.how or where download the progamm
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10/23/2012, 16:23
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#58
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Join Date: Apr 2007
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Quote:
Originally Posted by Ramin90
Yes, of course, and that's why this hack won't work. Server won't let you move faster than you can.
Even if you 'll increase that value by 0.1, you'll be jumped back after you passed too much distance and became a lil further than you had to.
I say again, it's fail.
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Quote:
Originally Posted by Blastradius
I can add 0.5 on Retail without warping. Why are you even commenting if you're playing on retail? Obviously speed hacking is not something that can be done easily on Retail, or didn't you get that fact yet? My god, you're so thick.
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I agree Raming90. Its true. Even if you have 0.1 increased you will repos after time. You may not feel or see this but you get moved back.
If you can imagine, just think like you would go 1 pixel faster.. and the overloaded pixel example 1 or 2 or 3 pixel.. you would not see or notice this, if your char get back to a pos
And if you have huge value like your 20 .. it gets over time 20,40,60,80, 100 Units. And that distance is huge, Thats why see this rolebacks but not the units.
I could show your some gameclient programming codes. Then you would know how I mean it if you didn't understand :P
EDIT: Oops didn't see this post.
Quote:
Originally Posted by Ramin90
OMG, get out of panzer, pls! Can't you understand that when you increase that value by 0.5, you just need to pass MORE distance before backjumping because it's near standart.
YOU CAN'T CHANGE YOUR INGAME SPEED ON RETAIL. STOP LYING TO PEOPLE.
If you change it to much more than you have: like you had 6, and made it 10, the difference between your REAL coordinates (serverside) and VISUAL (client) coords is increasing by 10 - 6 = 4 units per sec, and when it reaches some limit (like 5) YOU'LL BE WARPED BACK TO REAL COORDINATES.
You say that we must increase this value a little on retail, so what it changes? it'll warp you back if you exceed this limit in coordinates difference between serv and client (but when you increase it by 0.1 you'll just had to run MORE to exceed it, so that's why it seems that you don't warp.
that's my last post, if you still think that you can cheat like this on retail, you're just novice in programming techs.
Hau.
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11/07/2012, 07:45
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#59
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iwefqwerfh
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12/27/2012, 01:10
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#60
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hmm...the last time i used this was way back 2.7..anyone tried it with the new 3.7 ?
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