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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old   #7006
 
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Quote:
Originally Posted by Paraly View Post
You could replace it with this code to prevent crashes
Code:
SendKey=confirm delete;
Delay=3000;
_IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
#ELSE
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
Delay=15;
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
#EXECUTE=DeleteCharacter;
#Return
#ENDIF
Delay=500;
I am trying to understand why the crashes happen. Would we get a crash at some point if we manually kept making characters and deleting them after the candy trade?

If yes, then the bot has absolutely nothing to do with the crashes. And what could possibly happen in the character creation screen and made the client "get out of resources"

Because if I make one or two or ten characters manually I won't get a crash, but the same happens with the script, you will get a crash after many new chars made.

~~~~~~

So which code should I replace with the above code you made?

Here is the whole code for the delete dialog function.
Code:
start_DeleteDialog;

SendKey=%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd;
Delay=3000;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
Delay=1000;


MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;

MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

_IFFrameVisible=567; NA 5.8
#EXECUTE=PINCheck;
#ENDIF

end_DeleteDialog;
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Old   #7007
 
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Quote:
Originally Posted by Diavolakos View Post
I am trying to understand why the crashes happen. Would we get a crash at some point if we manually kept making characters and deleting them after the candy trade?

If yes, then the bot has absolutely nothing to do with the crashes. And what could possibly happen in the character creation screen and made the client "get out of resources"

Because if I make one or two or ten characters manually I won't get a crash, but the same happens with the script, you will get a crash after many new chars made.

~~~~~~

So which code should I replace with the above code you made?

Here is the whole code for the delete dialog function.
Code:
start_DeleteDialog;

SendKey=%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd;
Delay=3000;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
Delay=1000;


MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;

MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

_IFFrameVisible=567; NA 5.8
#EXECUTE=PINCheck;
#ENDIF

end_DeleteDialog;
I got a crash at manually creating toons after ~12 toons, I created that many toons when I tried to find the cutscene by memory

However your code should look like this with the new snippet
Code:
start_DeleteDialog;

SendKey=confirm delete;
Delay=3000;
_IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
#ELSE
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
Delay=15;
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
#EXECUTE=DeleteCharacter;
#Return
#ENDIF
Delay=1000;


MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;

MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

_IFFrameVisible=567; NA 5.8
#EXECUTE=PINCheck;
#ENDIF

end_DeleteDialog;
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Old   #7008
 
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Tool isn't working for me after update today. Shows ID's but no names and doesnt inject
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Old   #7009
 
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Quote:
Originally Posted by Solaci View Post
Tool isn't working for me after update today. Shows ID's but no names and doesnt inject
As usual after a patch, just wait a few minutes

Edit: Update is finished
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Old   #7010
 
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Here's another version of the Mirash script
added minion usage
added death detection
added anti stuck methods
speeded up the combat
fixed the potion usage

added stigma usage for songweaver - thanks to clouds12
Attached Files
File Type: zip [ALPHA] Mirash Sanctum - Script ver. 0.72.zip (19.1 KB, 23 views)
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Old   #7011

 
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is it just me or dose everyone else having a problem opening the client with sandbox?

there is got to be away for a glad to do Mirash,, cant do it normally still die
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Old   #7012
 
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Quote:
Originally Posted by Bocc1337 View Post
there is got to be away for a glad to do Mirash,, cant do it normally still die
It's impossible for glad / assassin / templar at the moment, maybe it will work in a later version
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Old   #7013

 
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i even full harvesters set and still cant do it
thx aion how the F i am supost to get AP. cant do normal or script lol
3 days 30 trys cant get 1 box or kill the last boss . i guess i ether quit or donate 200 dollars to gold farming company's to get the ap pvp set
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Old   #7014
 
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Quote:
Originally Posted by Paraly View Post
Here's another version of the Mirash script
added minion usage
added death detection
added anti stuck methods
speeded up the combat
fixed the potion usage

added stigma usage for songweaver - thanks to clouds12
Cleric seems to work best (naturally) I suggest adding in its stigmas too if possible.
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Old   #7015
 
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Quote:
Originally Posted by Solaci View Post
Cleric seems to work best (naturally) I suggest adding in its stigmas too if possible.
Songweaver should be the best class

Yea I'm already working on the stigmas, that's why I posted
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Old   #7016

 
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how come the script dont get the second box
haha a 6 day CD? i think aion really has lost there mind.pfff
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Old   #7017
 
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Quote:
Originally Posted by Paraly View Post
Songweaver should be the best class

Yea I'm already working on the stigmas, that's why I posted
I tried SW didn't seem to work well for me, but cleric did. Maybe its just gear difference between the two.
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Old   #7018
 
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Quote:
Originally Posted by Solaci View Post
I tried SW didn't seem to work well for me, but cleric did. Maybe its just gear difference between the two.
SW didn't seem to work well for me too
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Old   #7019
 
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Quote:
Originally Posted by FaCaDa_BRA View Post
SW didn't seem to work well for me too
What's not working I just ran 8 lvl 66 SW's and had Zero problems.

Only other thing I did change is the Recovery potion to fire off at 90%.
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Old   #7020
 
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Any fix to Homeward Event script? got crash all the time
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