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AionBot.net [NA & EU]
Discussion on AionBot.net [NA & EU] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
04/07/2019, 22:39
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#466
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elite*gold: 0
Join Date: Oct 2009
Posts: 72
Received Thanks: 0
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hey guys, i have been looking for nice malleability stones farming zone since patch 6.5 hit and cant find any zone near to what we used to farm before, anyone just found something similar?
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04/09/2019, 13:16
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#467
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elite*gold: 56
Join Date: Feb 2012
Posts: 579
Received Thanks: 14
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Quote:
Originally Posted by cooco83
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Updated Bot everything works fine now
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04/10/2019, 22:15
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#468
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elite*gold: 0
Join Date: Oct 2012
Posts: 52
Received Thanks: 5
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NA needs offsets updated pls
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04/11/2019, 00:59
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#469
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elite*gold: 0
Join Date: Sep 2014
Posts: 323
Received Thanks: 68
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Quote:
Originally Posted by snork84
NA needs offsets updated pls
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Work NA
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04/14/2019, 09:32
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#470
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elite*gold: 0
Join Date: Mar 2017
Posts: 6
Received Thanks: 0
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Error chanter
Quote:
Originally Posted by snork84
It took a while longer than hoped. But as promised, here's my customised chanter script!
Note: I play on NA server. All skills and stigmas work but the script is tailored towards the following stigmas:-
Mountain Crash
Blessing of Wind
Annihilation
Splash Wing
Soul Lock
Word of Inspiration
Enjoy! Feedback welcome
Code:
using AionBotnet.AionGame;
using AionBotnet.AionGame.UnknownFramework.AionClass;
using AionBotnet.AionGame.UnknownFramework.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AionBotnet.ScriptLibrary.Script.Grinder
{
public class ChanterCustomSettings : AionClassBaseSetting
{
public ChanterCustomSettings() : base()
{
TargetSearchDistance = 22;
}
}
public class ChanterCustom : AionClassBase
{
private ChanterCustomSettings Settings { get; set; }
private DateTime genericTimerDelay;
public ChanterCustom()
{
}
public ChanterCustom(ChanterCustomSettings settings)
{
this.Settings = settings;
CurrentAionClass = eAionClass.Chanter;
genericTimerDelay = DateTime.MinValue;
}
/// <summary>
///
/// </summary>
/// <param name="entity"></param>
/// <param name="range"></param>
/// <returns></returns>
public override bool Attack(Entity entity, float range)
{
// Remove Shock
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable(283))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute(283);
return false;
}
// Rise
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Rise"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Rise");
return false;
}
// Backshock (remove shock chain)
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Backshock"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Backshock");
return false;
}
// PVE Dispel Debuff List
var debuffState01 = Game.Player.StateList.GetState("Wide Area Poison Slash");
var debuffState02 = Game.Player.StateList.GetState("Smash");
var debuffState03 = Game.Player.StateList.GetState("Hardening Lava");
var debuffState04 = Game.Player.StateList.GetState("Break Defence");
var debuffState05 = Game.Player.StateList.GetState("Fire Burst");
var debuffState06 = Game.Player.StateList.GetState("Visual Confusion");
var debuffState07 = Game.Player.StateList.GetState("Weakening Claw");
var debuffState08 = Game.Player.StateList.GetState("Leg Root");
var debuffState09 = Game.Player.StateList.GetState("Foot Attack");
var debuffState10 = Game.Player.StateList.GetState("Shock");
var debuffState11 = Game.Player.StateList.GetState("Intoxicate");
var debuffState12 = Game.Player.StateList.GetState("Wound");
var debuffState13 = Game.Player.StateList.GetState("Bind Feet");
if ((debuffState01 != null || debuffState02 != null || debuffState03 != null || debuffState04 != null || debuffState05 != null || debuffState06 != null || debuffState07 != null || debuffState08 != null || debuffState09 != null || debuffState10 != null || debuffState11 != null || debuffState12 != null || debuffState13 != null) && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Energy Discharge"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Energy Discharge");
return false;
}
// PVP/PVE Emergency Teleport Skill List (Remove movement debuff only)
var pvpdebuffState01 = Game.Player.StateList.GetState("Root");
var pvpdebuffState02 = Game.Player.StateList.GetState("Chain of Earth");
var pvpdebuffState03 = Game.Player.StateList.GetState("Ankle Snare");
var pvpdebuffState04 = Game.Player.StateList.GetState("Shackle Arrow");
