You could replace it with this code to prevent crashes
Code:
SendKey=confirm delete;
Delay=3000;
_IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
#ELSE
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
Delay=15;
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
#EXECUTE=DeleteCharacter;
#Return
#ENDIF
Delay=500;
I am trying to understand why the crashes happen. Would we get a crash at some point if we manually kept making characters and deleting them after the candy trade?
If yes, then the bot has absolutely nothing to do with the crashes. And what could possibly happen in the character creation screen and made the client "get out of resources"
Because if I make one or two or ten characters manually I won't get a crash, but the same happens with the script, you will get a crash after many new chars made.
~~~~~~
So which code should I replace with the above code you made?
Here is the whole code for the delete dialog function.
I am trying to understand why the crashes happen. Would we get a crash at some point if we manually kept making characters and deleting them after the candy trade?
If yes, then the bot has absolutely nothing to do with the crashes. And what could possibly happen in the character creation screen and made the client "get out of resources"
Because if I make one or two or ten characters manually I won't get a crash, but the same happens with the script, you will get a crash after many new chars made.
~~~~~~
So which code should I replace with the above code you made?
Here is the whole code for the delete dialog function.
I got a crash at manually creating toons after ~12 toons, I created that many toons when I tried to find the cutscene by memory
However your code should look like this with the new snippet
Code:
start_DeleteDialog;
SendKey=confirm delete;
Delay=3000;
_IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
#ELSE
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
Delay=15;
SendKey=0x1B; <-- should close the confirm delete window, probably replace with Mouse=x,y; but can't get coords at the moment due to maintenance
#EXECUTE=DeleteCharacter;
#Return
#ENDIF
Delay=1000;
MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;
MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
SendKey=0x0D;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=1000;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
_IFFrameVisible=567; NA 5.8
#EXECUTE=PINCheck;
#ENDIF
end_DeleteDialog;
Here's another version of the Mirash script added minion usage
added death detection
added anti stuck methods
speeded up the combat
fixed the potion usage
added stigma usage for songweaver - thanks to clouds12
i even full harvesters set and still cant do it
thx aion how the F i am supost to get AP. cant do normal or script lol
3 days 30 trys cant get 1 box or kill the last boss . i guess i ether quit or donate 200 dollars to gold farming company's to get the ap pvp set
Here's another version of the Mirash script added minion usage
added death detection
added anti stuck methods
speeded up the combat
fixed the potion usage
added stigma usage for songweaver - thanks to clouds12
Cleric seems to work best (naturally) I suggest adding in its stigmas too if possible.