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Leveling Script For Vanilla Tool

Discussion on Leveling Script For Vanilla Tool within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 06/25/2018, 05:40   #361
 
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Originally Posted by nitzero View Post
I think if it randomize the channel it'll work just fine
Its already randomized, and sometimes bots lands on the same channel, I had 4 one time in the same channel they took like 3 hours to reach 25 lol. My own version has a choose channel function, so I choose what channel they do.

As a side note, after I finish doing the 44-46 part, plus beshmundir longer path (I can say the current version is the best it can become atm), heres a list on what you can expect:

- To automatically do the archdaeva quest.
- To add random farming spots for lv10-24 (at least 3 more areas, so people don't ks each other)
- To add lv1-10 to the script, this way you can start out with a lvl1 character without issues =).

Those are on my to do list, any other ideas?
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Old 06/25/2018, 06:54   #362
 
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Quote:
Originally Posted by JoshuaPL View Post
Its already randomized, and sometimes bots lands on the same channel, I had 4 one time in the same channel they took like 3 hours to reach 25 lol. My own version has a choose channel function, so I choose what channel they do.

As a side note, after I finish doing the 44-46 part, plus beshmundir longer path (I can say the current version is the best it can become atm), heres a list on what you can expect:

- To automatically do the archdaeva quest.
- To add random farming spots for lv10-24 (at least 3 more areas, so people don't ks each other)
- To add lv1-10 to the script, this way you can start out with a lvl1 character without issues =).

Those are on my to do list, any other ideas?
It's turning out to be perfect, the only problem I see so far are too many bots which begins to get pretty obvious at time, if you add the the random farming spots that would solve the issue.

Fire Temple, Theo Labs, Beshmundir, Adma improved drastically with the latest version, only Alquimia Research Lab gave headaches. It didn't die once at Adma and just once at BT.

By the way, if the Para Tools has movement speed set to anything like 5% it messes everything up because the character will fail to move above/below the map and end up stuck, just though I'd add this note just in case, I was leveling an old account and forgot it enabled.
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Old 06/25/2018, 07:02   #363
 
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Quote:
Originally Posted by nitzero View Post
It's turning out to be perfect, the only problem I see so far are too many bots which begins to get pretty obvious at time, if you add the the random farming spots that would solve the issue.

Fire Temple, Theo Labs, Beshmundir, Adma improved drastically with the latest version, only Alquimia Research Lab gave headaches. It didn't die once at Adma and just once at BT.

By the way, if the Para Tools has movement speed set to anything like 5% it messes everything up because the character will fail to move above/below the map and end up stuck, just though I'd add this note just in case, I was leveling an old account and forgot it enabled.
5% is way too much for toons with no running speed titles and running speed stuffs, you will always get rubberband, the most you can do is 1%.

I haven't touched alquimia yet, I will improvised it tomorrow
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Old 06/25/2018, 14:52   #364
 
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waiting for Aethero update! Kumuki event are coming and is level 46+
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Old 06/25/2018, 15:03   #365
 
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waiting for Aethero update! Kumuki event are coming and is level 46+
New version is up with improved aether lab, adma and besh! Alquimia will be updated later today!

As usual any error/bug report them here.
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Old 06/25/2018, 16:27   #366
 
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New version is up with improved aether lab, adma and besh! Alquimia will be updated later today!

As usual any error/bug report them here.
Aether labs are perfect now! Congrats
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Old 06/25/2018, 16:53   #367
 
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a great complement to the leveling script, would be the ARchdaeva quest script ! :P
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Old 06/25/2018, 16:59   #368
 
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Originally Posted by nickjaspion View Post
a great complement to the leveling script, would be the ARchdaeva quest script ! :P
Already coded it, just need to test it a few times for bugs and fixes, but the lower lvls are more important specially that 44-46 lvling
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Old 06/25/2018, 23:02   #369

 
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For some reason my toons are having alot of truble in besh. Was so good for awhile. Idk what has changed unless its my end. Using 1.50 still.. Not home to down load new update yet
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Old 06/25/2018, 23:05   #370
 
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For some reason my toons are having alot of truble in besh. Was so good for awhile. Idk what has changed unless its my end. Using 1.50 still.. Not home to down load new update yet
1.50 had a issue that if he died it will get bugged and die over and over, solved already on 1.53. Althought im still doing modifications to it but 1.53 works wonder atm.
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Old 06/25/2018, 23:07   #371

 
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1.50 had a issue that if he died it will get bugged and die over and over, solved already on 1.53. Althought im still doing modifications to it but 1.53 works wonder atm.
Ok cool ya thats whats going on die die die. Straing ran 4 toons yesterday so good and was fast. Today 8 hrs 2 are still going inside it
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Old 06/25/2018, 23:08   #372
 
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Ok cool ya thats whats going on die die die. Straing ran 4 toons yesterday so good and was fast. Today 8 hrs 2 are still going inside it
Cause they got bugged. For some reason it ignores some mobs and they kill him.
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Old 06/25/2018, 23:10   #373

 
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They mite lvl to 65 from soul healimg them hahahahahaha

the new version is having problems resurrecting when dead . it is event trying to move the char to atk and go through walls while dead lol
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Old 06/26/2018, 02:35   #374
 
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They mite lvl to 65 from soul healimg them hahahahahaha

the new version is having problems resurrecting when dead . it is event trying to move the char to atk and go through walls while dead lol
Where and on what lvls? It’ll take a while to resurrect, like 2 minutes if he dies (this is for avoiding high cpu usage)
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Old 06/26/2018, 02:39   #375

 
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Where and on what lvls? It’ll take a while to resurrect, like 2 minutes if he dies (this is for avoiding high cpu usage)
inside of besh in the first boss room at lvl 63

the dead char made it all the way to the hallways before i stopped it hehe
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