var pvpdebuffState05 = Game.Player.StateList.GetState("Entangling Snare");
var pvpdebuffState06 = Game.Player.StateList.GetState("Frigid Wave");
var pvpdebuffState07 = Game.Player.StateList.GetState("Winter Binding");
var pvpdebuffState08 = Game.Player.StateList.GetState("Ice Chain");
var pvpdebuffState09 = Game.Player.StateList.GetState("Earths Wrath");
var pvpdebuffState10 = Game.Player.StateList.GetState("Freeze Cannon");
var pvpdebuffState11 = Game.Player.StateList.GetState("Adagio");
var pvpdebuffState12 = Game.Player.StateList.GetState("Captivate");
var pvpdebuffState13 = Game.Player.StateList.GetState("Chilling Wava");
var pvpdebuffState14 = Game.Player.StateList.GetState("Massacre");
var pvpdebuffState15 = Game.Player.StateList.GetState("Leg Root");
var pvpdebuffState16 = Game.Player.StateList.GetState("Foot Attack");
var pvpdebuffState17 = Game.Player.StateList.GetState("Bind Feet");
var pvpdebuffState18 = Game.Player.StateList.GetState("Green Grenade");
var pvpdebuffState19 = Game.Player.StateList.GetState("Cleave");
if ((pvpdebuffState01 != null || pvpdebuffState02 != null || pvpdebuffState03 != null || pvpdebuffState04 != null || pvpdebuffState05 != null || pvpdebuffState06 != null || pvpdebuffState07 != null || pvpdebuffState08 != null || pvpdebuffState09 != null || pvpdebuffState10 != null || pvpdebuffState11 != null || pvpdebuffState12 != null || pvpdebuffState13 != null || pvpdebuffState14 != null || pvpdebuffState15 != null || pvpdebuffState16 != null || pvpdebuffState17 != null || pvpdebuffState18 != null || pvpdebuffState19 != null) && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Emergency Teleport"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Emergency Teleport");
return false;
}
///////////////////
// Chain skills //
/////////////////
// Blast
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Blast"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Blast");
return false;
}
// Thunderbolt Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Thunderbolt Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Thunderbolt Strike");
return false;
}
// Resonating Dance
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Resonating Dance"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Resonating Dance");
return false;
}
// Echoed Haze
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Echoed Haze"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Echoed Haze");
return false;
}
// Seismic Crash
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Seismic Crash"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Seismic Crash");
return false;
}
// Incandescent Blow
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Incandescent Blow"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Incandescent Blow");
return false;
}
// Pentacle Shock
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Pentacle Shock"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Pentacle Shock");
return false;
}
/////////////////////
//Borunerk’s Coin //////////////////////////////////////////////
// will attempt to use coin every 30 seconds if in inventory //
//////////////////////////////////////////////////////////////
if (DateTime.Now > genericTimerDelay)
{
Game.InventoryList.Update();
var BCoin = Game.InventoryList.GetItemByTypeId(188920046);
if (BCoin != null)
{
Game.WriteMessage("Using BCoin");
Game.PlayerInput.Console("/use " + BCoin.Name);
System.Threading.Thread.Sleep(500);
Game.PlayerInput.Console("/use");
System.Threading.Thread.Sleep(1200);
}
genericTimerDelay = DateTime.Now.AddSeconds(30);
}
////////////////////////////////////////////////////////////////////////////////////////////
// General DPS buffs - These will be used during combat, not at the start of return path //
//////////////////////////////////////////////////////////////////////////////////////////
// Word of Instigation
if (Game.Player.StateList.GetState("Word of Instigation") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Instigation"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Instigation");
return false;
}
// Word of Inspiration
if (Game.Player.StateList.GetState("Word of Inspiration") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Inspiration"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Inspiration");
return false;
}
// Word of Protection
if (Game.Player.StateList.GetState("Word of Protection") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Inspiration"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Protection");
return false;
}
// Blessing Of Wind
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Blessing Of Wind"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Blessing Of Wind");
return false;
}
// Unstoppable
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Unstoppable"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Unstoppable");
return false;
}
// WOQ
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Quickness"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Quickness");
return false;
}
// Word of Wind 2k DP
if (Game.Player.StateList.GetState("Word of Wind") == null && Game.Player.DP > 1999 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Wind"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Wind");
return false;
}
// Winter Circle 4k DP
if (Game.Player.StateList.GetState("Winter Circle") == null && Game.Player.DP > 3999 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Winter Circle"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Winter Circle");
