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Leveling Script For Vanilla Tool

Discussion on Leveling Script For Vanilla Tool within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 06/23/2018, 17:50   #346
 
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Originally Posted by JoshuaPL View Post
I will add a question at 53+ to ask if it is new entry or reentry that way it won't waste entries.

Don't worry thought, I made a lot of modifications to the script atm, he attacks faster, smoother and wastes less time and also modifiying besh, so far from 53-60 and he only died once! And another toon 53-62 and he died only twice Hopefully it'll be up by tomorrow morning.
I can't wait, my bot is getting stuck and returning wasting entries, it often got killed before 55
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Old 06/23/2018, 19:08   #347
 
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Originally Posted by nitzero View Post
I can't wait, my bot is getting stuck and returning wasting entries, it often got killed before 55
I've tested with 7 toons so far.

Here is what happened:

Toon 1 died at the ghost, he aggroed 3 at the entrance, managed to kill 2 but the third couldn't hold up (that **** DoT they applied killed him), he died a second time by a ranger (pure crit, can't really do anything here XD)

Toon 2 died 3 times from rangers (those **** crits =()

Toon 3 died 4 times, once at ghosts again, one from a sin (10k crit! he owed HP to the mob XD) and 2 from ranger.

Toon 4 died only once at rangers.

Toon 5 died twice, one from ranger and one that he kinda got bugged, it unbugged itself when he ressed and didn't happened again.

Toon 6 didn't died once.

Toon 7 death from a ranger (only once and that's it)

So as you can see, it's kinda random if he dies, but at least I managed to lower the deaths by a lot! 'cause before when I used him he died like 12-15 times per run

But again, this is only for me, you guys could encounter some random errors so as usual I'm ready for that
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Old 06/23/2018, 20:48   #348
 
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Quote:
Originally Posted by JoshuaPL View Post
I've tested with 7 toons so far.

Here is what happened:

Toon 1 died at the ghost, he aggroed 3 at the entrance, managed to kill 2 but the third couldn't hold up (that **** DoT they applied killed him), he died a second time by a ranger (pure crit, can't really do anything here XD)

Toon 2 died 3 times from rangers (those **** crits =()

Toon 3 died 4 times, once at ghosts again, one from a sin (10k crit! he owed HP to the mob XD) and 2 from ranger.

Toon 4 died only once at rangers.

Toon 5 died twice, one from ranger and one that he kinda got bugged, it unbugged itself when he ressed and didn't happened again.

Toon 6 didn't died once.

Toon 7 death from a ranger (only once and that's it)

So as you can see, it's kinda random if he dies, but at least I managed to lower the deaths by a lot! 'cause before when I used him he died like 12-15 times per run

But again, this is only for me, you guys could encounter some random errors so as usual I'm ready for that
My toon is usually getting killed because it aggros and takes too long to begin attacking or skips some mob on the way and go to the next one taking a lot of damage in the process.

I keep watching them from time to time.

The SW survives much better than the Guns and it isn't using half of the skills properly.
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Old 06/23/2018, 22:27   #349
 
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Quote:
Originally Posted by nitzero View Post
My toon is usually getting killed because it aggros and takes too long to begin attacking or skips some mob on the way and go to the next one taking a lot of damage in the process.

I keep watching them from time to time.

The SW survives much better than the Guns and it isn't using half of the skills properly.
New version is up, as usual any errors report them here.

If you are 53+ it will ask you if the besh entry is new or reentry, so it will avoid wasting entries.
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Old 06/23/2018, 22:44   #350
 
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Quote:
Originally Posted by JoshuaPL View Post
New version is up, as usual any errors report them here.

If you are 53+ it will ask you if the besh entry is new or reentry, so it will avoid wasting entries.
Thanks for the update, you're the man.

thank you
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Old 06/24/2018, 00:00   #351

 
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ok 2 toons made a full run of besh . only 1 toon died 1 time the other no death.. the 1.50 for besh is much much better. thx
have not tested lower lvls yet
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Old 06/24/2018, 00:09   #352
 
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Originally Posted by Bocc1337 View Post
ok 2 toons made a full run of besh . only 1 toon died 1 time the other no death.. the 1.50 for besh is much much better. thx
have not tested lower lvls yet
Just remember, sometimes he can die up to 4-5 times! Just depends on our luck with those **** crits, but 4 deads on a single run from before that he died up to 15 or more is a lot better!

