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AionScript

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Old   #61
 
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ill check it later when i have time



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Old   #62
 
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did u update it yet bro


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which one work for 4.7.5.xx ?

Quote:
Originally Posted by ewerson View Post
Someone has Sorcerer.lua updated?
please someone help us...
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do you have the font code to update the offsets of each update?


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thats what I get when using grinderframework without pet as before [with autoloot enabled ofc] - it never loot anything and get even sticked in that loop without end ; by using an autoloot pet is different but when some item that need to be looted manually drop, like manastone ore or stigma bag it keeps giving same error and stop to farm until mob vanish..

http://i.imgur.com/xiWQ8zy.jpg
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works this in win10 and on private server with 4.8 version?!
how can i activate that ma char use automatically serum etc?! need information pls
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any idea or hint on how to fix the loot_dialog thing? running the grinderframework will result in loot_dialog window not getting opened at all so the character will not be able to loot anything - any advice on how to solve it?
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Old   #68
 
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I don't know what you are talking about, but i think it's uesefull to say: Your Aion version must be ENG for Aionscript work correctly. Sorry for bad english
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Old   #69

 
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Quote:
Originally Posted by blogonjor View Post
which one work for 4.7.5.xx ?



please someone help us...

Here it's the standard file inside of Aionscript from page one of this Thread.

I modified it a little to my need's

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Old   #70
 
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Quote:
Originally Posted by toto3129 View Post
I don't know what you are talking about, but i think it's uesefull to say: Your Aion version must be ENG for Aionscript work correctly. Sorry for bad english
i've ENG language plus I added NA skill.pak so no problem with skills, i've problem only when the char is trying to loot the mob that have just killed. It doesnt even try to open the loot so that end into a stuck with spam of 'invalid target' when the character is on mob - didn't had such problem with previous version of this aionscript
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Old   #71
 
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where should i extract the file?
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Old   #72

 
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Anyone has a working cleric/bard Script EU/NA skills dosen't matter
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Old   #73

 
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No one has a working Glad,Bard or Cleric Script :/ ?

I'am working since Day's on it go get it done... but it's to hard to get a Perfect Script that works for Trash/Bosses.. The Best script aviable is only for Assassin. But i need for Gladi,Bard or a working Cleric Script
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this programm is only working on new update?!, what with 4.8 on p-server?!
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Old   #75
 
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Hatte eben ein wenig Zeit und habe mich mal mit dem "Loot-Problem" seit dem letzten Patch beschäftigt. Da ich das Forum öfters besuchen wenn ich diverse Dinge brauche und immer fündig werde, möchte ich an dieser Stelle auch mal etwas zurück geben. Da ich Aion-Script ganz geschmeidig finde here we go.

Seit dem letzten Patch ist die Lootfunktion per Script nicht mehr ausführbar.
Nach ein wenig testen ist mit aufgefallen dass der Combat-Mod und die Distance wohl das Problem allen Übels ist.

Lösung:

Fügt einfach in der HelperFunction.lua in der Zeile 116 & 117 zwei Functions hinzu.
Führe es an vorher- nachher auf .

original Zeile HelperFunction.lua

115 -- Everything seems to be valid
116 return PlayerInput:Ability( Name );

geänderte Zeile HelperFunction.lua in der Zeile 116 & 117

115 -- Everything seems to be valid
116 if Player:GetPosition() and PlayerInput:Ability( Name ) then
117 PlayerInput:Ability( "Loot" );
118 end

Die Änderung der 3 Zeilen reicht völlig und die Loot- Function funktioniert wieder.
Falls die Function noch immer ein wenig am hängen oder spinnen ist einfach die Distance zum Target verringern.

Getestet auf
DistanceToPosition( MoveTarget ) < 0 then
und
DistanceToPosition( MoveTarget ) < 1 then

und der Loot Funktioniert wunderbar

Distance Einstellung findet Ihr unter GrinderFramework .lua, Zeile 233.

sieht dann so aus:

anstatt bei: Player:GetPosition(): DistanceToPosition( MoveTarget ) > 1 then

einfach

Player:GetPosition(): DistanceToPosition( MoveTarget ) < 1 then
oder
Player:GetPosition(): DistanceToPosition( MoveTarget ) < 0 then

beide Varianten < 0 wie auch < 1 funktionieren prima.

Sind die Zeilen dann soweit geändert könnt ihr die Auto-Loot Funktion in der Console auf aus stellen, da er jetzt direkt über die HelperFunction.lua lootet und nicht über die Console.

Okay das wars von mir ..... thx an jfso fürs scripten und bereitstellen, guter Mann

Hoffe ich konnte einigen damit etwas helfen.

Good Grinding..... ;P ....!!


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