return false;
}
////////////////////////////////////////////////
// Primary skills - Ranged skills used first //
//////////////////////////////////////////////
// Mountain Crash
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Mountain Crash"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Mountain Crash");
return false;
}
// Inescapable Judgment
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Inescapable Judgment"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Inescapable Judgment");
return false;
}
// Soul Lock
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Soul Lock"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Soul Lock");
return false;
}
// Parrying Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Parrying Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Parrying Strike");
return false;
}
// Numbing Blow
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Numbing Blow"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Numbing Blow");
return false;
}
// Annihilation
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Annihilation"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Annihilation");
return false;
}
// Perfect Shield (x2 parry)
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Perfect Shield"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Perfect Shield");
return false;
}
// Splash Swing
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Splash Swing"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Splash Swing");
return false;
}
// Resonant Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Resonant Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Resonant Strike");
return false;
}
// Chained Crush
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Chained Crush"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Chained Crush");
return false;
}
// Disorienting Blow
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Disorienting Blow"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Disorienting Blow");
return false;
}
// Leaping Flash
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Leaping Flash"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Leaping Flash");
return false;
}
// Meteor Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Meteor Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Meteor Strike");
return false;
}
// Hallowed Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Hallowed Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Hallowed Strike");
return false;
}
// Booming Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Booming Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Booming Strike");
return false;
}
// Crashing Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Crashing Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Crashing Strike");
return false;
}
// Mangle Strike
if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Mangle Strike"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Mangle Strike");
return false;
}
return true;
}
public override bool PartyCheck()
{
///////////////////////////////////////////////////
// BUFFS (will be used at start of return path) //
/////////////////////////////////////////////////
// Celerity Mantra
if (Game.Player.StateList.GetState("Celerity Mantra Effect") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Celerity Mantra"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Celerity Mantra");
return false;
}
// Shield Mantra
if (Game.Player.StateList.GetState("Shield Mantra") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Shield Mantra"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Shield Mantra");
return false;
}
// Invincibility Mantra
if (Game.Player.StateList.GetState("Invincibility Mantra") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Invincibility Mantra"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Invincibility Mantra");
return false;
}
// Blessing of Stone
if (Game.Player.StateList.GetState("Protectorate's Prayer") == null && Game.Player.StateList.GetState("Blessing of Stone") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Blessing of Stone"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Blessing of Stone");
return false;
}
// Protectorate's Prayer (make sure this stays below Blessing of Stone)
if (Game.Player.StateList.GetState("Protectorate's Prayer") == null && Game.Player.StateList.GetState("Blessing of Stone") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Protectorate's Prayer"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Protectorate's Prayer");
return false;
}
// Pledge of Earth
if (Game.Player.StateList.GetState("Pledge of Earth") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Pledge of Earth"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Pledge of Earth");
return false;
}
return true;
}
public override bool Heal()
{
//////////////////////////////////////////////////////////////////////
// HEAL/MANA/SHIELD SKILLS - adjust percentage value to suit needs //
////////////////////////////////////////////////////////////////////
// Debilitating Incantation (Linked aoe debuff skill)
if (Game.Player.HealthPercentage < 69 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Debilitating Incantation"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Debilitating Incantation", Game.Player);
return false;
}
// Healing Burst
if (Game.Player.HealthPercentage < 60 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Healing Burst"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Healing Burst", Game.Player);