If everything keeps going fine, I'll work on besh in the last room, so this way 2 entries is enough to reach lv65 even without exp buff =)

Farming at 44-45 is still in progress (in case lunas aren't enough).
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Old 06/24/2018, 14:50   #353
 
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Hi, can u make a little change at Aethergenetics Lab ?
Drop group when left the instance
And kill the mage first, near The Keykeeper. we lost a lot of time trying to kill The Keykeeper so we get killed by the sorcerer.
Btw, the toon dont kill half of mobs inside instance, and use heiron scroll when get stuck (it always happen)
It need a urgent repair, 3hrs to 37~41 (with xp event on). Zzz

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Old 06/24/2018, 17:28   #354

 
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yo may need to look into ADMA. char seems to be getting stuck alot on walls thx
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Old 06/24/2018, 18:46   #355
 
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Quote:
Originally Posted by nickjaspion View Post
Hi, can u make a little change at Aethergenetics Lab ?
Drop group when left the instance
And kill the sorcerer first, near The Keykeeper. we lost a lot of time trying to kill The Keykeeper so we get killed by the sorcerer.
Btw, the toon dont kill half of mobs inside instance, and use heiron scroll after kill The Keykeeper.

Thanks.
I noticed that, it was supposed to target the sorc first, but I didn't noticed it had a different name than the other sorc already fixed it.

Quote:
Originally Posted by Bocc1337 View Post
yo may need to look into ADMA. char seems to be getting stuck alot on walls thx
Noticed that, it's because I increased the movement, will need to update the spots.

Anyways, I noticed some errors on low lvls, that are fixed already, will do some other changes and upload a newer version.
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Old 06/24/2018, 19:42   #356
 
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Quote:
Originally Posted by JoshuaPL View Post
I noticed that, it was supposed to target the sorc first, but I didn't noticed it had a different name than the other sorc already fixed it.



Noticed that, it's because I increased the movement, will need to update the spots.

Anyways, I noticed some errors on low lvls, that are fixed already, will do some other changes and upload a newer version.
Same with Alquimia, getting stuck and "Your target is out of sight", also died twice on the way to Alquimia, the char fell while trying to glide
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Old 06/24/2018, 20:43   #357
 
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Originally Posted by nitzero View Post
Same with Alquimia, getting stuck and "Your target is out of sight", also died twice on the way to Alquimia, the char fell while trying to glide
working on that atm!

Hey guys, a quick question, do you want to manually select the channel your bot will be at lv10-24? It will ask a question on what channel you want to use, or to still be kinda "random". The random part depends on the first letter of the name so if the toons have the same letter they will end up on the same channel.

Tell me what you think.
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Old 06/24/2018, 20:56   #358
 
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Quote:
Originally Posted by JoshuaPL View Post
working on that atm!

Hey guys, a quick question, do you want to manually select the channel your bot will be at lv10-24? It will ask a question on what channel you want to use, or to still be kinda "random". The random part depends on the first letter of the name so if the toons have the same letter they will end up on the same channel.

Tell me what you think.
I always catch my own toons KSing each other some times.. I guess that's a nice touch! But only if it doesn't make the script broke in any way
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Old 06/24/2018, 20:57   #359
 
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Originally Posted by xndinlove View Post
I always catch my own toons KSing each other some times.. I guess that's a nice touch! But only if it doesn't make the script broke in any way
Nah it won't, just a simple question at the start just like besh and it will only appear if you are 10-24, higher than that it won't appear!
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Old 06/24/2018, 21:11   #360
 
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Quote:
Originally Posted by JoshuaPL View Post
working on that atm!

Hey guys, a quick question, do you want to manually select the channel your bot will be at lv10-24? It will ask a question on what channel you want to use, or to still be kinda "random". The random part depends on the first letter of the name so if the toons have the same letter they will end up on the same channel.

Tell me what you think.
I think if it randomize the channel it'll work just fine
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