return false;
}
// Protection Ward
if (Game.Player.HealthPercentage < 70 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Protection Ward"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Protection Ward", Game.Player);
return false;
}
// Block Burtain
if (Game.Player.HealthPercentage < 50 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Block Curtain"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Block Curtain", Game.Player);
return false;
}
// Recovery Spell
if (Game.Player.HealthPercentage < 90 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Recovery Spell"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Recovery Spell", Game.Player);
return false;
}
// Stamina Restoration (Heal)
if (Game.Player.HealthPercentage < 68 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Stamina Restoration"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Stamina Restoration", Game.Player);
return false;
}
// Stamina Restoration (Mana)
if (Game.Player.ManaPercentage < 77 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Stamina Restoration"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Stamina Restoration", Game.Player);
return false;
}
// Healing Light
if (Game.Player.HealthPercentage < 25 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Healing*Light"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Healing*Light", Game.Player);
return false;
}
// Word of Life
if (Game.Player.HealthPercentage < 60 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Life"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Life", Game.Player);
return false;
}
// Elemental Screen
if (Game.Player.HealthPercentage < 40 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("1834"))
{
AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("1834", Game.Player);
return false;
}
return true;
}
/// <summary>
/// Ignore this
/// </summary>
/// <returns></returns>
public override bool NoGravityAntiStuck()
{
return true;
}
public override bool Pause()
{
////////////////////////////////
// Minion active heal skill ///
//////////////////////////////
var petAbility = Game.AbilityList.GetAbility("Enhanced Health Enhancement");
if (petAbility != null && petAbility.State == 0)
{
Game.PlayerInput.Ability("Enhanced Health Enhancement");
return true;
}
return true;
}
}
}
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hi i'm trying your script on Aion 6.5 EU but in buffs it keeps going in loop "Protectorate's Prayer"
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04/15/2019, 02:25
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#471
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elite*gold: 0
Join Date: Oct 2012
Posts: 52
Received Thanks: 5
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Quote:
Originally Posted by LG/74
hi i'm trying your script on Aion 6.5 EU but in buffs it keeps going in loop "Protectorate's Prayer"
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I don't play EU so maybe chanter buff is called something different?
The bot also checks if you're buffed with 'Blessing of Stone' which is the chanter stigma buff. Try replacing both buff names with EU names. OR just delete them to make it work for now.
Also make sure you're using the latest version of the bot as there was an issue with looping buffs but has now been fixed.
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04/17/2019, 14:45
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#472
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elite*gold: 0
Join Date: Apr 2019
Posts: 1
Received Thanks: 0
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Can anyone give me a good auto sell text ?
There are just so many items that are trash that are getting picked up.
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04/18/2019, 08:04
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#473
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elite*gold: 0
Join Date: Oct 2012
Posts: 52
Received Thanks: 5
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Quote:
Originally Posted by xRanker
Can anyone give me a good auto sell text ?
There are just so many items that are trash that are getting picked up.
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NA server items. This is missing a lot of items but should help you get started.
Ebonscale Breastplate;Ebonscale Vambrace;Ebonscale Pauldrons;Ebonscale Shouldergaurds;Ebonscale Helm;Ebonscale Spellbook;Ebonscale Aethercannon;Ebonscale Hauberk;Ebonscale Pauldrons;Ebonscale Shouldergaurds;Ebonscale Brogans;Ebonscale Sabatons;Ebonscale Hat;Ebonscale Sword;Ebonscale Bow;Ebonscale Cipher-Blade;Ebonscale Gloves;Ebonscale Handguards;Ebonscale Gauntlets;Ebonscale Shoulderguards;Ebonscale Leggings;Ebonscale Greaves;Ebonscale Shoes;Ebonscale Chain Helm;Starlight Stone Piece;Ebonscale Tunic;Ebonscale Spaulders;Ebonscale Shoulderplates;Ebonscale Chausses;Ebonscale Battle Shield;Ebonscale Bandana;Ebonscale Boots;Ebonscale Breeches;Ebonscale Jerkin;Ebonscale Pistol;Ebonscale Harp;Ebonscale Orb;Volcanic Chain Helm;Volcanic Helm;
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04/19/2019, 23:51
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#474
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elite*gold: 0
Join Date: Mar 2017
Posts: 7
Received Thanks: 6
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Hello,
This is my 'SellingItemList' list on EU. It sell all trash loots, grey items and useless manastones.
Enjoy
Code:
113350120,125101360,114550120,114350120,111150060,
112650060,111550120,125101365,110550120,110150059,
110150060,112550118,114150059,115050118,110550118,
113550118,112350118,111550118,115050120,100150063,
113650059,100150062,110650059,113150059,112650059,
114550118,111650059,110350118,111350118,113350118,
114350118,102050062,125101359,125101357,111150059,
101950062,125101354,115050118,114350118,101750062,
110650059,113350118,114550118,125101357,125101358,
113550118,102150062,100250062,111650059,111150059,
100950062,113650059,111550118,102050062,125101355,
110550118,125101359,110350118,113150059,100150062,
100550062,112150059,101850062,101350062,114650059,
115050119,114150059,112350118,112650059,112550118,
100650062,101550062,100050062,110150059,111350118,
114350119,113350119,114550119,113550119,111550119,
125101356,110550119,110350119,112350119,112550119,
111350119,182010038,182010041,182010036,182010037,
114650059,125101355,182010040,182010039,113550120,
167075149,167075096,167075141,167075147,167075136,
167075145,167075146,167075139,167075091,167075100,
167075101,167075102,167075094,167075096,167075104,
182010043,182010045,182010042,182010044,182010046,
182010047,111350120,112550120,113650060,100550063,
112350120,114650060,101350063,111650060,125101361,
101950063,102150063,101850063,101750063,110650060,
113350121,113550121,114550121,125101363,125101364,
113150060,114150060,100650063,100250063,100950063,
110550121,110350121,110350120,114350121,125101362,
114350120,100050063,115050121,101550063,112150060,
188052977,188052980,188052982,188052983,188052978,
188052979,188052981
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04/22/2019, 17:40
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#475
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elite*gold: 0
Join Date: Nov 2014
Posts: 1
Received Thanks: 0
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Hi. i have aion from steam and i buy bot but its my license wrong ;/ pls help
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04/22/2019, 17:56
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#476
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elite*gold: 0
Join Date: Sep 2014
Posts: 323
Received Thanks: 68
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Quote:
Originally Posted by krzywy132
Hi. i have aion from steam and i buy bot but its my license wrong ;/ pls help
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send me in private your paypal so i can check payment
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04/23/2019, 23:57
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#477
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elite*gold: 0
Join Date: May 2009
Posts: 7
Received Thanks: 2
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is there any chance to change kill waypoint from weekly crystal quest? waypoint to kill area is perfect but kill waypoint... thanks for help.
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04/27/2019, 05:11
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#478
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elite*gold: 0
Join Date: Oct 2012
Posts: 52
Received Thanks: 5
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@
Hello,
I'm having issues with the majority of daeva skills.
Either the relevant skill will not be used or will stop the bot from using any attacks at all.
Some examples: (I can provide many more examples if it would help find the issue)
Chanter's original skill: 'Recovery Spell' - Works perfectly. Regardless if I'm using the codex or skills name, all versions of the original and daeva skills work 100%.
Chanter's original skill: 'Chained Crush' - Only the original version of this skill works.
I've tried using the codex and or the names of the daeva versions of this skill but all options fail to execute the skill.
Songweaver original skill: 'Bright Flourish - Only the original version of this skill works.
If the in-game daeva skill 'Dazzling Flourish' (codex: 5290) is selected; the bot will NOT use any attack skills. If however, the in-game skill is reverted to the original version, the bot will start using attack skills again.
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04/27/2019, 17:59
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#479
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elite*gold: 0
Join Date: Sep 2014
Posts: 323
Received Thanks: 68
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Quote:
Originally Posted by corestyle
is there any chance to change kill waypoint from weekly crystal quest? waypoint to kill area is perfect but kill waypoint... thanks for help.
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Wheekly quest are open source. You can edit waypoint.
Quote:
Originally Posted by snork84
@
Hello,
I'm having issues with the majority of daeva skills.
Either the relevant skill will not be used or will stop the bot from using any attacks at all.
Some examples: (I can provide many more examples if it would help find the issue)
Chanter's original skill: 'Recovery Spell' - Works perfectly. Regardless if I'm using the codex or skills name, all versions of the original and daeva skills work 100%.
Chanter's original skill: 'Chained Crush' - Only the original version of this skill works.
I've tried using the codex and or the names of the daeva versions of this skill but all options fail to execute the skill.
Songweaver original skill: 'Bright Flourish - Only the original version of this skill works.
If the in-game daeva skill 'Dazzling Flourish' (codex: 5290) is selected; the bot will NOT use any attack skills. If however, the in-game skill is reverted to the original version, the bot will start using attack skills again.
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New version available, should solve problem.
Aionbotnet Essential Pack v1.09 available
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04/30/2019, 04:41
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#480
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elite*gold: 0
Join Date: Jun 2013
Posts: 8
Received Thanks: 0
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EU server items list for autosell? Some1 know?
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